Ovahlord
fdd96aadce
Scripts/TwilightHighlands: scripted first three Crucible of Carnage arena events
2020-10-30 15:15:16 +01:00
Ovahlord
e5952a6bf5
Scripts/BRC: scripted dungeon quest chain inside of Blackrock Caverns
2020-10-29 23:12:40 +01:00
Ovahlord
c6158cf137
DB/ScarletMonastery: added missing questgiver and cosmetic spawns to all wings of the Scarlet Monastery
2020-10-29 19:13:54 +01:00
Ovahlord
0008916251
Core/Creatures: skip model gender randomization for creatures that have their display ID overriden in creature table
2020-10-29 18:03:16 +01:00
Ovahlord
4a324b3b2f
fixed warnings
2020-10-29 17:28:20 +01:00
Ovahlord
33f3990f38
Scripts/ScarletMonestary: reworked Mograine and Whitemane's encounter
2020-10-29 17:10:25 +01:00
Ovahlord
38f1729a8e
fixed nopch for real this time
2020-10-29 15:48:06 +01:00
Ovahlord
9b3c19fa94
nopch fix²
2020-10-29 14:32:55 +01:00
Ovahlord
101d0b44ed
fixed nopch build
2020-10-29 14:20:19 +01:00
Ovahlord
3a89bf19af
Scripts/TheStockades: updated all scripts to modern standards and execute Alliance specific events only when an Alliance player created the instance
2020-10-29 03:57:42 +01:00
Ovahlord
5e57c8cf85
DB/TheStockades: respawned all creatures of the Stormwind Stockades and scripted most of the trash
2020-10-29 03:56:20 +01:00
Ovahlord
a1ac8a53ee
DB: fixed more startup errors
2020-10-28 22:54:38 +01:00
Shauren
d6aa5e333e
Core/DBLayer: Fixed memory leaks with existing SQLQueryHolder uses and eliminated the possibilty of adding more in future (replaced manual memory management with smart pointers)
2020-10-26 18:03:54 +01:00
Ovahlord
3d29ffeb1a
Partial revert of af9c6b4483
...
send the packet to all other players instead
2020-10-24 11:24:40 +02:00
Ovahlord
af9c6b4483
Core/Units: do not send loot list packets to players when they are not in a group
2020-10-24 10:03:29 +02:00
Wyrserth
5816918c13
Core/Loot: make Loot::AddItem() honor LootItem::AllowedForPlayer() so that items that cannot be looted don't prevent skinning.
2020-10-24 09:57:29 +02:00
Ovahlord
ac8741e3bc
Core/Packets: converted more packets to class
2020-10-23 12:30:45 +02:00
Ovahlord
23d56d3bc6
Core/Spells: fixed warnings
2020-10-23 00:07:37 +02:00
Ovahlord
6d37b9a455
Core/Spells: Arcane Missiles will now proc on spell cast instead of spell hit and may proc from triggered missiles
2020-10-22 23:53:51 +02:00
Ovahlord
6335bccb72
Core/Spells: reworked Druid's Eclipse Handling
2020-10-22 23:51:34 +02:00
Ovahlord
a08ab06d36
Core/Units: converted SMSG_SPELL_ENERGIZE_LOG to packet class and no longer send PowerUpdate packets when gaining power via energize spell effects
2020-10-22 23:32:45 +02:00
Ovahlord
f8c35be20c
Core/Players: fixed a possible crash when trying to send spell cooldowns for spells without a category entry
2020-10-22 21:37:31 +02:00
Ovahlord
a311740d3b
Core/Players: PCT spell mods are now additive as well (this got changed in 6.x)
2020-10-22 18:58:13 +02:00
Ovahlord
561cb13ceb
Scripts/Ulduar: some codestyle improvements for Assembly of Iron
2020-10-22 11:51:12 +02:00
Ovahlord
72d7819c2e
Core/Misc: converted more packets to packet class and implement some new fields for them
2020-10-22 08:47:24 +02:00
Ovahlord
90e5e85afd
Core/Misc: updated a bunch of packets to packet class
2020-10-21 12:04:13 +02:00
Ovahlord
0fe70b3518
Core/World: fixed deleting daily and weekly lfg rewards from database
2020-10-21 10:20:29 +02:00
Ovahlord
de3379ef4d
Core/World: fixed resetting daily/weekly quests during server runtime
2020-10-20 22:36:43 +02:00
Ovahlord
0781ba2b90
DB/Spells: updated and added some attack power coefficients to multiple spells
2020-10-16 17:02:01 +02:00
Ovahlord
b9d996c0b9
DB: fixed a few startup errors
2020-10-16 16:02:31 +02:00
jackpoz
f53708fec1
Core/MMAPs: Restore single slope angle of 55°
...
Re-generating MMAPs IS required.
