Shauren
fccf6fb72b
Core/Objects: Implemented vignettes
2024-03-09 00:54:27 +01:00
Meji
74ec1d3cfb
Core/Locales: Store empty localized strings present in database ( #29779 )
2024-03-03 23:49:16 +01:00
Shauren
c2e36dea6c
Core/Creatures: Implemented serverside checks for UNIT_FLAG2_INTERACT_WHILE_HOSTILE and UNIT_FLAG3_ALLOW_INTERACTION_WHILE_IN_COMBAT
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* Also stop sending npc flags for hostile creatures
2024-03-03 00:51:51 +01:00
Shauren
67244a1f70
Core/Misc: Replace sprintf with safer alternatives (Trinity::StringFormat or snprintf)
2024-03-01 16:05:34 +01:00
Ovahlord
fb3e6737da
Core/Movement: require a minimum wander_distance value of 0.1 and check the path length of generated random movement ( #29766 )
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this serves as a means to reduce the console spam caused by failed spline validation
2024-02-29 15:52:25 +01:00
Ovahlord
c541eda54d
Core/Creatures: implemented most movement related static flags and migrated existing movement data into static flags ( #29541 )
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* implemented CREATURE_STATIC_FLAG_AQUATIC - creatures cannot leave liquids
* implemented CREATURE_STATIC_FLAG_AMPHIBIOUS - creatures can enter and leave liquids but remain on the ocean floor when swimming is not enabled until engaged
* implemented CREATURE_STATIC_FLAG_FLOATING - creatures have their gravity on spawn / reset disabled
* implemented CREATURE_STATIC_FLAG_SESSILE - creatures are rooted in place
* implemented CREATURE_STATIC_FLAG_CAN_SWIM - creature can swim in liquids
* implemented CREATURE_STATIC_FLAG_3_CANNOT_SWIM - Amphibious creatures cannot toggle on swimming
* implemented CREATURE_STATIC_FLAG_3_CANNOT_TURN - Creatures cannot turn at all
* implemented CREATURE_STATIC_FLAG_4_PREVENT_SWIM - Amphibious creatures won't toggle on swimming until their victim starts leaving the ocean floor
* partially implemented CREATURE_STATIC_FLAG_3_CANNOT_PENETRATE_WATER
* deprecated CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE as this flag was a hackfix to a wrong implementation that is now gone
2024-02-29 14:43:37 +01:00
Shauren
f70a5817e1
Core/Creatures: Move immunities to separate table and implemented setting immunties to dispel, spell effects, aura types, aoe and chain targeting
2024-01-30 21:29:55 +01:00
Shauren
a4a4d010a0
Core: Updated to 10.2.5
2024-01-21 22:25:10 +01:00
Shauren
0b5406dd88
Core/Conditions: Refactor ConditionMgr internals to get rid of separate containers for some condition source types
2024-01-11 20:56:24 +01:00
ModoX
b3dce0ac08
Core/Creatures: Added possibility to automatically despawn personal summons on quest remove ( #29114 )
2024-01-08 21:51:46 +01:00
Shauren
cda13e2b6b
Core/GameObjects: Fixed incorrect startup error log
2024-01-07 18:37:24 +01:00
ModoX
12186ef857
Core/Waypoints: Refactor to split data into path and node related info in db ( #29506 )
2024-01-05 17:56:19 +01:00
Shauren
4dce6ab228
Core/Quests: Implemented QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM that makes required items not be stored in inventory
2023-12-30 15:45:37 +01:00
Teleqraph
bfbda8dcce
Core/Creatures: Refactor CreatureEliteType ( #29525 )
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* Turn into enum class with official names
2023-12-28 19:11:54 +01:00
Shauren
9022f23748
Core/Players: Learn parent skilllines if they are missing while learning child skills
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Closes #29482
2023-12-04 19:42:12 +01:00
Shauren
7cafeb46b3
Core/Creatures: Don't require creature.modelid to be one of linked creature_template models
2023-11-26 00:20:13 +01:00
ModoX
3f6f683ce4
Core/Waypoints: Drop waypoint_scripts table ( #29437 )
2023-11-24 21:08:00 +01:00
Shauren
8c072b93af
Core/Scripts: Add start/fail asset values from criteria to valid game event ids
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Closes #29447
2023-11-20 13:02:56 +01:00
Shauren
73e0b3e77c
Core/Creatures: Taxi improvements
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* Fixed flight master minimap icon
* Fixed crash on Argus
* Implemented teleport taxi nodes
Closes #29389
2023-10-28 22:13:59 +02:00
Shauren
7b6589c1ec
Core/Misc: Fixed thread-unsafe access to list of objects that should be spawned in a cell
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Closes #29372
2023-10-17 15:48:02 +02:00
Meji
71bac3bc2d
Core/Achievements: Fix CriteriaTypes related to GameEvents ( #29368 )
2023-10-15 21:26:28 +02:00
Shauren
e161874695
Core/Realms: Replaced hardcoded realm category list with Cfg_Categories.db2
