Commit Graph

13543 Commits

Author SHA1 Message Date
Fredi Machado
fd76ef3cd0 Script/Commands: Codestyle and cleanups 2011-10-10 10:33:13 -03:00
Lopin
3b4b6a2d9a Scripts/Ulduar: Changed behaving of Elders when Freya is killed 2011-10-09 14:04:21 +02:00
Shauren
20fdd5532f Merge pull request #3416 from Kapoeira/master
Scripts/ICC: Prevent players from teleporting to the Lich King if they are in combat
2011-10-09 02:24:34 -07:00
Cron
c244f1d7bf Scripts/ICC: Prevent players from teleporting to the Lich King if they are in combat. 2011-10-09 02:22:38 +00:00
durotar
25cec68193 DB/Page Text: Fix most pages that use html
Now you can see maps, centered titles and graphics in GO and items with page_texts
Closes #3379
2011-10-08 22:10:53 +01:00
megamage
f9fc12650b Merge pull request #3259 from Souler/pull
Traps and Basic Campfire ignoring unattackable flags.
2011-10-08 13:36:05 -07:00
megamage
45de1f01e0 Update char name data when create/delete char. 2011-10-08 16:24:07 -04:00
megamage
0bb86a3e97 Update code related to character name data.
Note: need to add/delete data when character is created/deleted.
2011-10-08 16:09:12 -04:00
Shauren
72fc756bff Scripts/Icecrown Citadel
* Minor corrections to Sister Svalna event
* Removed unneeded workarounds for Deathbringer Saurfang procs
* Changed GM check to use account level (makes no sense to check isGameMaster as that does not allow entering combat at all)
2011-10-08 17:39:03 +02:00
Shocker
0b243dfd9b Core/PlayerDump: Add config to disallow overwriting existing files and usage of paths in player dump write to prevent local exploits 2011-10-08 16:56:04 +03:00
Machiavelli
40ed37c1e7 Core/GameObects: Fix a crash in GameObject::Delete 2011-10-08 15:06:31 +02:00
Machiavelli
f266d3d957 One last culprit... 2011-10-08 14:36:38 +02:00
Machiavelli
26869bda30 Core: Fix a boatload of crashes after the mass cleanup... Thanks to Broodwyrm for spotting the culprits 2011-10-08 14:33:53 +02:00
Machiavelli
ddfd8e5510 Core: Build fix for linux after code style cleanup 2011-10-08 13:36:27 +02:00
Machiavelli
224c2d3d07 Scripts/Ulduar/Freya: Kill the leftovers of old chest handling 2011-10-08 13:29:48 +02:00
Machiavelli
82dbe7bc17 Core: Fix some build errors after code style cleanup 2011-10-08 13:20:04 +02:00
Machiavelli
9397e7a16f Scripts/Ulduar/Flame Leviathan: Fix crash #3403. Thanks to Shauren for the heads up 2011-10-08 13:17:45 +02:00
Machiavelli
680fce6fd8 Core/GameObjects: Fix infinite respawning of chest gameobjects that are summoned trough spells with ie. SPELL_EFFECT_SUMMON_OBJECT_WILD
Closes #1618
Closes #2486
2011-10-08 13:17:43 +02:00
Machiavelli
7b0bff3f7b Scripts/Ulduar/Freya: Fix chest spawn on death. Note that this needs DB data, both for loot and possibly gobject templates.
Closes #2220
Ref #1928
Ref #1878
2011-10-08 13:17:40 +02:00
3kids
35126d3c5e Core/Spells: Restore work of Unrelenting Assault after 341d22ff91 2011-10-08 15:50:50 +07:00
megamage
679802ecf4 Merge pull request #3400 from Bootz/master
REPO: Code-Style fixes... (Part duece)
2011-10-07 17:56:47 -07:00
Bootz
5b4c7783c2 REPO: Code-style clean-ups
* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go

