diff options
| author | Wyrserth <43747507+Wyrserth@users.noreply.github.com> | 2019-06-15 15:03:09 +0200 |
|---|---|---|
| committer | Giacomo Pozzoni <giacomopoz@gmail.com> | 2019-06-15 15:03:09 +0200 |
| commit | 0a24a6571b7065d66afe52fc7b0b00f6366272bf (patch) | |
| tree | f61344bf6764030f5ca3559329637fadc98fc47a | |
| parent | d5fb0a30ec62f3799416326d81d5d14992f9a6df (diff) | |
Core/Creature: prevent dead creatures from setting a focus target, so they won't turn when hit by certain spells. (#23367)
| -rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index ca0529cadd0..9d57c5801bc 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -3011,6 +3011,10 @@ void Creature::FocusTarget(Spell const* focusSpell, WorldObject const* target) if (m_focusSpell) return; + // Prevent dead creatures from setting a focus target, so they won't turn + if (!IsAlive()) + return; + // some spells shouldn't track targets if (focusSpell->IsFocusDisabled()) return; |
