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authorTreeston <treeston.mmoc@gmail.com>2019-06-23 13:28:45 +0200
committerTreeston <treeston.mmoc@gmail.com>2019-06-23 13:28:45 +0200
commit00728cef1565a78b39541fbaea5923dcfc243743 (patch)
treeae5216e1174ab8b4bdb6b24f233155c34234da57
parenta5f8c0d30ca8793a0d1f97a16ab0e0a9f066dab4 (diff)
some more cleanup, a5f8c0d follow-up
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index ef2ccd8e635..0b1c340f9f2 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -799,11 +799,7 @@ void Creature::Update(uint32 diff)
if (m_regenTimer == 0)
{
- bool bInCombat = IsEngaged() && (!GetVictim() || // if IsInCombat() is true and this has no victim
- !EnsureVictim()->GetCharmerOrOwnerPlayerOrPlayerItself() || // or the victim/owner/charmer is not a player
- !EnsureVictim()->GetCharmerOrOwnerPlayerOrPlayerItself()->IsGameMaster()); // or the victim/owner/charmer is not a GameMaster
-
- if (!IsInEvadeMode() && (!bInCombat || IsPolymorphed() || CanNotReachTarget())) // regenerate health if not in combat or if polymorphed
+ if (!IsInEvadeMode() && (!IsEngaged() || IsPolymorphed() || CanNotReachTarget())) // regenerate health if not in combat or if polymorphed
RegenerateHealth();
if (GetPowerType() == POWER_ENERGY)