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authormegamage <none@none>2009-06-07 15:45:34 -0500
committermegamage <none@none>2009-06-07 15:45:34 -0500
commit0077a00852c46789ca4903ee50acbe454286cb7a (patch)
treed4679796060962d70edcaddaab19c302327a03f2
parent19f93c0d2aa6c7cae1e0de04bf69eebf10bde8a2 (diff)
*Again fix build. Remove files merged from TC1 which are no longer needed.
--HG-- branch : trunk
-rw-r--r--src/game/DBCStructure.h2
-rw-r--r--src/shared/Database/DBCEnums.h123
-rw-r--r--src/shared/Database/DBCStructure.h904
3 files changed, 1 insertions, 1028 deletions
diff --git a/src/game/DBCStructure.h b/src/game/DBCStructure.h
index 08248576820..a19fa059715 100644
--- a/src/game/DBCStructure.h
+++ b/src/game/DBCStructure.h
@@ -1371,7 +1371,7 @@ struct SpellEntry
int32 EquippedItemInventoryTypeMask; // 67 m_equippedItemInvTypes (mask)
uint32 Effect[MAX_SPELL_EFFECTS]; // 68-70 m_effect
int32 EffectDieSides[MAX_SPELL_EFFECTS]; // 71-73 m_effectDieSides
- uint32 EffectBaseDice[MAX_SPELL_EFFECTS]; // 74-76 m_effectBaseDice
+ int32 EffectBaseDice[MAX_SPELL_EFFECTS]; // 74-76 m_effectBaseDice
float EffectDicePerLevel[MAX_SPELL_EFFECTS]; // 77-79 m_effectDicePerLevel
float EffectRealPointsPerLevel[MAX_SPELL_EFFECTS]; // 80-82 m_effectRealPointsPerLevel
int32 EffectBasePoints[MAX_SPELL_EFFECTS]; // 83-85 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
diff --git a/src/shared/Database/DBCEnums.h b/src/shared/Database/DBCEnums.h
deleted file mode 100644
index fbd87aafbe7..00000000000
--- a/src/shared/Database/DBCEnums.h
+++ /dev/null
@@ -1,123 +0,0 @@
-/*
-* Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
-*
-* This program is free software; you can redistribute it and/or modify
-* it under the terms of the GNU General Public License as published by
-* the Free Software Foundation; either version 2 of the License, or
-* (at your option) any later version.
-*
-* This program is distributed in the hope that it will be useful,
-* but WITHOUT ANY WARRANTY; without even the implied warranty of
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-* GNU General Public License for more details.
-*
-* You should have received a copy of the GNU General Public License
-* along with this program; if not, write to the Free Software
-* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-*/
-
-#ifndef DBCENUMS_H
-#define DBCENUMS_H
-
-// client supported max level for player/pets/etc. Avoid overflow or client stability affected.
-// also see GT_MAX_LEVEL define
-#define MAX_LEVEL 100
-
-// Server side limitation. Base at used code requirements.
-// also see MAX_LEVEL and GT_MAX_LEVEL define
-#define STRONG_MAX_LEVEL 255
-
-enum AreaTeams
-{
- AREATEAM_NONE = 0,
- AREATEAM_ALLY = 2,
- AREATEAM_HORDE = 4
-};
-
-enum AreaFlags
-{
- AREA_FLAG_SNOW = 0x00000001, // snow (only Dun Morogh, Naxxramas, Razorfen Downs and Winterspring)
- AREA_FLAG_UNK1 = 0x00000002, // unknown, (only Naxxramas and Razorfen Downs)
- AREA_FLAG_UNK2 = 0x00000004, // Only used on development map
- AREA_FLAG_SLAVE_CAPITAL = 0x00000008, // slave capital city flag?
- AREA_FLAG_UNK3 = 0x00000010, // unknown
- AREA_FLAG_SLAVE_CAPITAL2 = 0x00000020, // slave capital city flag?
- AREA_FLAG_UNK4 = 0x00000040, // many zones have this flag
- AREA_FLAG_ARENA = 0x00000080, // arena, both instanced and world arenas
- AREA_FLAG_CAPITAL = 0x00000100, // main capital city flag
- AREA_FLAG_CITY = 0x00000200, // only for one zone named "City" (where it located?)