Partially reverts 995a443da2 .
Having 2 different slope angles of 55° and 85° created too many polygons to fit in the current mmtile structure. This caused some polygons to become disconnected from each other, creating the old "invisible walls" effect. Because of this and because of the performance hit when loading a mmtile caused by the increase of polygon numbers, this commit reverts the recent changes and sets by default the slope angle to 55°.
Feel free to restore the previous behaviour by running .\mmaps_generator --maxAngle 85 --maxAngleNotSteep 55 , specifying the map id as number if a single map should have different slope values.
This is the last commit that will change MMAPs version to force re-generating them. Any future change that will affect only the generation settings will be optional (but recommended).
# Conflicts:
# src/tools/mmaps_generator/PathGenerator.cpp
2020-10-16 15:56:05 +02:00
Giacomo Pozzoni
1de869764d
Tools/MMapsGenerator: Add some more input parameters to improve mmaps load performances ( #25520 )
...
* Some research about mmaps load performances
* Tools/MMapsGenerator: Add some more input parameters
Add some more input parameters which affect the resulting mmaps:
- --smallOutputSize: sets both walkableSlopeAngle and walkableSlopeAngleNotSteep to 55°, reducing by a lot the .mmtile size and the number of polys. A rcFilterLedgeSpans() call is included too to filter out some polys. Default to false.
- --maxAngle: Restore this parameter removed some commits ago. Specifies the max walkable angle of a Creature when in combat. Default to 85
- --maxAngleNotSteep: Max walkable angle of a Player and of a Creature out of combat. Must be less or equal than --maxAngle. Default to 55.
A performance profiling comparison highlighted that .mmtile load grows exponential with the number of polys. A small server with GridUnload enabled and without preloading all grids on startup will be more affected than a big server with GridUnload disabled and preloading grids on startup.
# Conflicts:
# src/tools/mmaps_generator/PathGenerator.cpp
2020-10-16 15:50:59 +02:00
Treeston
c34533432a
AI/CreatureAI: Properly update Victim even while spell focusing
2020-10-16 15:45:39 +02:00
Ovahlord
a6a1c619f5
Core/Spells: reverted 6c34d8b5ce since the new place for the hook call does conflict with other hook calls which are already handled
2020-10-02 19:31:55 +02:00
Ovahlord
6c34d8b5ce
Core/Spells: relocated SPELL_FINISHED_CHANNELING_COMPLETE handling to a better place
2020-10-02 19:04:33 +02:00
Shauren
0f60c4d820
Core/Players: Corrected logic determining contested/friendly/hostile area types
2020-10-02 18:53:07 +02:00
Ovahlord
973d4a139a
Core/Spells: fixed DK T12 dps 2p and 4p bonus effects
2020-10-01 22:20:29 +02:00
Ovahlord
616e50cb55
Core/Spells: fixed Blood DK T12 2p Bonus
2020-10-01 21:40:03 +02:00
Ovahlord
321a9d2b0a
Scripts/Ulduar: added more cleanup mechanics to Runemaster Molgeim
2020-10-01 21:00:45 +02:00
Ovahlord
82a5ba527e
Scripts/Ulduar: restored boundary functionality for Assembly of Iron encounter
2020-10-01 20:45:51 +02:00
Ovahlord
af164c8ace
Scripts/Ulduar: minor cleanup
2020-10-01 20:28:56 +02:00
Ovahlord
d753df4ae9
Core/Spells: improved spell finish reason enum naming for finished channeled spells
2020-10-01 20:24:03 +02:00
Ovahlord
40afd8a20e
Core/Units: prevent units from dropping under map surfaces when disabling hover movement
2020-10-01 17:00:51 +02:00
Ovahlord
e04389e539
Scripts/Ulduar: reworked Assembly of Iron encounter
2020-10-01 16:59:18 +02:00
Ovahlord
f1ef08fc84
Core/Movement: added optional velocity argument for MotionMaster::MoveTakeoff helper to manually specify velocity values
2020-09-29 17:40:31 +02:00
Ovahlord
ece5fe65c0
DB/Trainers: fixed remaining Death Knight trainers in Acherus
2020-09-28 23:24:29 +02:00
Ovahlord
84a5437001
Core/Spells: updated Lava Surge spell scripts to new model and added db proc entry
2020-09-28 21:05:34 +02:00
Ovahlord
f3696e6cff
DB/Loot: reverted Magmaw's token drop removal
2020-09-28 20:38:17 +02:00
Ovahlord
1ae2b2f4bb
DB/VP: corrected health value for Howling Gale
2020-09-28 20:10:06 +02:00
Ovahlord
9bf4685de7
DB/Loot: Chimaeon will now correctly drop 2 items on heroic difficulty and removed incorrect token drops from Magmaw
2020-09-28 20:01:51 +02:00