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authorLadislav Zezula <ladislav.zezula@avg.com>2013-01-11 14:55:08 +0100
committerLadislav Zezula <ladislav.zezula@avg.com>2013-01-11 14:55:08 +0100
commit3a926f0228c68d7d91cf3946624d7859976440ec (patch)
treec4e7d36dc8157576929988cdfcf5bfd8262cd09c /src/sparse/sparse.h
parentdf4b0c085478389c9a21a09521d46735a0109c8a (diff)
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diff --git a/src/sparse/sparse.h b/src/sparse/sparse.h
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+/*****************************************************************************/
+/* sparse.h Copyright (c) Ladislav Zezula 2010 */
+/*---------------------------------------------------------------------------*/
+/* implementation of Sparse compression, used in Starcraft II */
+/*---------------------------------------------------------------------------*/
+/* Date Ver Who Comment */
+/* -------- ---- --- ------- */
+/* 05.03.10 1.00 Lad The first version of sparse.h */
+/*****************************************************************************/
+
+#ifndef __SPARSE_H__
+#define __SPARSE_H__
+
+#include "../StormPort.h"
+
+void CompressSparse(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer);
+int DecompressSparse(void * pvOutBuffer, int * pcbOutBuffer, void * pvInBuffer, int cbInBuffer);
+
+#endif // __SPARSE_H__