- AREA_FLAG_OUTLAND = 0x00000400, // outland zones? (only Eye of the Storm not have this flag, but have 0x00004000 flag)
- AREA_FLAG_SANCTUARY = 0x00000800, // sanctuary area (PvP disabled)
- AREA_FLAG_NEED_FLY = 0x00001000, // only Netherwing Ledge, Socrethar's Seat, Tempest Keep, The Arcatraz, The Botanica, The Mechanar, Sorrow Wing Point, Dragonspine Ridge, Netherwing Mines, Dragonmaw Base Camp, Dragonmaw Skyway
- AREA_FLAG_UNUSED1 = 0x00002000, // not used now (no area/zones with this flag set in 2.4.2)
- AREA_FLAG_OUTLAND2 = 0x00004000, // outland zones? (only Circle of Blood Arena not have this flag, but have 0x00000400 flag)
- AREA_FLAG_PVP = 0x00008000, // pvp objective area? (Death's Door also has this flag although it's no pvp object area)
- AREA_FLAG_ARENA_INSTANCE = 0x00010000, // used by instanced arenas only
- AREA_FLAG_UNUSED2 = 0x00020000, // not used now (no area/zones with this flag set in 2.4.2)
- AREA_FLAG_UNK5 = 0x00040000, // just used for Amani Pass, Hatchet Hills
- AREA_FLAG_LOWLEVEL = 0x00100000 // used for some starting areas with area_level <=15
-};
-
-enum FactionTemplateFlags
-{
- FACTION_TEMPLATE_FLAG_CONTESTED_GUARD = 0x00001000, // faction will attack players that were involved in PvP combats
-};
-
-enum FactionMasks
-{
- FACTION_MASK_PLAYER = 1, // any player
- FACTION_MASK_ALLIANCE = 2, // player or creature from alliance team
- FACTION_MASK_HORDE = 4, // player or creature from horde team
- FACTION_MASK_MONSTER = 8 // aggressive creature from monster team
- // if none flags set then non-aggressive creature
-};
-
-enum MapTypes
-{
- MAP_COMMON = 0,
- MAP_INSTANCE = 1,
- MAP_RAID = 2,
- MAP_BATTLEGROUND = 3,
- MAP_ARENA = 4
-};
-
-enum AbilytyLearnType
-{
- ABILITY_LEARNED_ON_GET_PROFESSION_SKILL = 1,
- ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL = 2
-};
-
-enum ItemEnchantmentType
-{
- ITEM_ENCHANTMENT_TYPE_NONE = 0,
- ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL = 1,
- ITEM_ENCHANTMENT_TYPE_DAMAGE = 2,
- ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL = 3,
- ITEM_ENCHANTMENT_TYPE_RESISTANCE = 4,
- ITEM_ENCHANTMENT_TYPE_STAT = 5,
- ITEM_ENCHANTMENT_TYPE_TOTEM = 6
-};
-
-enum ItemEnchantmentAuraId
-{
- ITEM_ENCHANTMENT_AURAID_POISON = 26,
- ITEM_ENCHANTMENT_AURAID_NORMAL = 28,
- ITEM_ENCHANTMENT_AURAID_FIRE = 32,
- ITEM_ENCHANTMENT_AURAID_FROST = 33,
- ITEM_ENCHANTMENT_AURAID_NATURE = 81,
- ITEM_ENCHANTMENT_AURAID_SHADOW = 107
-};
-
-enum TotemCategoryType
-{
- TOTEM_CATEGORY_TYPE_KNIFE = 1,
- TOTEM_CATEGORY_TYPE_TOTEM = 2,
- TOTEM_CATEGORY_TYPE_ROD = 3,
- TOTEM_CATEGORY_TYPE_PICK = 21,
- TOTEM_CATEGORY_TYPE_STONE = 22,
- TOTEM_CATEGORY_TYPE_HAMMER = 23,
- TOTEM_CATEGORY_TYPE_SPANNER = 24
-};
-
-#endif
-
diff --git a/src/shared/Database/DBCStructure.h b/src/shared/Database/DBCStructure.h
deleted file mode 100644
index 8e8aa8bfba8..00000000000
--- a/src/shared/Database/DBCStructure.h
+++ /dev/null
@@ -1,904 +0,0 @@
-/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
- *
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef DBCSTRUCTURE_H
-#define DBCSTRUCTURE_H
-
-#include "DBCEnums.h"
-#include "Platform/Define.h"
-
-#include <map>
-#include <set>
-#include <vector>
-
-// Structures using to access raw DBC data and required packing to portability
-
-// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
-#if defined( __GNUC__ )
-#pragma pack(1)
-#else
-#pragma pack(push,1)
-#endif
-
-struct AreaTableEntry
-{
- uint32 ID; // 0
- uint32 mapid; // 1
- uint32 zone; // 2 if 0 then it's zone, else it's zone id of this area
