Commit Graph

12545 Commits

Author SHA1 Message Date
ariel-
faf299459b Core/Globals: fix VS2015 build 2017-06-20 00:02:34 -03:00
ariel-
c106177f20 Core/Achievement: fix linking 2017-06-19 23:47:55 -03:00
ariel-
85a7d5ce9a Core: ported headers cleanup from master branch 2017-06-19 23:20:06 -03:00
treeston
052fc24315 Fix an overly strict check that was causing guardians to evade loop. Also make players properly enter combat when their pets are engaged by a creature. 2017-06-20 00:58:32 +02:00
ariel-
fd07c4985e Core: fix warning 2017-06-19 13:38:01 -03:00
Shauren
d6201e5dbb Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50
(cherry picked from commit 9299e9bde0)
2017-06-19 13:16:13 -03:00
Shauren
7874bee7bf Core/Misc: Cleanup worldserver/authserver main() functions to run destructors in predictable order
* world/auth servers will now fail to startup if listen ports are in use
* Restored "Network.OutUBuff" config option lost during boost transition

(cherry picked from commit 6c92a481a3)
2017-06-19 04:04:21 -03:00
joschiwald
46cb32c99f Core/Misc: Added Creature::CanGiveExperience helper function
(cherry picked from commit c1cc0e9949)
2017-06-19 02:35:22 -03:00
Keader
b74ed00f4e Core/Spells: Fixed range issue with Killing Spree
Closes #19913
2017-06-18 14:44:02 -03:00
S.V
3eba093704 Core/Scripts: Fixed GAMEOBJECT_TYPE_DOOR closing automatically after being opened with .gobj act (#19342)
Closes #19261.
2017-06-18 15:23:45 +02:00
ariel-
08d0105396 Core/Scripts: fix array out of bounds in Pit of Saron doorData 2017-06-18 05:34:04 -03:00
treeston
4b9b1d485d Revert "Cross-check client-submitted fall time with server-measured time. When excessive difference is detected, punish player. (#19895)" due to really random edge case client behavior causing false positives.
Going to need to find a different approach for dealing with the underlying issue.

This reverts commit 27cbfc3a93.
2017-06-18 01:25:36 +02:00
Treeston
27cbfc3a93 Cross-check client-submitted fall time with server-measured time. When excessive difference is detected, punish player. (#19895)
Fixes an exploit that could trivialize the Lich King encounter.
2017-06-17 03:31:53 +02:00
treeston
41eddd59aa Correct some missing auth DB changes from b59ca1c. 2017-06-17 01:24:53 +02:00
treeston
c81f221e48 30ac4f5 follow-up. (Finally, Keader. Finally.) 2017-06-16 23:04:35 +02:00
treeston
30ac4f5377 Fix an issue where temp summons were ignoring m_regenHealth. (Hi Keader.) 2017-06-16 22:28:41 +02:00
treeston
b59ca1cc81 Rename .debug uws to .debug worldstate (clarity change). 2017-06-15 16:56:15 +02:00
treeston
250e8d998b Group creation again (follow-up to 132538d). Groups now only disband if all members reject the invitation (as opposed to if any member rejects the invitation). 2017-06-15 13:08:26 +02:00
treeston
4b6351e6a5 Fixes to all-reputation and all-skill custom option handling:
- Move on-create customs (all explored, all reputations) to CharacterHandler::HandlePlayerLogin for first login. Fixes #19839.
- Add Wrath factions to all reputations custom (it only had BC factions).
- Remove unused ReputationMgr::SendStates. Add ReputationMgr::SendState handling for sending all updated states in arbitrary order if nullptr is passed (used in point #1).
- Fix all weapon skills max custom to properly apply on learning new weapon skills.
2017-06-15 04:19:28 +02:00
Gildor
d58fe103bf Hunter: Fix Piercing Shot dot clipping (#19882)
Closes #19881
2017-06-15 03:11:29 +02:00
Cannix
c14b448d63 Core/Player: Keep shared quests through map changes instead of getting stuck in busy state (#19821) 2017-06-15 01:27:37 +02:00
Gustavo
23f2646adf Core/Entities Allow DynamicObjects with UNIT_FLAG_IMMUNE_TO_PC to select targets (#19168) 2017-06-14 14:31:46 +02:00
Gustavo
3bfe67792d Core/Spells Allow bosses to receive KnockBack under certain conditions (#19312)
Conditions: Not player, not controlled by player and not hunter's pet
2017-06-14 14:16:12 +02:00
Treeston
132538db1d Modify group invite behavior while creating group to be blizzlike: (#19870)
- Leader can invite multiple people before the first invite is accepted
- Leader can cancel group formation by sending CMSG_GROUP_DISBAND (using /run LeaveParty() or similar)

