Ovahlord
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b4f26dc1a4
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Revert "Core/Spells: fixed a logic mistake in SPELL_AURA_MOD_FACTION handling that was causing players not being attackable"
This reverts commit c10779a3aa.
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2019-01-12 05:23:19 +01:00 |
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Ovahlord
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d94e8fc21a
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Scripts/TSC: use correct cast function for Dampening Wave
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2019-01-12 03:35:41 +01:00 |
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Ovahlord
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f46a3032ba
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Scripts/DM: moved Prototype Reaper heroic visbility to database and updated damage values of all bosses
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2019-01-12 01:35:06 +01:00 |
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Ovahlord
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c10779a3aa
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Core/Spells: fixed a logic mistake in SPELL_AURA_MOD_FACTION handling that was causing players not being attackable
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2019-01-12 00:24:12 +01:00 |
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Ovahlord
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e20191c40c
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Core/Spells: add UNIT_FLAG2_IGNORE_REPUTATION when a player is receiving a faction modifying aura
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2019-01-12 00:14:37 +01:00 |
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Ovahlord
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ca904171ca
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Core/LFG: merged commit 7fb52334b2
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2019-01-11 22:40:46 +01:00 |
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Ovahlord
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bf9929b767
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Core/Spells: do not allow to cancel channeled spells with SPELL_ATTR0_CANT_CANCEL
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2019-01-11 22:26:24 +01:00 |
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Ovahlord
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c2911cc813
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Core/Spells: fixed Trap Launcher
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2019-01-11 21:49:27 +01:00 |
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Ovahlord
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6bd394822d
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Core/Spells: fixed Explosive Trap cast range
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2019-01-11 21:32:15 +01:00 |
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Ovahlord
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5e9cd624e5
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Core/LFG: allow lfg groups to requeue even with lfg cooldown when someone has left the party
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2019-01-11 20:42:52 +01:00 |
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Ovahlord
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6916974074
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Scripts: fixed a startup error caused by a wrong effect name definition
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2019-01-11 05:53:20 +01:00 |
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Ovahlord
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de70cd3bb8
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Scripts/TSC: make Corborus and Slabhide active to prevent them from getting despawned due to grid unload
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2019-01-10 09:15:52 +01:00 |
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Ovahlord
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11aed74d1d
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Scripts/VP/LCT: make slipstreams and wind tunnels active to prevent them getting despawned due to grid unload
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2019-01-10 09:11:09 +01:00 |
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Ovahlord
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d64b25bac5
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Core/Vehicles: always enable gravity after leaving an vehicle to make sure that switching between vehicles wont disable gravity forever
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2019-01-10 09:03:31 +01:00 |
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Ovahlord
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44a82b3bc2
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Core/Taxis: small codestyle cleanup for TaxiNodes iterator
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2019-01-08 20:57:02 +01:00 |
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Ovahlord
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730cfcfde5
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Scripts/BWD: more work on Magmaw's basic abilties
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2019-01-08 13:35:15 +01:00 |
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Ovahlord
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a5195ee67f
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Scripts/LCT: initialize Augh's passive state in constructor to prevent him being engageable when he is not suposed to do so
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2019-01-08 13:07:19 +01:00 |
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Ovahlord
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2b82f127c4
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Core/Taxis: as of patch 4.2 flightmaster paths will be automatically be unlocked when reaching the zone's corresponding level
* fixed showing green exclamation mark on undiscovered flightmasters
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2019-01-08 13:06:38 +01:00 |
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Ovahlord
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8d254a5300
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DB: fixed all remaining non-loot and non-scriptname related startup errors
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2019-01-07 00:14:05 +01:00 |
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Ovahlord
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61a9138aba
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Core/GameObjects: mark spellid = 0 for casting gameobjects as valid to supress startup errors of certain gameobjects that does not contain any spells
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2019-01-06 23:46:32 +01:00 |
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Ovahlord
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9c8e8b48b7
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Scripts/BoT: remove an unused caster reference from Halfus Wyrmbreaker's script
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2019-01-06 16:08:28 +01:00 |
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Ovahlord
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4c9727edba
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Core/Items: added missing random enchantment data for BuildEnchantmentsInfoData
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2019-01-06 02:59:41 +01:00 |
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Ovahlord
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832a815db5
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Scripts/BWD: more work on Magmaw's basic abilities
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2019-01-05 08:29:05 +01:00 |
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Ovahlord
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f96ac29e5b
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Revert "Core/Objects: use the new transport path progress timer for sending out transports"
This reverts commit 06934d96b6.
