Commit Graph

27 Commits

Author SHA1 Message Date
Dehravor
cbd36d5a4e Core/Misc: Remove remaining COMPILER_HAS_CPP11_SUPPORT related macros 2014-05-01 11:19:32 +02:00
Dehravor
24ae6a6802 Core/Misc: Remove obsolete C++11 backward compatibility macros
OVERRIDE, FINAL, DELETE_MEMBER
2014-04-29 16:35:11 +02:00
Shauren
0f5632c70e Core/Misc: Fixed some -Weffc++ warnings 2014-04-20 16:48:35 +02:00
Vincent_Michael
20004050bc Update copyright note for 2014.
Happy new year.
2014-01-01 00:07:53 +01:00
Ascathor
2607738990 Core/Code: Unify codestyle for brackets: {} to { }.
Also added missing copyright to some files.
2013-10-27 23:46:02 +01:00
Spp
9664c0ab5c Core/Misc: Another batch of fixes for issues found by static analysis 2013-05-30 13:18:29 +02:00
WyldePointer
47f7687bab Core: Remove unnecessary commas
Last element of enumerator does not need comma after it's value.

Closes #9367
2013-03-09 15:20:57 +00:00
Spp
c4e4cb1b5c Core/Misc: Remove using directive from header files (It will eventually lead to name collisions) 2013-01-30 09:06:19 +01:00
Vincent_Michael
62adbdab99 Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Conflicts:
	src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
2013-01-01 23:12:21 +01:00
Vincent_Michael
cc65aba789 Update copyright note for 2013.
Happy new year.
2013-01-01 00:41:01 +01:00
kaelima
0a88787dfc Merge git://github.com/TrinityCore/TrinityCore into mmaps
Conflicts:
	src/server/game/Entities/Vehicle/Vehicle.cpp
	src/server/game/Movement/MovementGenerator.h
	src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
	src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
	src/server/game/Movement/Spline/MoveSpline.h
2012-12-21 00:00:16 +01:00
Spp
2251d1bfae Core/Misc: Set mode 0644 for files 2012-11-27 13:03:12 +01:00
Venugh
d6bddc1c94 Core/Mmaps:
* implemented loading part.
2012-04-09 15:11:39 +02:00
kiper
8299627ed9 Update headers for 2012. HAPPY NEW YEAR!!! 2012-01-01 00:32:13 +01:00
Spp
af05915b9e [Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions) 2011-09-15 14:12:57 +02:00
Machiavelli
957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00
click
613b81f36f REALLY fix the CRLF-crap...
--HG--
branch : trunk
2010-10-07 15:54:07 +02:00
click
a67d7c9afd Copyright header updates - part 3... (and some whitespace cleanups)
--HG--
branch : trunk
2010-10-07 14:00:52 +02:00
click
e5b7f6ad01 Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
This finally prevents flying creatures from falling to infinity (basically instantly diappearing) in several instances, aswell
as prevent creatures from falling inside larger solid object around the world.

--HG--
branch : trunk
2010-07-27 17:29:33 +02:00
click
478946284d Fix incorrect blocked LOS-calculation on certain locations (by Lynx3d)
--HG--
branch : trunk
2010-07-10 05:14:05 +02:00
teacher
89ea8ccdf9 Fixed Extractors' windows compile issue (with click's blessing and ever viewing eye!)
--HG--
branch : trunk
2010-07-09 20:32:00 +02:00
click
45e2a65fad Update VMap3 to "final" release (REEXTRACTION OF MAPS/VMAPS IS REQUIRED!) - thanks to Lynx3d (again)
- add magic-header to .vmtile files
- calculate waterlevels for non-flat surfaces in a more correct way
- make MSVC shut up about float-issues
- change logging around a bit (output function that the respective logentry comes from)
- remove remaining Stormlib leftovers
- set indoor/outdoor check to enabled by default (more blizzlike)

--HG--
branch : trunk
2010-07-09 18:02:46 +02:00
Xanadu
09923bde06 Fixed win build of vmap assembler, too.
--HG--
branch : trunk
2010-06-19 21:50:34 +02:00
Machiavelli
8c8986b2bc Fix usage of uninitialized waypoint array variables in ConfusedMovementGenerator<T>::Initialize and revert 9b1c565510+ad8ce5245e that covered up this problem without fixing it and introduced a faulty LOS calculation.
With thanks to Lynx3d and click, and Aokromes and ritchy for testing.

--HG--
branch : trunk
2010-06-19 17:26:12 +02:00
Brian
c08a7d6348 * Finally it compiles (thanks click for noticing the "typo").
* However, still need to get linking fixed.

--HG--
branch : trunk
2010-06-07 19:04:11 -06:00
Tartalo
a5f4e3de94 more cmake fixes. comment collision compilation until fixed
--HG--
branch : trunk
2010-06-08 01:20:06 +02:00
XTZGZoReX
fcd58c134d * Move VMap3 code to a separate static 'collision' library.
--HG--
branch : trunk
2010-06-07 13:57:34 +02:00