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authorWyrserth <43747507+Wyrserth@users.noreply.github.com>2019-06-15 15:03:09 +0200
committerGiacomo Pozzoni <giacomopoz@gmail.com>2019-06-15 15:03:09 +0200
commit0a24a6571b7065d66afe52fc7b0b00f6366272bf (patch)
treef61344bf6764030f5ca3559329637fadc98fc47a
parentd5fb0a30ec62f3799416326d81d5d14992f9a6df (diff)
Core/Creature: prevent dead creatures from setting a focus target, so they won't turn when hit by certain spells. (#23367)
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index ca0529cadd0..9d57c5801bc 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -3011,6 +3011,10 @@ void Creature::FocusTarget(Spell const* focusSpell, WorldObject const* target)
if (m_focusSpell)
return;
+ // Prevent dead creatures from setting a focus target, so they won't turn
+ if (!IsAlive())
+ return;
+
// some spells shouldn't track targets
if (focusSpell->IsFocusDisabled())
return;