- uint32 exploreFlag; // 3, main index
- uint32 flags; // 4, unknown value but 312 for all cities
- // 5-9 unused
- int32 area_level; // 10
- char* area_name[16]; // 11-26
- // 27, string flags, unused
- uint32 team; // 28
-};
-
-struct AreaTriggerEntry
-{
- uint32 id; // 0
- uint32 mapid; // 1
- float x; // 2
- float y; // 3
- float z; // 4
- float radius; // 5
- float box_x; // 6 extent x edge
- float box_y; // 7 extent y edge
- float box_z; // 8 extent z edge
- float box_orientation; // 9 extent rotation by about z axis
-};
-
-struct AuctionHouseEntry
-{
- uint32 houseId; // 0 index
- uint32 faction; // 1 id of faction.dbc for player factions associated with city
- uint32 depositPercent; // 2 1/3 from real
- uint32 cutPercent; // 3
- //char* name[16]; // 4-19
- // 20 string flag, unused
-};
-
-struct BankBagSlotPricesEntry
-{
- uint32 ID;
- uint32 price;
-};
-
-struct BattlemasterListEntry
-{
- uint32 id; // 0
- uint32 mapid[3]; // 1-3 mapid
- // 4-8 unused
- uint32 type; // 9 (3 - BG, 4 - arena)
- uint32 minlvl; // 10
- uint32 maxlvl; // 11
- uint32 maxplayersperteam; // 12
- // 13-14 unused
- char* name[16]; // 15-30
- // 31 string flag, unused
- // 32 unused
-};
-
-#define MAX_OUTFIT_ITEMS 12
-// #define MAX_OUTFIT_ITEMS 24 // 12->24 in 3.0.x
-
-struct CharStartOutfitEntry
-{
- //uint32 Id; // 0
- uint32 RaceClassGender; // 1 (UNIT_FIELD_BYTES_0 & 0x00FFFFFF) comparable (0 byte = race, 1 byte = class, 2 byte = gender)
- int32 ItemId[MAX_OUTFIT_ITEMS]; // 2-13
- //int32 ItemDisplayId[MAX_OUTFIT_ITEMS]; // 14-25 not required at server side
- //int32 ItemInventorySlot[MAX_OUTFIT_ITEMS]; // 26-37 not required at server side
- //uint32 Unknown1; // 38, unique values (index-like with gaps ordered in other way as ids)
- //uint32 Unknown2; // 39
- //uint32 Unknown3; // 40
-};
-
-struct CharTitlesEntry
-{
- uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId()
- //uint32 unk1; // 1 flags?
- //char* name[16]; // 2-17, unused
- // 18 string flag, unused
- //char* name2[16]; // 19-34, unused
- // 35 string flag, unused
- uint32 bit_index; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES
-};
-
-struct ChatChannelsEntry
-{
- uint32 ChannelID; // 0
- uint32 flags; // 1
- char* pattern[16]; // 3-18
- // 19 string flags, unused
- //char* name[16]; // 20-35 unused
- // 36 string flag, unused
-};
-
-struct ChrClassesEntry
-{
- uint32 ClassID; // 0
- // 1-2, unused
- uint32 powerType; // 3
- // 4, unused
- //char* name[16]; // 5-20 unused
- char* name[16]; // 5-20 unused
- // 21 string flag, unused
- //char* nameFemale[16]; // 21-36 unused, if different from base (male) case
- // 37 string flag, unused
- //char* nameNeutralGender[16]; // 38-53 unused, if different from base (male) case
- // 54 string flag, unused
- // 55, unused
- uint32 spellfamily; // 56
- // 57, unused
-};
-
-struct ChrRacesEntry
-{
- uint32 RaceID; // 0
- // 1 unused
- uint32 FactionID; // 2 facton template id
- // 3 unused
- uint32 model_m; // 4
- uint32 model_f; // 5
- // 6-7 unused
- uint32 TeamID; // 8 (7-Alliance 1-Horde)
- // 9-12 unused
- uint32 startmovie; // 13 id from CinematicCamera.dbc
- char* name[16]; // 14-29 used for DBC language detection/selection
- // 30 string flags, unused
- //char* nameFemale[16]; // 31-46, if different from base (male) case
- // 47 string flags, unused
- //char* nameNeutralGender[16]; // 48-63, if different from base (male) case
- // 64 string flags, unused
- // 65-67 unused
- uint32 addon; // 68 (0 - original race, 1 - tbc addon, ...)
