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authorKeader <keader.android@gmail.com>2018-01-07 20:50:34 -0300
committerShauren <shauren.trinity@gmail.com>2021-05-16 21:56:06 +0200
commit068b4f96e5f4d57f31ad6c00611f01aad3fab4d3 (patch)
tree4aed194faee28a8f5b1b9ad82a2200d7b7d7d165
parent1206e815cd9785e4671f30548140f038567811a2 (diff)
Core/Spells: Fixed Shapeshift using macro
Close #21197 Author: lineagedr (cherry picked from commit 57672fdf259d1106420e6a2c91f6f1b65b00fbc9)
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 5653a456002..1a6100e1ce8 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -1620,7 +1620,7 @@ void AuraEffect::HandlePhaseAlwaysVisible(AuraApplication const* aurApp, uint8 m
void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mode, bool apply) const
{
- if (!(mode & AURA_EFFECT_HANDLE_REAL))
+ if (!(mode & AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK))
return;
SpellShapeshiftFormEntry const* shapeInfo = sSpellShapeshiftFormStore.LookupEntry(GetMiscValue());