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authorShauren <shauren.trinity@gmail.com>2025-11-02 23:43:13 +0100
committerShauren <shauren.trinity@gmail.com>2025-11-02 23:43:13 +0100
commit047e08ad716edd425c9f2fa1fa2099070d91442d (patch)
tree32633ffc5029886bc0a8e38e01e720d004072c63
parent8d49be5e1cb84e26b93fa2cde415b3eba9353164 (diff)
Core/Creatures: Don't force battleground spirit guides to be dead (and immediately respawned)
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index ceca3109b0b..402275b5cfb 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -1577,7 +1577,6 @@ bool Battleground::AddSpiritGuide(uint32 type, float x, float y, float z, float
if (Creature* creature = AddCreature(entry, type, x, y, z, o, teamId))
{
- creature->setDeathState(DEAD);
creature->SetChannelObjectGuid(creature->GetGUID());
// aura
/// @todo Fix display here