-};
-
-struct CreatureDisplayInfoEntry
-{
- uint32 Displayid; // 0
- // 1-3,unused
- float scale; // 4
- // 5-13,unused
-};
-
-struct CreatureFamilyEntry
-{
- uint32 ID; // 0
- float minScale; // 1
- uint32 minScaleLevel; // 2 0/1
- float maxScale; // 3
- uint32 maxScaleLevel; // 4 0/60
- uint32 skillLine[2]; // 5-6
- uint32 petFoodMask; // 7
- char* Name[16]; // 8-23
- // 24 string flags, unused
- // 25 icon, unused
-};
-
-struct CreatureSpellDataEntry
-{
- uint32 ID; // 0
- //uint32 spellId[4]; // 1-4 hunter pet learned spell (for later use)
-};
-
-struct DurabilityCostsEntry
-{
- uint32 Itemlvl; // 0
- uint32 multiplier[29]; // 1-29
-};
-
-struct DurabilityQualityEntry
-{
- uint32 Id; // 0
- float quality_mod; // 1
-};
-
-struct EmotesTextEntry
-{
- uint32 Id;
- uint32 textid;
-};
-
-struct FactionEntry
-{
- uint32 ID; // 0
- int32 reputationListID; // 1
- uint32 BaseRepRaceMask[4]; // 2-5 Base reputation race masks (see enum Races)
- uint32 BaseRepClassMask[4]; // 6-9 Base reputation class masks (see enum Classes)
- int32 BaseRepValue[4]; // 10-13 Base reputation values
- uint32 ReputationFlags[4]; // 14-17 Default flags to apply
- uint32 team; // 18 enum Team
- char* name[16]; // 19-34
- // 35 string flags, unused
- //char* description[16]; // 36-51 unused
- // 52 string flags, unused
-};
-
-struct FactionTemplateEntry
-{
- uint32 ID; // 0
- uint32 faction; // 1
- uint32 factionFlags; // 2 specific flags for that faction
- uint32 ourMask; // 3 if mask set (see FactionMasks) then faction included in masked team
- uint32 friendlyMask; // 4 if mask set (see FactionMasks) then faction friendly to masked team
- uint32 hostileMask; // 5 if mask set (see FactionMasks) then faction hostile to masked team
- uint32 enemyFaction1; // 6
- uint32 enemyFaction2; // 7
- uint32 enemyFaction3; // 8
- uint32 enemyFaction4; // 9
- uint32 friendFaction1; // 10
- uint32 friendFaction2; // 11
- uint32 friendFaction3; // 12
- uint32 friendFaction4; // 13
- //------------------------------------------------------- end structure
-
- // helpers
- bool IsFriendlyTo(FactionTemplateEntry const& entry) const
- {
- if(ID == entry.ID)
- return true;
- if(enemyFaction1 == entry.faction || enemyFaction2 == entry.faction || enemyFaction3 == entry.faction || enemyFaction4 == entry.faction )
- return false;
- if(friendFaction1 == entry.faction || friendFaction2 == entry.faction || friendFaction3 == entry.faction || friendFaction4 == entry.faction )
- return true;
- return (friendlyMask & entry.ourMask) || (ourMask & entry.friendlyMask);
- }
- bool IsHostileTo(FactionTemplateEntry const& entry) const
- {
- if(ID == entry.ID)
- return false;
- if(enemyFaction1 == entry.faction || enemyFaction2 == entry.faction || enemyFaction3 == entry.faction || enemyFaction4 == entry.faction )
- return true;
- if(friendFaction1 == entry.faction || friendFaction2 == entry.faction || friendFaction3 == entry.faction || friendFaction4 == entry.faction )
- return false;
- return (hostileMask & entry.ourMask) != 0;
- }
- bool IsHostileToPlayers() const { return (hostileMask & FACTION_MASK_PLAYER) !=0; }
- bool IsNeutralToAll() const { return hostileMask == 0 && friendlyMask == 0 && enemyFaction1==0 && enemyFaction2==0 && enemyFaction3==0 && enemyFaction4==0; }
- bool IsContestedGuardFaction() const { return (factionFlags & FACTION_TEMPLATE_FLAG_CONTESTED_GUARD)!=0; }
-};
-
-struct GemPropertiesEntry
-{
- uint32 ID;
- uint32 spellitemenchantement;
- uint32 color;
-};
-
-// All Gt* DBC store data for 100 levels, some by 100 per class/race
-#define GT_MAX_LEVEL 100
-
-struct GtCombatRatingsEntry
-{
- float ratio;
-};
-
-struct GtChanceToMeleeCritBaseEntry
-{
- float base;
-};
-
-struct GtChanceToMeleeCritEntry
-{
- float ratio;
-};
-
-struct GtChanceToSpellCritBaseEntry
-{
- float base;
-};
-
-struct GtChanceToSpellCritEntry
-{
- float ratio;
-};
-
-struct GtOCTRegenHPEntry
-{
- float ratio;
-};
-
-//struct GtOCTRegenMPEntry
-//{
-// float ratio;
-//};
-
-struct GtRegenHPPerSptEntry
-{
- float ratio;
-};
-
-struct GtRegenMPPerSptEntry
-{
- float ratio;
-};
-
-struct ItemEntry
-{
- uint32 ID;
- uint32 DisplayId;
- uint32 InventoryType;
- uint32 Sheath;
-};
-
-struct ItemDisplayInfoEntry
-{
- uint32 ID;
- uint32 randomPropertyChance;
-};
-
-//struct ItemCondExtCostsEntry
-//{
-// uint32 ID;
-// uint32 condExtendedCost; // ItemPrototype::CondExtendedCost
-// uint32 itemextendedcostentry; // ItemPrototype::ExtendedCost
-// uint32 arenaseason; // arena season number(1-4)
-//};
-
-struct ItemExtendedCostEntry
-{
- uint32 ID; // 0 extended-cost entry id
- uint32 reqhonorpoints; // 1 required honor points
- uint32 reqarenapoints; // 2 required arena points
- uint32 reqitem[5]; // 3-7 required item id
- uint32 reqitemcount[5]; // 8-12 required count of 1st item
- uint32 reqpersonalarenarating; // 13 required personal arena rating
-};
-
-struct ItemRandomPropertiesEntry
-{
- uint32 ID; // 0
- //char* internalName // 1 unused
- uint32 enchant_id[3]; // 2-4
- // 5-6 unused, 0 only values, reserved for additional enchantments?