~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
2011-10-07 19:45:43 -05:00
megamage
1e44044a8f Merge pull request #3281 from n4ndo/master
Fix Crash in ProcessQueryCallbacks
2011-10-07 15:19:21 -07:00
megamage
341d22ff91 Fix incorrect logic in Unit::IsNonMeleeSpellCasted
Author: kerhong
2011-10-07 18:16:32 -04:00
megamage
24b5ec1e39 Fix the broken logic in NearestHostileUnitInAttackDistanceCheck 2011-10-07 18:11:24 -04:00
megamage
8c9bd67fe9 Fix crash #3274 in Unit::HandleDummyAuraProc 2011-10-07 18:06:33 -04:00
megamage
47994f82d7 Fix crash #3306 in Unit::HandleDummyAuraProc 2011-10-07 18:01:41 -04:00
megamage
ba8cade780 Fix crash #3297 in Unit::HandleDummyAuraProc 2011-10-07 17:58:23 -04:00
megamage
a85b1decb0 Merge pull request #3395 from megamage/master
Fix a crash caused by SetupBattleground when m_Map is not created.
2011-10-07 14:27:52 -07:00
Shocker
9b218315b8 Core/Spells: Chain spells shouldn't hit critters 2011-10-07 23:33:08 +03:00
Shauren
a886f1cfbd Scripts/Icecrown Citadel: Removed double casting of SPELL_VALKYR_TARGET_SEARCH
Closes #3396
2011-10-07 21:32:35 +02:00
megamage
381cf2f9d3 Fix a crash caused by SetupBattleground when m_Map is not created. 2011-10-07 13:21:01 -04:00
root
c89b1f6989 Core/Misc: Add the SQLs for ticket reset 2011-10-07 20:08:22 +03:00
root
8a0e7537b5 Core/Misc: Small fixes after recent pulls 2011-10-07 20:07:07 +03:00
Shocker
f130ca8d0a Merge pull request #3392 from Bizzy/Bizzy
Core/Commands: Added '.ticket reset' for resetting ticket-id counter. Aut
2011-10-07 09:55:03 -07:00
Shocker
a3c46d7023 Merge pull request #3393 from megamage/master
Fix possible total price overflow when buying items. Fix #3137.
2011-10-07 09:54:37 -07:00
Shauren
88277ac10c Scripts/Icecrown Citadel: Fixed possible crash in spell_the_lich_king_necrotic_plague_jump
Closes #3390
2011-10-07 18:51:11 +02:00
root
0acd9a9503 Core/Misc: Correct file rights for Unit.cpp 2011-10-07 19:52:40 +03:00
megamage
42d1562183 Merge branch 'master' of https://github.com/TrinityCore/TrinityCore.git
Conflicts:
	src/server/game/Entities/Player/Player.cpp
2011-10-07 12:48:20 -04:00
Shocker
7f89678bcd Merge pull request #3278 from lost-illusion/master
CleanUp
2011-10-07 09:28:10 -07:00
Shocker
b789cc63a7 Merge pull request #3385 from stfx/patch-1
Fix sending custom gameobject animation of a few gameobjects
2011-10-07 09:25:50 -07:00
Shocker
181647c714 Merge pull request #3350 from LiMCrosS/master
Core/GameObjects: Damage range of DestructibleGameObjects, after intact state.
2011-10-07 09:22:34 -07:00
Shocker
ac01eaa4e4 Merge pull request #3391 from Bootz/master
Code-Stlye clean-ups
2011-10-07 09:19:37 -07:00
Bootz
81c0a3a847 REPO: code-style clean-up
* Fixed pPlayer->player
* Fixed pCreature->creature

~DevNote: codestyle for Player should be (*player), not *plr or *p...
same goes for Creatures (*creature)... more cleaning needed.
We've way too many codestyles happening here.
2011-10-07 11:08:09 -05:00
Bootz
96d7a1e970 REPO: code-style clean-up
* Fixed pGuild->guild
* Fixed pGroup->group
* Fixed pOwner->owner
2011-10-07 10:54:53 -05:00
Bootz
f1ccb83dc0 REPO: Code-style change
* Fixed pUnit-unit
2011-10-07 10:48:56 -05:00
Rat
e23fe1845f Core/SmartAI: Updated SMART_ACTION_RESPAWN_TARGET, should work for GOs as intented. Param1 is to set GO respawn time. 2011-10-07 14:12:09 +02:00
Machiavelli
1eb5bf1a65 Scripts/Ulduar/Flame Leviathan: Make both dummy effects apply on the same target, and boost range of spell Pursue to 50000yds to prevent boss reseting during the encounter. 2011-10-07 13:47:03 +02:00
stfx
9a7805fd88 Fix sending custom gameobject animation of gameobjects which have a time_to_restore = 0 2011-10-07 12:05:31 +03:00
Machiavelli
51edc06200 Rename SQL file from previous pull request to match present date/time. 2011-10-07 09:20:18 +02:00