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b4f26dc1a42e7fb3acc809b852cfe992c6d60212
TrinityCore
/
src
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Ovahlord
b4f26dc1a4
Revert "Core/Spells: fixed a logic mistake in SPELL_AURA_MOD_FACTION handling that was causing players not being attackable"
...
This reverts commit
c10779a3aa
.
2019-01-12 05:23:19 +01:00
..
common
Core/Objects: ported and implement custom visibility range functionality for creatures and gameobjects. Gameobjects will now get their visbility range read from their template data while creatures can be modified at will. The initial visbility distance changes has been parsed from MoP difficulty data by Kilyana
2019-01-02 15:51:56 +01:00
genrev
Update copyright note for 2018
2018-01-01 01:06:19 +01:00
server
Revert "Core/Spells: fixed a logic mistake in SPELL_AURA_MOD_FACTION handling that was causing players not being attackable"
2019-01-12 05:23:19 +01:00
tools
Merge branch '4.3.4' of
https://gitlab.com/trinitycore/TrinityCore_434
into 4.3.4
2018-09-17 15:43:22 +02:00
CMakeLists.txt
Core: header cleanup, split realmlist, boost compatibility, cotire, remove stormlib/zlib and stormlib/bzip2 and instead use dep sources
2018-03-28 04:41:59 -03:00