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2019-01-04 21:38:44 +01:00 |
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Ovahlord
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5fd1130a59
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Scripts/BWD: initial setup for Magmaw encounter implementation
* scripted body structure of Magmaw and his heads
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2019-01-04 17:31:18 +01:00 |
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Ovahlord
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099a31a899
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Core/Spells: fixed sending immunity masks in spells and channeled spells
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2019-01-03 16:07:05 +01:00 |
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Ovahlord
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3b1952687c
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Core/Units: added a missing focusing check to IsMovementPreventByCasting for units
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2019-01-03 14:35:20 +01:00 |
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Ovahlord
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7543c45c7c
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Core/Objects: ported and implement custom visibility range functionality for creatures and gameobjects. Gameobjects will now get their visbility range read from their template data while creatures can be modified at will. The initial visbility distance changes has been parsed from MoP difficulty data by Kilyana
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2019-01-02 15:51:56 +01:00 |
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Ovahlord
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de449650c9
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Core/LFG: implement the join part of enlisting for other raids (Raid Browser)
*todo: find known opcodes and structs
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2018-12-31 21:02:35 +01:00 |
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Ovahlord
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06934d96b6
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Core/Objects: use the new transport path progress timer for sending out transports
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2018-12-31 20:58:10 +01:00 |
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Ovahlord
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2dfc4eaa83
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Core/Spells: merged the gcd calculation correction from 335 branch
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2018-12-30 22:14:12 +01:00 |
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Ovahlord
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d27874c45e
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Core/Movement: updated and enabled MSG_MOVE_SET_RUN_MODE and MSG_MOVE_SET_WALK_MODE
*thx to Warpten
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2018-12-30 15:01:20 +01:00 |
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Ovahlord
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77247a5576
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Core/Movement: fixed SMSG_MOVE_UPDATE_FLIGHT_SPEED movement structure
*thx to Warpten
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2018-12-30 14:32:18 +01:00 |
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Ovahlord
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a850ae51a2
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Scripts/SFK: do not re-schedule Wracking Pain on normal difficulty
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2018-12-28 22:34:15 +01:00 |
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Ovahlord
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de45171d45
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Scripts/SFK: corrected timer layout for Baron Ashbury encounter to prevent oneshotting players after Asphyxiate.
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2018-12-28 22:31:30 +01:00 |
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Ovahlord
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b9a1bf29d4
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Scripts/BoT: Feludius and Ignacious will no longer be able to trigger the phase two change multiple times when taking damage in the intro phase of the Elementium Monstrosity
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2018-12-28 21:50:03 +01:00 |
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Ovahlord
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12d3a37944
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Scripts/BoT: fixed rewarding loot of Ascendant Council for good and also fixed binding to the instance when killing the Elementium Monstrosity
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2018-12-28 21:43:04 +01:00 |
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Ovahlord
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570ffbff7b
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Scripts/SFK: rewrite Baron Ashbury encounter
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2018-12-25 21:30:57 +01:00 |
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Ovahlord
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58375cf35c
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Scripts/DM: fixed the cyclic movement of the Lightning Walls in Vanessa Van Cleefs nightmare
*updated some for loops to match c++11 standards better and corrected some codestyle
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2018-12-25 19:04:23 +01:00 |
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Ovahlord
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654cf181e6
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Scripts/GB: added missing line at the end
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2018-12-25 18:18:45 +01:00 |
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Ovahlord
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14109c9f66
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Scripts/BoT: delay the Twilight Realm effect of Dazzling Destruction by a short amount of time to make sure that the instakill damage spell wont hit the player if he is not yet in the 2nd phase
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2018-12-18 12:48:00 +01:00 |
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Ovahlord
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441f254fc2
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Scripts/GB: scripted Twilight Beguiler and Enslaved Gronn Brute cosmetic and combat events
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2018-12-18 05:19:29 +01:00 |
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Ovahlord
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671aad96a2
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Scripts/BoT: removed a duplicate summon call for Halfus' Nether Scion
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2018-12-17 23:25:40 +01:00 |
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Ovahlord
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7d346bd4d6
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Core/Guilds: merged more guild achievement implementations and fixed counting dungeon challenges
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2018-12-17 23:19:13 +01:00 |
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Ovahlord
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576d5b9203
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Scripts/Gilneas: use correct method to reset random movement from Horrid Abomination
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2018-12-17 20:13:15 +01:00 |
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Ovahlord
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7beb9657da
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Scripts/TotT: reset Ozumat's events properly when being defeated to avoid summoning Blight of Ozumat when the encounter is done
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2018-12-15 23:07:05 +01:00 |
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Ovahlord
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d6fafae9ba
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Core/Guilds: merged and ported more guild achievement implementations
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2018-12-15 22:47:05 +01:00 |
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Ovahlord
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af82b87bd7
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Core/Guilds: merged some guild achievement implementations
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2018-12-15 22:07:50 +01:00 |
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Ovahlord
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0c5905f2ee
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Core/Spells: enable a spell scaling calculation for level based amount multiplication. This fixes alot of npc spells dealing way less damage than they should
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2018-12-15 17:44:39 +01:00 |
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Ovahlord
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adcbde2666
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Core/Vehicles: do not cast Parachute when removed from a vehicle
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2018-12-15 00:01:19 +01:00 |
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