- //char* nameSuffix[16] // 7-22, unused
- // 23 nameSufix flags, unused
-};
-
-struct ItemRandomSuffixEntry
-{
- uint32 ID; // 0
- //char* name[16] // 1-16 unused
- // 17, name flags, unused
- // 18 unused
- uint32 enchant_id[3]; // 19-21
- uint32 prefix[3]; // 22-24
-};
-
-struct ItemSetEntry
-{
- //uint32 id // 0 item set ID
- char* name[16]; // 1-16
- // 17 string flags, unused
- // 18-28 items from set, but not have all items listed, use ItemPrototype::ItemSet instead
- // 29-34 unused
- uint32 spells[8]; // 35-42
- uint32 items_to_triggerspell[8]; // 43-50
- uint32 required_skill_id; // 51
- uint32 required_skill_value; // 52
-};
-
-struct LockEntry
-{
- uint32 ID; // 0
- uint32 keytype[5]; // 1-5
- // 6-8, not used
- uint32 key[5]; // 9-13
- // 14-16, not used
- uint32 requiredminingskill; // 17
- uint32 requiredlockskill; // 18
- // 19-32, not used
-};
-
-struct MailTemplateEntry
-{
- uint32 ID; // 0
- //char* subject[16]; // 1-16
- // 17 name flags, unused
- //char* content[16]; // 18-33
-};
-
-struct MapEntry
-{
- uint32 MapID; // 0
- //char* internalname; // 1 unused
- uint32 map_type; // 2
- // 3 unused
- char* name[16]; // 4-19
- // 20 name flags, unused
- // 21-23 unused (something PvPZone related - levels?)
- // 24-26
- uint32 linked_zone; // 27 common zone for instance and continent map
- //char* hordeIntro // 28-43 text for PvP Zones
- // 44 intro text flags
- //char* allianceIntro // 45-60 text for PvP Zones
- // 46 intro text flags
- // 47-61 not used
- uint32 multimap_id; // 62
- // 63-65 not used
- //chat* unknownText1 // 66-81 unknown empty text fields, possible normal Intro text.
- // 82 text flags
- //chat* heroicIntroText // 83-98 heroic mode requirement text
- // 99 text flags
- //chat* unknownText2 // 100-115 unknown empty text fields
- // 116 text flags
- int32 entrance_map; // 117 map_id of entrance map
- float entrance_x; // 118 entrance x coordinate (if exist single entry)
- float entrance_y; // 119 entrance y coordinate (if exist single entry)
- uint32 resetTimeRaid; // 120
- uint32 resetTimeHeroic; // 121
- // 122-123
- uint32 addon; // 124 (0-original maps,1-tbc addon)
-
- // Helpers
- uint32 Expansion() const { return addon; }
-
-
- bool IsDungeon() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID; }
- bool Instanceable() const { return map_type == MAP_INSTANCE || map_type == MAP_RAID || map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
- bool IsRaid() const { return map_type == MAP_RAID; }
- bool IsBattleGround() const { return map_type == MAP_BATTLEGROUND; }
- bool IsBattleArena() const { return map_type == MAP_ARENA; }
- bool IsBattleGroundOrArena() const { return map_type == MAP_BATTLEGROUND || map_type == MAP_ARENA; }
- bool SupportsHeroicMode() const { return resetTimeHeroic && !resetTimeRaid; }
- bool HasResetTime() const { return resetTimeHeroic || resetTimeRaid; }
-
- bool IsMountAllowed() const
- {
- return !IsDungeon() ||
- MapID==568 || MapID==309 || MapID==209 || MapID==534 ||
- MapID==560 || MapID==509 || MapID==269;
- }
-};
-
-struct QuestSortEntry
-{
- uint32 id; // 0, sort id
- //char* name[16]; // 1-16, unused
- // 17 name flags, unused
-};
-
-struct RandomPropertiesPointsEntry
-{
- //uint32 Id; // 0 hidden key
- uint32 itemLevel; // 1
- uint32 EpicPropertiesPoints[5]; // 2-6
- uint32 RarePropertiesPoints[5]; // 7-11
- uint32 UncommonPropertiesPoints[5]; // 12-16
-};
-
-//struct SkillLineCategoryEntry{
-// uint32 id; // 0 hidden key
-// char* name[16]; // 1 - 17 Category name
-// // 18 string flag
-// uint32 displayOrder; // Display order in character tab
-//};
-
-//struct SkillRaceClassInfoEntry{
-// uint32 id; // 0
-// uint32 skillId; // 1 present some refrences to unknown skill
-// uint32 raceMask; // 2
-// uint32 classMask; // 3
-// uint32 flags; // 4 mask for some thing
-// uint32 reqLevel; // 5
-// uint32 skillTierId; // 6
-// uint32 skillCostID; // 7
-//};
-
-//struct SkillTiersEntry{
-// uint32 id; // 0
-// uint32 skillValue[16]; // 1-17 unknown possibly add value on learn?
