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* Note that even after last changes happens I'm not sure exactly how the timers are controlled. The wipe chance should be a lot smaller now.. Any further change I can think of is beyond what I see. The main problem is currently. In theory there is chance, If timers get to be same with delay lesser than 2 seconds and if target randomisations select same target for shit out of luck reason. And if starting different timers were matching you can be hit atleast 2-3 times and on 25 mode maybe more. The timers are not with fixed difference for sure is all I know.
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= TrinityCore -- General information = Copyright (C) TrinityCore (http://www.trinitycore.org) Trinity Core is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA In addition, as a special exception, the Trinity Core project gives permission to link the code of its release of Trinity Core with the OpenSSL project's "OpenSSL" library (or with modified versions of it that use the same license as the "OpenSSL" library), and distribute the linked executables. You must obey the GNU General Public License in all respects for all of the code used other than "OpenSSL". If you modify this file, you may extend this exception to your version of the file, but you are not obligated to do so. If you do not wish to do so, delete this exception statement from your version. TrinityCore is a MMORPG Framework based mostly on C++. It is completely open source, and is community supported. It is derived from MaNGOS, the Massive Network Game Object Server, and is based on the code of that project with extensive changes over time to optimize, improve and cleanup the codebase at the same time as improving the ingame mechanics and functionality. If you wish to contribute ideas or code please visit our site linked below or make pull requests to our github repo at https://github.com/TrinityCore/TrinityCore For further information on the TrinityCore project, please visit our project website at http://www.TrinityCore.org Documentation including installation instructions can be found inside the doc directory. SQL files to create the database can be found in the sql directory. Files to update your database from an older revision/version can be found in the sql/updates directory. TrinityCore Requirements Platform: Linux, Windows or Mac Processor with SSE2 support ACE ≥ 5.8.3 MySQL ≥ 5.1.0 CMake ≥ 2.8.0 OpenSSL ≥ 0.9.8o GCC ≥ 4.3 (Linux only) MS Visual Studio ≥ 9 (2008) (Windows only)
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