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authorKandera <KanderaDev@gmail.com>2012-03-09 09:51:04 -0500
committerKandera <KanderaDev@gmail.com>2012-08-20 13:48:53 -0400
commit07c8eec9634cbb992c8ac3da8b6cd56c66262e66 (patch)
tree55bfc784206624139b2b4c61d1fb14017610999b
parent7491926e0c800c71a6ee409129b4eb71190339cf (diff)
Core/Battlefield: remove handling for aura application when entering water. handled by liquid data.
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.cpp14
1 files changed, 0 insertions, 14 deletions
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
index 6fafbf823e9..6d04ab7874c 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
@@ -208,20 +208,6 @@ bool BattlefieldWG::Update(uint32 diff)
else
m_saveTimer -= diff;
- if (m_BattlefieldActive)
- {
- for (uint8 team = 0; team < 2; ++team)
- for (GuidSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
- if (Unit* unit = sObjectAccessor->FindUnit(*itr))
- {
- if (unit->IsInWater() && !unit->HasAura(SPELL_WINTERGRASP_WATER))
- unit->AddAura(SPELL_WINTERGRASP_WATER, unit);
- if (!unit->IsInWater() && unit->HasAura(SPELL_WINTERGRASP_WATER))
- unit->RemoveAurasDueToSpell(SPELL_WINTERGRASP_WATER);
- }
-
- }
-
return m_return;
}