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authorariel- <ariel-@users.noreply.github.com>2016-10-27 21:50:15 -0300
committerariel- <ariel-@users.noreply.github.com>2016-10-27 22:01:24 -0300
commit05305dc0109d488276b6bfa28f1c8f56eb16356c (patch)
treec80e3e4cad60a00e422ecfdc15045b2e8067a434
parent5858821123ea8dffa43c4c74ec204b30ef66f2c7 (diff)
Core/Unit: fix error introduced in 8a82a3ba81a187b5c76f4065697925a1da15aa13.
Defense skill wasn't being accounted for crit chance reduction
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index d5390c761c1..d8a17d70723 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -2890,8 +2890,8 @@ float Unit::GetUnitBlockChance(WeaponAttackType attType, Unit const* victim) con
float Unit::GetUnitCriticalChance(WeaponAttackType attackType, Unit const* victim) const
{
int32 const attackerWeaponSkill = GetWeaponSkillValue(attackType, victim);
- int32 const victimMaxSkillValueForLevel = victim->GetMaxSkillValueForLevel(this);
- int32 const skillDiff = victimMaxSkillValueForLevel - attackerWeaponSkill;
+ int32 const victimDefenseSkill = victim->GetDefenseSkillValue(this);
+ int32 const skillDiff = victimDefenseSkill - attackerWeaponSkill;
float chance = 0.0f;
float skillBonus = 0.0f;