-// uint32 maxSkillValue[16]; // Max value for rank
-//};
-
-struct SkillLineEntry
-{
- uint32 id; // 0
- uint32 categoryId; // 1 (index from SkillLineCategory.dbc)
- //uint32 skillCostID; // 2 not used
- char* name[16]; // 3-18
- // 19 string flags, not used
- //char* description[16]; // 20-35, not used
- // 36 string flags, not used
- uint32 spellIcon; // 37
-};
-
-struct SkillLineAbilityEntry
-{
- uint32 id; // 0, INDEX
- uint32 skillId; // 1
- uint32 spellId; // 2
- uint32 racemask; // 3
- uint32 classmask; // 4
- //uint32 racemaskNot; // 5 always 0 in 2.4.2
- //uint32 classmaskNot; // 6 always 0 in 2.4.2
- uint32 req_skill_value; // 7 for trade skill.not for training.
- uint32 forward_spellid; // 8
- uint32 learnOnGetSkill; // 9 can be 1 or 2 for spells learned on get skill
- uint32 max_value; // 10
- uint32 min_value; // 11
- // 12-13, unknown, always 0
- uint32 reqtrainpoints; // 14
-};
-
-struct SoundEntriesEntry
-{
- uint32 Id; // 0, sound id
- //uint32 Type; // 1, sound type (10 generally for creature, etc)
- //char* InternalName; // 2, internal name, for use in lookup command for example
- //char* FileName[10]; // 3-12, file names
- //uint32 Unk13[10]; // 13-22, linked with file names?
- //char* Path; // 23
- // 24-28, unknown
-};
-
-struct SpellEntry
-{
- uint32 Id; // 0 normally counted from 0 field (but some tools start counting from 1, check this before tool use for data view!)
- uint32 Category; // 1
- //uint32 castUI // 2 not used
- uint32 Dispel; // 3
- uint32 Mechanic; // 4
- uint32 Attributes; // 5
- uint32 AttributesEx; // 6
- uint32 AttributesEx2; // 7
- uint32 AttributesEx3; // 8
- uint32 AttributesEx4; // 9
- uint32 AttributesEx5; // 10
- //uint32 AttributesEx6; // 11 not used
- uint32 Stances; // 12
- uint32 StancesNot; // 13
- uint32 Targets; // 14
- uint32 TargetCreatureType; // 15
- uint32 RequiresSpellFocus; // 16
- uint32 FacingCasterFlags; // 17
- uint32 CasterAuraState; // 18
- uint32 TargetAuraState; // 19
- uint32 CasterAuraStateNot; // 20
- uint32 TargetAuraStateNot; // 21
- uint32 CastingTimeIndex; // 22
- uint32 RecoveryTime; // 23
- uint32 CategoryRecoveryTime; // 24
- uint32 InterruptFlags; // 25
- uint32 AuraInterruptFlags; // 26
- uint32 ChannelInterruptFlags; // 27
- uint32 procFlags; // 28
- uint32 procChance; // 29
- uint32 procCharges; // 30
- uint32 maxLevel; // 31
- uint32 baseLevel; // 32
- uint32 spellLevel; // 33
- uint32 DurationIndex; // 34
- uint32 powerType; // 35
- uint32 manaCost; // 36
- uint32 manaCostPerlevel; // 37
- uint32 manaPerSecond; // 38
- uint32 manaPerSecondPerLevel; // 39
- uint32 rangeIndex; // 40
- float speed; // 41
- //uint32 modalNextSpell; // 42
- uint32 StackAmount; // 43
- uint32 Totem[2]; // 44-45
- int32 Reagent[8]; // 46-53
- uint32 ReagentCount[8]; // 54-61
- int32 EquippedItemClass; // 62 (value)
- int32 EquippedItemSubClassMask; // 63 (mask)
- int32 EquippedItemInventoryTypeMask; // 64 (mask)
- uint32 Effect[3]; // 65-67
- int32 EffectDieSides[3]; // 68-70
- int32 EffectBaseDice[3]; // 71-73
- float EffectDicePerLevel[3]; // 74-76
- float EffectRealPointsPerLevel[3]; // 77-79
