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+/*****************************************************************************/
+/* sparse.h Copyright (c) Ladislav Zezula 2010 */
+/*---------------------------------------------------------------------------*/
+/* implementation of Sparse compression, used in Starcraft II */
+/*---------------------------------------------------------------------------*/
+/* Date Ver Who Comment */
+/* -------- ---- --- ------- */
+/* 05.03.10 1.00 Lad The first version of sparse.h */
+/*****************************************************************************/
+
+#ifndef __SPARSE_H__
+#define __SPARSE_H__
+
+#include "../StormPort.h"
+
+void CompressSparse(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer);
+int DecompressSparse(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer);
+
+#endif // __SPARSE_H__