Dehravor
cbd36d5a4e
Core/Misc: Remove remaining COMPILER_HAS_CPP11_SUPPORT related macros
2014-05-01 11:19:32 +02:00
Dehravor
24ae6a6802
Core/Misc: Remove obsolete C++11 backward compatibility macros
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OVERRIDE, FINAL, DELETE_MEMBER
2014-04-29 16:35:11 +02:00
Shauren
0f5632c70e
Core/Misc: Fixed some -Weffc++ warnings
2014-04-20 16:48:35 +02:00
Vincent_Michael
20004050bc
Update copyright note for 2014.
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Happy new year.
2014-01-01 00:07:53 +01:00
Ascathor
2607738990
Core/Code: Unify codestyle for brackets: {} to { }.
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Also added missing copyright to some files.
2013-10-27 23:46:02 +01:00
Spp
9664c0ab5c
Core/Misc: Another batch of fixes for issues found by static analysis
2013-05-30 13:18:29 +02:00
WyldePointer
47f7687bab
Core: Remove unnecessary commas
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Last element of enumerator does not need comma after it's value.
Closes #9367
2013-03-09 15:20:57 +00:00
Spp
c4e4cb1b5c
Core/Misc: Remove using directive from header files (It will eventually lead to name collisions)
2013-01-30 09:06:19 +01:00
Vincent_Michael
62adbdab99
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
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Conflicts:
src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
2013-01-01 23:12:21 +01:00
Vincent_Michael
cc65aba789
Update copyright note for 2013.
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Happy new year.
2013-01-01 00:41:01 +01:00
kaelima
0a88787dfc
Merge git://github.com/TrinityCore/TrinityCore into mmaps
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Conflicts:
src/server/game/Entities/Vehicle/Vehicle.cpp
src/server/game/Movement/MovementGenerator.h
src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
src/server/game/Movement/Spline/MoveSpline.h
2012-12-21 00:00:16 +01:00
Spp
2251d1bfae
Core/Misc: Set mode 0644 for files
2012-11-27 13:03:12 +01:00
Venugh
d6bddc1c94
Core/Mmaps:
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* implemented loading part.
2012-04-09 15:11:39 +02:00
kiper
8299627ed9
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
Spp
af05915b9e
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
2011-09-15 14:12:57 +02:00
Machiavelli
957c69de83
Update copyright note for 2011.
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Happy new year.
2011-01-01 15:01:13 +01:00
click
613b81f36f
REALLY fix the CRLF-crap...
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--HG--
branch : trunk
2010-10-07 15:54:07 +02:00
click
a67d7c9afd
Copyright header updates - part 3... (and some whitespace cleanups)
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--HG--
branch : trunk
2010-10-07 14:00:52 +02:00
click
e5b7f6ad01
Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
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This finally prevents flying creatures from falling to infinity (basically instantly diappearing) in several instances, aswell
as prevent creatures from falling inside larger solid object around the world.
--HG--
branch : trunk
2010-07-27 17:29:33 +02:00
click
478946284d
Fix incorrect blocked LOS-calculation on certain locations (by Lynx3d)
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--HG--
branch : trunk
2010-07-10 05:14:05 +02:00
teacher
89ea8ccdf9
Fixed Extractors' windows compile issue (with click's blessing and ever viewing eye!)
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--HG--
branch : trunk
2010-07-09 20:32:00 +02:00
click
45e2a65fad
Update VMap3 to "final" release (REEXTRACTION OF MAPS/VMAPS IS REQUIRED!) - thanks to Lynx3d (again)
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- add magic-header to .vmtile files
- calculate waterlevels for non-flat surfaces in a more correct way
- make MSVC shut up about float-issues
- change logging around a bit (output function that the respective logentry comes from)
- remove remaining Stormlib leftovers
- set indoor/outdoor check to enabled by default (more blizzlike)
--HG--
branch : trunk
2010-07-09 18:02:46 +02:00
Xanadu
09923bde06
Fixed win build of vmap assembler, too.
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--HG--
branch : trunk
2010-06-19 21:50:34 +02:00
Machiavelli
8c8986b2bc
Fix usage of uninitialized waypoint array variables in ConfusedMovementGenerator<T>::Initialize and revert 9b1c565510+ad8ce5245e that covered up this problem without fixing it and introduced a faulty LOS calculation.
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With thanks to Lynx3d and click, and Aokromes and ritchy for testing.
--HG--
branch : trunk
2010-06-19 17:26:12 +02:00
Brian
c08a7d6348
* Finally it compiles (thanks click for noticing the "typo").
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* However, still need to get linking fixed.
--HG--
branch : trunk
2010-06-07 19:04:11 -06:00
Tartalo
a5f4e3de94
more cmake fixes. comment collision compilation until fixed
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--HG--
branch : trunk
2010-06-08 01:20:06 +02:00
XTZGZoReX
fcd58c134d
* Move VMap3 code to a separate static 'collision' library.
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--HG--
branch : trunk
2010-06-07 13:57:34 +02:00