Logo
Explore Help
Register Sign In
Mirror/TrinityCore
1
0
Fork 0
You've already forked TrinityCore
mirror of https://github.com/TrinityCore/TrinityCore.git synced 2026-01-21 01:37:37 +01:00
Code Issues Packages Projects Releases Wiki Activity
Files
850868c8a33550b60ad1ae0c92f7985409d17bdc
TrinityCore/src/server/collision
History
click f213f2c7d9 Buildsystem/CMake: Include core/script headerfiles in generated MSVC-projects.
- Still "work in progress", as in missing filters and MSVC folder layouts.
- external libraries not fully "headerified" (not really required)

--HG--
branch : trunk
2010-07-29 21:08:16 +02:00
..
Management
Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
2010-07-27 17:29:33 +02:00
Maps
Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
2010-07-27 17:29:33 +02:00
Models
Fix incorrect blocked LOS-calculation on certain locations (by Lynx3d)
2010-07-10 05:14:05 +02:00
BoundingIntervalHierarchy.cpp
* Well 94% isn't bad. Last thing to fix is collision compiling.
2010-06-07 16:21:52 -06:00
BoundingIntervalHierarchy.h
Use a slightly different approach to tree bound intersection (by Lynx3d)
2010-07-15 19:43:47 +02:00
CMakeLists.txt
Buildsystem/CMake: Include core/script headerfiles in generated MSVC-projects.
2010-07-29 21:08:16 +02:00
VMapDefinitions.h
Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
2010-07-27 17:29:33 +02:00
VMapTools.h
* Move VMap3 code to a separate static 'collision' library.
2010-06-07 13:57:34 +02:00
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API