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850868c8a33550b60ad1ae0c92f7985409d17bdc
TrinityCore/src/server/collision/Management
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click e5b7f6ad01 Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
This finally prevents flying creatures from falling to infinity (basically instantly diappearing) in several instances, aswell
as prevent creatures from falling inside larger solid object around the world.

--HG--
branch : trunk
2010-07-27 17:29:33 +02:00
..
IVMapManager.h
Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
2010-07-27 17:29:33 +02:00
VMapFactory.cpp
Remove some redundant explicit NULL checks for pointers before ´delete´ or ´delete[]´ calls since this check is done implicitly when deleting.
2010-06-21 23:20:58 +02:00
VMapFactory.h
* Move VMap3 code to a separate static 'collision' library.
2010-06-07 13:57:34 +02:00
VMapManager2.cpp
Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
2010-07-27 17:29:33 +02:00
VMapManager2.h
Add option for search distance to getHeight() functions and make Creature::FallGround() use VMaps properly. (Fix by Lynx3d)
2010-07-27 17:29:33 +02:00
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