diff options
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index d5390c761c1..d8a17d70723 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2890,8 +2890,8 @@ float Unit::GetUnitBlockChance(WeaponAttackType attType, Unit const* victim) con float Unit::GetUnitCriticalChance(WeaponAttackType attackType, Unit const* victim) const { int32 const attackerWeaponSkill = GetWeaponSkillValue(attackType, victim); - int32 const victimMaxSkillValueForLevel = victim->GetMaxSkillValueForLevel(this); - int32 const skillDiff = victimMaxSkillValueForLevel - attackerWeaponSkill; + int32 const victimDefenseSkill = victim->GetDefenseSkillValue(this); + int32 const skillDiff = victimDefenseSkill - attackerWeaponSkill; float chance = 0.0f; float skillBonus = 0.0f; |
