Files
TrinityCore/src/server/game
ariel- ba27711145 Core/Entities: unit states cleanup
- Added new UNIT_STATE_FOCUSING for creature focus system, this will stop creatures adding/clearing the UNIT_STATE_CANNOT_TURN mask (eg UNIT_STATE_STUNNED if stunned while focusing a spell)
- Added UNIT_STATE_CHARMED that gets set/removed on any charm type (UNIT_STATE_POSSESSED is only for possess as it's name suggests)
- The new states are checked against mask to know whenever client needs to regain character control

Closes and fixes #21460
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