diff options
author | xinef1 <w.szyszko2@gmail.com> | 2016-12-27 22:14:55 +0100 |
---|---|---|
committer | DoctorKraft <DoctorKraft@users.noreply.github.com> | 2018-03-18 00:19:40 +0100 |
commit | 044a38629e91648e1efb7991de0c770bccea9fed (patch) | |
tree | 1dcd7a3058b66f29594f65812f9cd7d92178ed2d | |
parent | 236aea4dde35c5e2c68977ed468029027f0aa6c3 (diff) |
Core/Movement: Typo fix for falling to void case (#18611)
(cherry picked from commit 3ea9f3b0e2bc46fdbefda88a0c6aa9c675042899)
-rw-r--r-- | src/server/game/Handlers/MovementHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 2df32d947ee..66373496997 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -432,7 +432,7 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem // player can be alive if GM/etc // change the death state to CORPSE to prevent the death timer from // starting in the next player update - if (!plrMover->IsAlive()) + if (plrMover->IsAlive()) plrMover->KillPlayer(); } } |