- int32 EffectBasePoints[3]; // 80-82 (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
- uint32 EffectMechanic[3]; // 83-85
- uint32 EffectImplicitTargetA[3]; // 86-88
- uint32 EffectImplicitTargetB[3]; // 89-91
- uint32 EffectRadiusIndex[3]; // 92-94 - spellradius.dbc
- uint32 EffectApplyAuraName[3]; // 95-97
- uint32 EffectAmplitude[3]; // 98-100
- float EffectMultipleValue[3]; // 101-103
- uint32 EffectChainTarget[3]; // 104-106
- uint32 EffectItemType[3]; // 107-109
- int32 EffectMiscValue[3]; // 110-112
- int32 EffectMiscValueB[3]; // 113-115
- uint32 EffectTriggerSpell[3]; // 116-118
- float EffectPointsPerComboPoint[3]; // 119-121
- uint32 SpellVisual; // 122
- // 123 not used
- uint32 SpellIconID; // 124
- uint32 activeIconID; // 125
- //uint32 spellPriority; // 126
- char* SpellName[16]; // 127-142
- //uint32 SpellNameFlag; // 143
- char* Rank[16]; // 144-159
- //uint32 RankFlags; // 160
- //char* Description[16]; // 161-176 not used
- //uint32 DescriptionFlags; // 177 not used
- //char* ToolTip[16]; // 178-193 not used
- //uint32 ToolTipFlags; // 194 not used
- uint32 ManaCostPercentage; // 195
- uint32 StartRecoveryCategory; // 196
- uint32 StartRecoveryTime; // 197
- uint32 MaxTargetLevel; // 198
- uint32 SpellFamilyName; // 199
- uint64 SpellFamilyFlags; // 200+201
- uint32 MaxAffectedTargets; // 202
- uint32 DmgClass; // 203 defenseType
- uint32 PreventionType; // 204
- //uint32 StanceBarOrder; // 205 not used
- float DmgMultiplier[3]; // 206-208
- //uint32 MinFactionId; // 209 not used, and 0 in 2.4.2
- //uint32 MinReputation; // 210 not used, and 0 in 2.4.2
- //uint32 RequiredAuraVision; // 211 not used
- uint32 TotemCategory[2]; // 212-213
- uint32 AreaId; // 214
- uint32 SchoolMask; // 215 school mask
-
- private:
- // prevent creating custom entries (copy data from original in fact)
- SpellEntry(SpellEntry const&); // DON'T must have implementation
-};
-
-typedef std::set<uint32> SpellCategorySet;
-typedef std::map<uint32,SpellCategorySet > SpellCategoryStore;
-typedef std::set<uint32> PetFamilySpellsSet;
-typedef std::map<uint32,PetFamilySpellsSet > PetFamilySpellsStore;
-
-struct SpellCastTimesEntry
-{
- uint32 ID; // 0
- int32 CastTime; // 1
- //float CastTimePerLevel; // 2 unsure / per skill?
- //int32 MinCastTime; // 3 unsure
-};
-
-struct SpellFocusObjectEntry
-{
- uint32 ID; // 0
- //char* Name[16]; // 1-15 unused
- // 16 string flags, unused
-};
-
-// stored in SQL table
-struct SpellThreatEntry
-{
- uint32 spellId;
- int32 threat;
-};
-
-struct SpellRadiusEntry
-{
- uint32 ID;
- float Radius;
- float Radius2;
-};
-
-struct SpellRangeEntry
-{
- uint32 ID;
- float minRange;
- float maxRange;
- uint32 type;
-};
-
-struct SpellShapeshiftEntry
-{
- uint32 ID; // 0
- //uint32 buttonPosition; // 1 unused
- //char* Name[16]; // 2-17 unused
- //uint32 NameFlags; // 18 unused
- uint32 flags1; // 19
- int32 creatureType; // 20 <=0 humanoid, other normal creature types
- //uint32 unk1; // 21 unused
- uint32 attackSpeed; // 22
- //uint32 modelID; // 23 unused, alliance modelid (where horde case?)
