click
1f80c7b3c0
Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
...
--HG--
branch : trunk
2010-08-08 19:45:53 +02:00
XTZGZoReX
bee3e7c681
* Some cleanups and fixes in cmakes.
...
--HG--
branch : trunk
2010-08-08 04:08:18 +02:00
click
9a8342abb7
Buildsystem: Make core buildable under Windows again
...
- changed OpenSSL detection of headers around slightly
- changed paths to MySQL-headers on Windows in a few files
- removed precompiled header for scripts being built when building game
- added requirement of building revision.h to be built before building shared
- added some generic buildfixes (thanks zor)
- use resource-files, allowing for icons to show up on windows
--HG--
branch : trunk
2010-08-08 03:33:21 +02:00
click
f213f2c7d9
Buildsystem/CMake: Include core/script headerfiles in generated MSVC-projects.
...
- Still "work in progress", as in missing filters and MSVC folder layouts.
- external libraries not fully "headerified" (not really required)
--HG--
branch : trunk
2010-07-29 21:08:16 +02:00
click
e5b7f6ad01
Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
...
This finally prevents flying creatures from falling to infinity (basically instantly diappearing) in several instances, aswell
as prevent creatures from falling inside larger solid object around the world.
--HG--
branch : trunk
2010-07-27 17:29:33 +02:00
click
d2b4ffbec3
Use a slightly different approach to tree bound intersection (by Lynx3d)
...
--HG--
branch : trunk
2010-07-15 19:43:47 +02:00
click
63179eb772
Fix typo in previous commit *sighs*
...
--HG--
branch : trunk
2010-07-10 05:46:21 +02:00
click
478946284d
Fix incorrect blocked LOS-calculation on certain locations (by Lynx3d)
...
--HG--
branch : trunk
2010-07-10 05:14:05 +02:00
teacher
89ea8ccdf9
Fixed Extractors' windows compile issue (with click's blessing and ever viewing eye!)
...
--HG--
branch : trunk
2010-07-09 20:32:00 +02:00
click
45e2a65fad
Update VMap3 to "final" release (REEXTRACTION OF MAPS/VMAPS IS REQUIRED!) - thanks to Lynx3d (again)
...
- add magic-header to .vmtile files
- calculate waterlevels for non-flat surfaces in a more correct way
- make MSVC shut up about float-issues
- change logging around a bit (output function that the respective logentry comes from)
- remove remaining Stormlib leftovers
- set indoor/outdoor check to enabled by default (more blizzlike)
--HG--
branch : trunk
2010-07-09 18:02:46 +02:00
click
0b2dad9c97
Remove a possible NaN-value in WorldObject::HasInArc (thanks to arrai)
...
+ do some hack'n'slash-work on the CMakeLists with my trusted axe ( I just LOVE being a viking - I get to wield an axe for free!)
--HG--
branch : trunk
2010-06-24 17:32:50 +02:00
Machiavelli
95ddfbd9e2
Remove some redundant explicit NULL checks for pointers before ´delete´ or ´delete[]´ calls since this check is done implicitly when deleting.
...
Also fixes a memory leak in .reload creature_template command
--HG--
branch : trunk
2010-06-21 23:20:58 +02:00
click
1c96f52568
Add more CMake-related support for building g3dlib, zlib, bzip2, ace on Windows
...
--HG--
branch : trunk
2010-06-21 07:17:26 +02:00
Machiavelli
cbf7d15947
Add another assert to track down an issue where variable gets infinity value
...
--HG--
branch : trunk
2010-06-19 23:48:10 +02:00
Machiavelli
f43727e18c
Change some map/vmap-related runtime output to sLog format.
...
--HG--
branch : trunk
2010-06-19 22:08:03 +02:00
Xanadu
09923bde06
Fixed win build of vmap assembler, too.
...
--HG--
branch : trunk
2010-06-19 21:50:34 +02:00
click
29d9e40f74
Some smaller fixes to the vmapextractor courtesy of Lynx3d (not using corefunctions + update errormessages to use the new fileextensions)
...
--HG--
branch : trunk
2010-06-19 21:35:32 +02:00
Machiavelli
d183d94be8
Fix possible crash in VMapManager sLog.OutXX functions.
...
--HG--
branch : trunk
2010-06-19 20:51:56 +02:00
Brian
108970ddba
* Fix Linux compile
...
--HG--
branch : trunk
2010-06-19 11:14:00 -06:00
Machiavelli
8c8986b2bc
Fix usage of uninitialized waypoint array variables in ConfusedMovementGenerator<T>::Initialize and revert 9b1c565510+ad8ce5245e that covered up this problem without fixing it and introduced a faulty LOS calculation.
...
With thanks to Lynx3d and click, and Aokromes and ritchy for testing.
--HG--
branch : trunk
2010-06-19 17:26:12 +02:00
click
7fe641c99e
Fix a small "typo" regarding the calculation of LoS from the r9b1c565510 vmap-fix - fix by Gyullo, after being busy slapping himself for the mistake
...
--HG--
branch : trunk
2010-06-17 22:28:16 +02:00
click
aa74cac7cb
Add plane/finitecheck tests for OOB intersection-vectors (this should fix vmap-related freezes) - patch by Gyullo
...
--HG--
branch : trunk
2010-06-17 20:38:46 +02:00
click
93f8d212e0
Fix linuxbuild
...
--HG--
branch : trunk
2010-06-15 19:16:25 +02:00
Shauren
ebb0785817
Commit from Lynx3d: Add assert to values that can cause nasty freeze, but should never occur with
...
valid input.
