* Fix some codestyle, fix some typos * Change CMakeLists for: Custom (can be uncommented), Events, World ** Custom is theoretically unchanged. You can, however, uncomment the glob_recurse that initializes every file within. This might be easier for beginners. * Introducing the IP Based Action Log System: ** On several different actions, e.g. Login, Character Login, etc., a new entry is added ** Can be logged on and off in worldserver config *** Disabled by default to prevent increased log db size for unknowing users. * Add a new row to account table called 'last_attempt_ip' ** Lists the last ip trying to connect to the account * Add a new type of HookScripts: AccountScript ** Includes: OnAccountLogin, OnFailedAccountLogin, OnEmailChange, OnFailedChange, OnPasswordChange, OnFailedPasswordChange * Added new Hook to PlayerScripts: OnFailedPlayerDelete * Added new variables to PlayerScripts: OnPlayerDelete
TrinityCore
Introduction
TrinityCore is a MMORPG Framework based mostly in C++.
It is derived from MaNGOS, the Massive Network Game Object Server, and is based on the code of that project with extensive changes over time to optimize, improve and cleanup the codebase at the same time as improving the in-game mechanics and functionality.
It is completely open source; community involvement is highly encouraged.
If you wish to contribute ideas or code please visit our site linked below or make pull requests to our Github repository.
For further information on the TrinityCore project, please visit our project website at TrinityCore.org.
Requirements
- Platform: Linux, Windows or Mac
- Processor with SSE2 support
- ACE ≥ 5.8.3 (included for Windows)
- MySQL ≥ 5.1.0 (included for Windows)
- CMake ≥ 2.8.11.2 / 2.8.9 (Windows / Linux)
- OpenSSL ≥ 1.0.0
- GCC ≥ 4.7.2 (Linux only)
- MS Visual Studio ≥ 12 (2013) (Windows only)
Install
Detailed installation guides are available in the wiki for Windows, Linux and Mac OSX.
Reporting issues
Issues can be reported via the Github issue tracker.
Please take the time to review existing issues before submitting your own to prevent duplicates.
In addition, thoroughly read through the issue tracker guide to ensure your report contains the required information. Incorrect or poorly formed reports are wasteful and are subject to deletion.
Submitting fixes
Fixes are submitted as pull requests via Github. For more information on how to properly submit a pull request, read the how-to: maintain a remote fork.
Copyright
License: GPL 2.0
Read file COPYING
Authors & Contributors
Read file THANKS
Links
Documentation (powered by Doxygen)