2023-10-05 23:57:25 +02:00
Rochet2
2037749ddd
Core/Misc: Fix log format string ( #29343 )
2023-09-30 17:46:17 +02:00
Shauren
abeb62a18f
Core/Misc: Fixed copypaste mistake in error log
2023-09-27 18:38:36 +02:00
Meji
ae1dd8caf0
Core/Players: Fixed learning riding spells ( #29326 )
2023-09-23 19:58:44 +02:00
Shauren
47fc3cb852
Core/Instances: Kill instance_encounters table, it is no longer neccessary
2023-09-19 10:59:04 +02:00
Traesh
0bf5cf33c7
Core/AreaTriggers: Added SpawnDifficulties for spawned areatriggers ( #29284 )
2023-09-07 00:13:47 +02:00
ModoX
7c0ef292be
Core/Creature: Allow creature table to override npc- and unitflags to 0 ( #29281 )
2023-08-29 21:18:06 +02:00
Shauren
1dd4b38170
Core/Creatures: std::chrono-ify TempSummon
2023-08-09 11:37:17 +02:00
Shauren
845f61e0a9
Core/GameObjects: Added stringid to gameobjects
2023-07-30 13:55:34 +02:00
Shauren
228c56f3c5
Scripts/Spells: Modernize spell script internals a bit - this makes Prepare macros unneccessary
2023-07-24 00:27:25 +02:00
Meji
3aa264d0c7
Core/Scripts: Fix EventScript assert for GameObject::SetDestructibleState ( #29131 )
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Closes #29167
2023-07-20 17:11:56 +02:00
Meji
d015711fbb
Core/SAI: Implemented new source type SMART_SCRIPT_TYPE_EVENT (3) ( #28816 )
2023-07-09 11:59:35 +02:00
cTrinity
04bca04fb1
Core/Misc: Fixed logging format strings ( #29101 )
2023-06-26 18:21:41 +02:00
Meji
bb68fd73b4
Core/Creatures: Drop dynamic flags from creature and creature_template ( #29041 )
2023-06-18 19:18:56 +02:00
Shauren
f4d35546b0
clang build fix
2023-06-18 16:45:33 +02:00
Shauren
7282a17725
Core/Creatures: Added db fields to hold creature static flags
2023-06-18 16:36:00 +02:00
Shauren
0fb8765a66
Core/Items: Item bonus generation improvements
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* Pass ItemContext to item creation wherever possible
* Support scaling item levels with m+ keystone levels (not used currently)
* Fixed item link validation when client sends it as default uninitialized bonus list with context only
* Support scaling items depending on current active season (seasons not implemented)
* Implemented content tuning redirection
2023-06-17 16:29:59 +02:00
Shauren
4d4c7e6893
Core/Quests: Quest flag fixups
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* Update flag names
* Implemented QUEST_FLAGS_COMPLETION_NO_DEATH and QUEST_FLAGS_FAIL_ON_LOGOUT
* Started using QUEST_FLAGS_COMPLETION_EVENT and QUEST_FLAGS_COMPLETION_AREA_TRIGGER instead of a custom SpeclalFlag
* Renamed Quest::IsAutoComplete to Quest::IsTurnIn to better describe what it means (a quest that can be turned in without accepting it to quest log)
* Implemented QUEST_FLAGS_UPDATE_PHASESHIFT and removed forced phaseshift updates on every quest status change
* Implemented QUEST_FLAGS_LAUNCH_GOSSIP_ACCEPT - reopens gossip menu with questgiver
2023-06-10 20:31:33 +02:00
Shauren
a2be8d2028
Core/Quests: Implemented new db table quest_objectives_completion_effect
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* Turn off automatic phase updates on quest objective completion
* Allow more convenient conversation and spell casts on quest objective completion
2023-06-02 00:50:30 +02:00
Jeremy
c1df555e16
Core/Graveyards: Drop Faction column and replace it with conditions ( #28965 )
2023-06-01 02:33:46 +02:00
Meji
06d0b16f15
Core/Creatures: Move creature difficulty specific data from creature_template table to creature_template_difficulty ( #28931 )
2023-05-29 00:01:23 +02:00
Jeremy
7ba4e2df84
Core/Graveyards: Fix graveyards in subzones when there is no valid graveyard in that subzone ( #29003 )
2023-05-21 15:31:14 +02:00
Shauren
e540d74610
Core/PacketIO: Fixed quest query packet structure
2023-05-05 14:34:27 +02:00
Shauren
8f7a1d3c2c
Core/Misc: Delay creating std::string objects for locale data after size validation
2023-04-30 14:04:28 +02:00
Shauren
7f5e47c396
Core/Realms: Remove duplicate realm names storage
2023-04-29 00:25:31 +02:00
Meji
d6133c78de
Core/Units: Calculate HoverHeight from model data ( #28899 )
2023-04-09 18:17:08 +02:00
Meji
cc5fa9107f
Core/Misc: Fix typo introduced in 36044a9470
2023-04-09 00:59:29 +02:00
ModoX
0750b7f845
Core/Creature: Implemented sparring with max health percent thresholds ( #27198 )
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Co-authored-by: Ovah <dreadkiller@gmx.de >
2023-04-06 01:01:02 +02:00
ModoX
36044a9470
Core/Creature: Added possibility to give creatures multiple gossip menu ids and control them via conditions ( #28159 )
2023-04-05 23:49:46 +02:00