- //uint32 unk2; // 24 unused
- //uint32 unk3; // 25 unused
- //uint32 unk4; // 26 unused
- //uint32 unk5; // 27 unused
- //uint32 unk6; // 28 unused
- //uint32 unk7; // 29 unused
- //uint32 unk8; // 30 unused
- //uint32 unk9; // 31 unused
- //uint32 unk10; // 32 unused
- //uint32 unk11; // 33 unused
- //uint32 unk12; // 34 unused
-};
-
-struct SpellDurationEntry
-{
- uint32 ID;
- int32 Duration[3];
-};
-
-struct SpellItemEnchantmentEntry
-{
- uint32 ID; // 0
- uint32 type[3]; // 1-3
- uint32 amount[3]; // 4-6
- //uint32 amount2[3] // 7-9 always same as similar `amount` value
- uint32 spellid[3]; // 10-12
- char* description[16]; // 13-29
- // 30 description flags
- uint32 aura_id; // 31
- uint32 slot; // 32
- uint32 GemID; // 33
- uint32 EnchantmentCondition; // 34
-};
-
-struct SpellItemEnchantmentConditionEntry
-{
- uint32 ID;
- uint8 Color[5];
- uint8 Comparator[5];
- uint8 CompareColor[5];
- uint32 Value[5];
-};
-
-struct StableSlotPricesEntry
-{
- uint32 Slot;
- uint32 Price;
-};
-
-struct TalentEntry
-{
- uint32 TalentID; // 0
- uint32 TalentTab; // 1 index in TalentTab.dbc (TalentTabEntry)
- uint32 Row; // 2
- uint32 Col; // 3
- uint32 RankID[5]; // 4-8
- // 9-12 not used, always 0, maybe not used high ranks
- uint32 DependsOn; // 13 index in Talent.dbc (TalentEntry)
- // 14-15 not used
- uint32 DependsOnRank; // 16
- // 17-19 not used
- uint32 DependsOnSpell; // 20 req.spell
-};
-
-struct TalentTabEntry
-{
- uint32 TalentTabID; // 0
- //char* name[16]; // 1-16, unused
- //uint32 nameFlags; // 17, unused
- //unit32 spellicon; // 18
- // 19 not used
- uint32 ClassMask; // 20
- uint32 tabpage; // 21
- //char* internalname; // 22
-};
-
-struct TaxiNodesEntry
-{
- uint32 ID; // 0
- uint32 map_id; // 1
- float x; // 2
- float y; // 3
- float z; // 4
- //char* name[16]; // 5-21
- // 22 string flags, unused
- uint32 horde_mount_type; // 23
- uint32 alliance_mount_type; // 24
-};
-
-struct TaxiPathEntry
-{
- uint32 ID;
- uint32 from;
- uint32 to;
- uint32 price;
-};
-
-struct TaxiPathNodeEntry
-{
- uint32 path;
- uint32 index;
- uint32 mapid;
- float x;
- float y;
- float z;
- uint32 actionFlag;
- uint32 delay;
-};
-
-struct TotemCategoryEntry
-{
- uint32 ID; // 0
- //char* name[16]; // 1-16
- // 17 string flags, unused
- uint32 categoryType; // 18 (one for specialization)
- uint32 categoryMask; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods)
-};
-
-struct WorldMapAreaEntry
-{
- //uint32 ID; // 0
- uint32 map_id; // 1
- uint32 area_id; // 2 index (continent 0 areas ignored)
- //char* internal_name // 3
- float y1; // 4
- float y2; // 5
- float x1; // 6
- float x2; // 7
- int32 virtual_map_id; // 8 -1 (map_id have correct map) other: virtual map where zone show (map_id - where zone in fact internally)
-};
-
-struct WorldSafeLocsEntry
-{
- uint32 ID; // 0
- uint32 map_id; // 1
- float x; // 2
- float y; // 3
- float z; // 4
- //char* name[16] // 5-20 name, unused
- // 21 name flags, unused
-};
-
-// GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform
-#if defined( __GNUC__ )
-#pragma pack()
-#else
-#pragma pack(pop)
-#endif
-
-// Structures not used for casting to loaded DBC data and not required then packing
-struct TalentSpellPos
-{
- TalentSpellPos() : talent_id(0), rank(0) {}
- TalentSpellPos(uint16 _talent_id, uint8 _rank) : talent_id(_talent_id), rank(_rank) {}
-
- uint16 talent_id;
- uint8 rank;
-};
-
-typedef std::map<uint32,TalentSpellPos> TalentSpellPosMap;
-
-struct TaxiPathBySourceAndDestination
-{
- TaxiPathBySourceAndDestination() : ID(0),price(0) {}
- TaxiPathBySourceAndDestination(uint32 _id,uint32 _price) : ID(_id),price(_price) {}
-
- uint32 ID;
- uint32 price;
-};
-typedef std::map<uint32,TaxiPathBySourceAndDestination> TaxiPathSetForSource;
-typedef std::map<uint32,TaxiPathSetForSource> TaxiPathSetBySource;
-
-struct TaxiPathNode
-{
- TaxiPathNode() : mapid(0), x(0),y(0),z(0),actionFlag(0),delay(0) {}
- TaxiPathNode(uint32 _mapid, float _x, float _y, float _z, uint32 _actionFlag, uint32 _delay) : mapid(_mapid), x(_x),y(_y),z(_z),actionFlag(_actionFlag),delay(_delay) {}
-
- uint32 mapid;
- float x;
- float y;
- float z;
- uint32 actionFlag;
- uint32 delay;
-};
-typedef std::vector<TaxiPathNode> TaxiPathNodeList;
-typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath;
-
-#define TaxiMaskSize 16
-typedef uint32 TaxiMask[TaxiMaskSize];
-#endif
-