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| author | Shauren <shauren.trinity@gmail.com> | 2025-11-02 23:43:13 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2025-11-02 23:43:13 +0100 |
| commit | 047e08ad716edd425c9f2fa1fa2099070d91442d (patch) | |
| tree | 32633ffc5029886bc0a8e38e01e720d004072c63 | |
| parent | 8d49be5e1cb84e26b93fa2cde415b3eba9353164 (diff) | |
Core/Creatures: Don't force battleground spirit guides to be dead (and immediately respawned)
| -rw-r--r-- | src/server/game/Battlegrounds/Battleground.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index ceca3109b0b..402275b5cfb 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -1577,7 +1577,6 @@ bool Battleground::AddSpiritGuide(uint32 type, float x, float y, float z, float if (Creature* creature = AddCreature(entry, type, x, y, z, o, teamId)) { - creature->setDeathState(DEAD); creature->SetChannelObjectGuid(creature->GetGUID()); // aura /// @todo Fix display here |