Fixes #17258.
2017-06-14 00:34:38 +02:00
treeston
6f29aac936 Add new command 'npc showloot'. Does exactly what it says on the tin. 2017-06-12 19:10:41 +02:00
treeston
c9e7ab496e dynamic_spawning conflict avoidance, part deux: World.h enums 2017-06-12 17:19:47 +02:00
treeston
ac0f76f8c5 - Add new commands .group set assistant, .group set maintank and .group set mainassist to toggle raid member flags.
- Fix 2017_05_29_00_auth.sql to be reapply safe.
2017-06-12 17:01:47 +02:00
treeston
4e41d3e6bd Removed a now-unused local (ca02629 follow-up) 2017-06-12 13:17:48 +02:00
treeston
ca02629950 Make some adjustments to .summon and .group summon behavior to make them more permissive:
- Now only requires the either target's group leader or target itself to be on your map
- Now summons all applicable group members even if one member fails checks
- No longer has some truly weird edge case instance unbind code that could cause exploit behavior (Really, I have no idea why this existed, because it certainly didn't do what it might've been meant to do.)
2017-06-12 13:08:07 +02:00
ariel-
d455f972f2 Core/OutdoorPvP: yet more unused stuff 2017-06-11 18:17:18 -03:00
ariel-
d6cae113c6 Core/Scripts: fix some /W4 warnings 2017-06-11 18:06:39 -03:00
ariel-
6b49380806 Core/OutdoorPvP: fix another warning 2017-06-11 17:37:30 -03:00
ariel-
a05e1095c6 Core/OutdoorPvP: fix warning 2017-06-11 17:31:56 -03:00
ariel-
3e7b64b2f7 Core/OutdoorPvP: refactor using Position and Quat to pack parameters
- Moved statics to cpp
- Save scriptids into an array
2017-06-11 17:02:01 -03:00
ariel-
b58a364192 Core/Spell: fix some spells that shouldn't allow stealth or invisibility
- Touch of Zanzil
- Glowing Blood
- Lambent Blood
- Vibrant Blood
- Black Blood
- Perpetual Instability
2017-06-11 02:31:59 -03:00
ariel-
619a5534c5 Core/SmartAI: implemented SMART_EVENT_EVENT_PHASE_CHANGE
- Use instead of Update + event_phase_mask when action needs to be synchronized
2017-06-10 19:20:44 -03:00
ariel-
b3336cf943 Core/Scripts: remove non-player objects (ie corpses) from Sindragosa's Fury targetlist 2017-06-10 15:11:35 -03:00
treeston
d57307f63d So, I came in trying to fix gameobject LoS. So I restructured some stuff.
Then it turned out that gameobject LoS is already fixed. So all this does, really, is restructure some stuff.
And remove the hack from Sapphiron because I could.
2017-06-10 15:08:35 +02:00
treeston
9e80e977df Added new BoundaryUnionBoundary subclass of AreaBoundary, which does what it says on the tin. Hi, sirikfoll. 2017-06-09 22:14:53 +02:00
Stanislaus Teals
64507088f2 Fix build on GCC 7.1 (#19869) 2017-06-09 17:54:24 +02:00
treeston
55d8c2b919 Reserve RBAC permission entries 856-860 for dynamic_spawning branch to minimize future conflicts. 2017-06-09 12:40:26 +02:00
Golrag
a2c123b529 Core/Maps: Corrected GetWaterOrGroundLevel (#19863)
* When a gameobject was above water like in ToC. It would return water level
2017-06-08 19:25:26 +02:00
jackpoz
f9cfc202e9 Core/Scripts: Simplify code
Partially revert 753e7074d8 and 12c680f9b1 to simplify the code and to only remove GMs from the target list.
2017-06-08 19:07:13 +02:00
kelno
f5fd0b5ef3 Core/Misc: Fix typo in UNDERWARER_INDARKWATER (#19864) 2017-06-08 18:07:01 +02:00
ariel-
753e7074d8 Core/Scripts: filter out corpses from Sindragosa's Fury targetlist
- This would incur in a crash after attempting to convert the Corpse object into Player

Closes #19227
Closes #19862
2017-06-08 12:33:10 -03:00
treeston
e5301e2c98 Fixed a potential crash when resuming a SplineChainMovementGenerator. 2017-06-08 15:34:53 +02:00
Treeston
f6c849729b [3.3.5] Get zone/area IDs from vmap data in the liquid update (#19840)
* Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
* Use this lookup in Map:: relocation methods to update m_areaId and m_zoneId fields on WorldObject
* Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields
* Clean up liquid state handling on Unit and Player
* Hand floor's Z coord up through GetFullTerrainStatusForPosition, use it to update a new field in WorldObject, and use that to feed a new GetFloorZ call on WorldObject.

Closes #16489
2017-06-08 00:25:06 +02:00
Treeston
1660bb7d27 Pet/Guardian AI hook re-organizing (#19824)
* Pet/Guardian AI hook re-organizing:
- Adjust OwnerAttacked/OwnerAttackedBy hooks on CreatureAI to fire for all owned units, not just player pets. This should allow guardians to more reliably recognize valid targets.
- Kill off the AttackedBy hook. While it was defined in CreatureAI.h as virtual, it was only ever invoked for player pets in specific situations. This makes it classic developer bait.
  - Adjust PetAI to use DamageTaken instead of AttackedBy.
  - Adjust behavior of AttackStart on PetAI to compensate.
2017-06-07 02:33:47 +02:00
ariel-
2335b9de1a Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
Closes #19819
2017-06-06 17:57:04 -03:00
Shauren
47d54bf5e2 Core/Movement: Fixed fall damage when teleporting together with transport
Closes #14672
2017-06-06 22:30:04 +02:00