--HG--
branch : trunk
2010-06-15 17:08:04 +02:00
Tartalo
2457c5a174
Add copyright notes to CMake files
...
--HG--
branch : trunk
2010-06-09 15:39:34 +02:00
click
f867f6d7a8
Get g3dlib, zlib and jemalloc to build again
...
--HG--
branch : trunk
rename : opt/cleanup/tab2spaces.sh => contrib/cleanup/tab2spaces.sh
rename : opt/cleanup/whitespace.sh => contrib/cleanup/whitespace.sh
rename : opt/conf_merge/README => contrib/conf_merge/README
rename : opt/conf_merge/index.php => contrib/conf_merge/index.php
rename : opt/conf_merge/merge.php => contrib/conf_merge/merge.php
rename : doc/AuctionHouseBot.txt => docs/AuctionHouseBot.txt
rename : doc/DocStructure.dox => docs/DocStructure.dox
rename : doc/Doxyfile.in => docs/Doxyfile.in
rename : doc/EventAI.txt => docs/EventAI.txt
rename : doc/HowToScript.txt => docs/HowToScript.txt
rename : doc/TextTables.txt => docs/TextTables.txt
rename : doc/UnixInstall.txt => docs/UnixInstall.txt
rename : externals/jemalloc/include/internal/arena.h => externals/jemalloc/jemalloc/internal/arena.h
rename : externals/jemalloc/include/internal/base.h => externals/jemalloc/jemalloc/internal/base.h
rename : externals/jemalloc/include/internal/chunk.h => externals/jemalloc/jemalloc/internal/chunk.h
rename : externals/jemalloc/include/internal/chunk_dss.h => externals/jemalloc/jemalloc/internal/chunk_dss.h
rename : externals/jemalloc/include/internal/chunk_mmap.h => externals/jemalloc/jemalloc/internal/chunk_mmap.h
rename : externals/jemalloc/include/internal/chunk_swap.h => externals/jemalloc/jemalloc/internal/chunk_swap.h
rename : externals/jemalloc/include/internal/ckh.h => externals/jemalloc/jemalloc/internal/ckh.h
rename : externals/jemalloc/include/internal/ctl.h => externals/jemalloc/jemalloc/internal/ctl.h
rename : externals/jemalloc/include/internal/extent.h => externals/jemalloc/jemalloc/internal/extent.h
rename : externals/jemalloc/include/internal/hash.h => externals/jemalloc/jemalloc/internal/hash.h
rename : externals/jemalloc/include/internal/huge.h => externals/jemalloc/jemalloc/internal/huge.h
rename : externals/jemalloc/include/internal/jemalloc_internal.h => externals/jemalloc/jemalloc/internal/jemalloc_internal.h
rename : externals/jemalloc/include/internal/jemalloc_internal.h.in => externals/jemalloc/jemalloc/internal/jemalloc_internal.h.in
rename : externals/jemalloc/include/internal/mb.h => externals/jemalloc/jemalloc/internal/mb.h
rename : externals/jemalloc/include/internal/mutex.h => externals/jemalloc/jemalloc/internal/mutex.h
rename : externals/jemalloc/include/internal/prof.h => externals/jemalloc/jemalloc/internal/prof.h
rename : externals/jemalloc/include/internal/ql.h => externals/jemalloc/jemalloc/internal/ql.h
rename : externals/jemalloc/include/internal/qr.h => externals/jemalloc/jemalloc/internal/qr.h
rename : externals/jemalloc/include/internal/rb.h => externals/jemalloc/jemalloc/internal/rb.h
rename : externals/jemalloc/include/internal/stats.h => externals/jemalloc/jemalloc/internal/stats.h
rename : externals/jemalloc/include/internal/tcache.h => externals/jemalloc/jemalloc/internal/tcache.h
rename : externals/jemalloc/include/internal/totally_not_p_r_n.h => externals/jemalloc/jemalloc/internal/totally_not_p_r_n.h
rename : externals/jemalloc/include/jemalloc.h => externals/jemalloc/jemalloc/jemalloc.h
rename : externals/jemalloc/include/jemalloc.h.in => externals/jemalloc/jemalloc/jemalloc.h.in
rename : externals/jemalloc/include/jemalloc_defs.h => externals/jemalloc/jemalloc/jemalloc_defs.h
rename : externals/jemalloc/include/jemalloc_defs.h.in => externals/jemalloc/jemalloc/jemalloc_defs.h.in
2010-06-08 08:04:26 +02:00
Brian
c08a7d6348
* Finally it compiles (thanks click for noticing the "typo").
...
* However, still need to get linking fixed.
--HG--
branch : trunk
2010-06-07 19:04:11 -06:00
Brian
1fd7082712
* Reverted to the old G3D library, however collision still will not compile
...
* and is therefore commented out.
--HG--
branch : trunk
2010-06-07 18:32:20 -06:00
Tartalo
a5f4e3de94
more cmake fixes. comment collision compilation until fixed
...
--HG--
branch : trunk
2010-06-08 01:20:06 +02:00
Brian
498f62f4cc
* Well 94% isn't bad. Last thing to fix is collision compiling.
...
* But I need a break.
--HG--
branch : trunk
2010-06-07 16:21:52 -06:00
Tartalo
c834449400
More fixes for game/ cmake compilation
...
--HG--
branch : trunk
2010-06-07 23:40:17 +02:00
Brian
cbaf5587d6
* shared lib builds again under Linux.
...
--HG--
branch : trunk
2010-06-07 07:13:35 -06:00
XTZGZoReX
fcd58c134d
* Move VMap3 code to a separate static 'collision' library.
...
--HG--
branch : trunk
2010-06-07 13:57:34 +02:00