diff options
author | Brian <runningnak3d@gmail.com> | 2010-04-01 12:56:26 -0600 |
---|---|---|
committer | Brian <runningnak3d@gmail.com> | 2010-04-01 12:56:26 -0600 |
commit | 0b38c48ec9cbed0702d9fa3c3708b6b85db36382 (patch) | |
tree | 2e1a7f7118576bee962811f4d22c34d08b9734ef | |
parent | ed40fed97133ac9aeaf6e8188a3b7f9be18a521b (diff) |
* To make the game easier, we have decided to remove all movement from NPCs
* If we get the positive response we are expecting, we will remove spells
* next.
* Just imagine, finally being able to get that T10 gear you wanted!
* Thanks to Nayre for the idea
* Thanks to Machiavelli and Trazom for help implementing
--HG--
branch : trunk
-rw-r--r-- | src/game/ConfusedMovementGenerator.cpp | 1 | ||||
-rw-r--r-- | src/game/ConfusedMovementGenerator.h | 1 | ||||
-rw-r--r-- | src/game/FleeingMovementGenerator.cpp | 1 | ||||
-rw-r--r-- | src/game/FleeingMovementGenerator.h | 1 | ||||
-rw-r--r-- | src/game/HomeMovementGenerator.cpp | 1 | ||||
-rw-r--r-- | src/game/HomeMovementGenerator.h | 1 | ||||
-rw-r--r-- | src/game/IdleMovementGenerator.cpp | 1 | ||||
-rw-r--r-- | src/game/IdleMovementGenerator.h | 1 | ||||
-rw-r--r-- | src/game/MovementGenerator.cpp | 1 | ||||
-rw-r--r-- | src/game/MovementGenerator.h | 1 | ||||
-rw-r--r-- | src/game/MovementGeneratorImpl.h | 1 | ||||
-rw-r--r-- | src/game/MovementHandler.cpp | 1 | ||||
-rw-r--r-- | src/game/PointMovementGenerator.cpp | 1 | ||||
-rw-r--r-- | src/game/PointMovementGenerator.h | 1 | ||||
-rw-r--r-- | src/game/RandomMovementGenerator.cpp | 1 | ||||
-rw-r--r-- | src/game/RandomMovementGenerator.h | 1 | ||||
-rw-r--r-- | src/game/TargetedMovementGenerator.cpp | 1 | ||||
-rw-r--r-- | src/game/TargetedMovementGenerator.h | 1 | ||||
-rw-r--r-- | src/game/WaypointMovementGenerator.cpp | 1 | ||||
-rw-r--r-- | src/game/WaypointMovementGenerator.h | 1 |
20 files changed, 20 insertions, 0 deletions
diff --git a/src/game/ConfusedMovementGenerator.cpp b/src/game/ConfusedMovementGenerator.cpp index 6a3d754219d..51d0899e4d6 100644 --- a/src/game/ConfusedMovementGenerator.cpp +++ b/src/game/ConfusedMovementGenerator.cpp @@ -178,3 +178,4 @@ template void ConfusedMovementGenerator<Creature>::Reset(Creature &creature); template bool ConfusedMovementGenerator<Player>::Update(Player &player, const uint32 &diff); template bool ConfusedMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff); + diff --git a/src/game/ConfusedMovementGenerator.h b/src/game/ConfusedMovementGenerator.h index e25bb003f88..4aa54776b45 100644 --- a/src/game/ConfusedMovementGenerator.h +++ b/src/game/ConfusedMovementGenerator.h @@ -56,3 +56,4 @@ class ConfusedMovementGenerator }; #endif + diff --git a/src/game/FleeingMovementGenerator.cpp b/src/game/FleeingMovementGenerator.cpp index 12231b6dc79..bb18fdb60aa 100644 --- a/src/game/FleeingMovementGenerator.cpp +++ b/src/game/FleeingMovementGenerator.cpp @@ -441,3 +441,4 @@ bool TimedFleeingMovementGenerator::Update(Unit & owner, const uint32 & time_dif // This is done instead of casting Unit& to Creature& and call parent method, then we can use Unit directly return MovementGeneratorMedium< Creature, FleeingMovementGenerator<Creature> >::Update(owner, time_diff); } + diff --git a/src/game/FleeingMovementGenerator.h b/src/game/FleeingMovementGenerator.h index 0e941160acd..5dee973efa6 100644 --- a/src/game/FleeingMovementGenerator.h +++ b/src/game/FleeingMovementGenerator.h @@ -80,3 +80,4 @@ class TimedFleeingMovementGenerator #endif + diff --git a/src/game/HomeMovementGenerator.cpp b/src/game/HomeMovementGenerator.cpp index 5a8dc455948..964d986152b 100644 --- a/src/game/HomeMovementGenerator.cpp +++ b/src/game/HomeMovementGenerator.cpp @@ -89,3 +89,4 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff return true; } + diff --git a/src/game/HomeMovementGenerator.h b/src/game/HomeMovementGenerator.h index a70a404cbf8..1b01f5357e7 100644 --- a/src/game/HomeMovementGenerator.h +++ b/src/game/HomeMovementGenerator.h @@ -57,3 +57,4 @@ class HomeMovementGenerator<Creature> }; #endif + diff --git a/src/game/IdleMovementGenerator.cpp b/src/game/IdleMovementGenerator.cpp index 8ee7482ec44..4915a557a27 100644 --- a/src/game/IdleMovementGenerator.cpp +++ b/src/game/IdleMovementGenerator.cpp @@ -111,3 +111,4 @@ AssistanceDistractMovementGenerator::Finalize(Unit &unit) unit.clearUnitState(UNIT_STAT_DISTRACTED); unit.ToCreature()->SetReactState(REACT_AGGRESSIVE); } + diff --git a/src/game/IdleMovementGenerator.h b/src/game/IdleMovementGenerator.h index 62f98635fc9..57572220c2b 100644 --- a/src/game/IdleMovementGenerator.h +++ b/src/game/IdleMovementGenerator.h @@ -79,3 +79,4 @@ class AssistanceDistractMovementGenerator : public DistractMovementGenerator #endif + diff --git a/src/game/MovementGenerator.cpp b/src/game/MovementGenerator.cpp index 5e9389d01d8..2cccf8a76dc 100644 --- a/src/game/MovementGenerator.cpp +++ b/src/game/MovementGenerator.cpp @@ -24,3 +24,4 @@ MovementGenerator::~MovementGenerator() { } + diff --git a/src/game/MovementGenerator.h b/src/game/MovementGenerator.h index 679c08626e1..ab7a52c483e 100644 --- a/src/game/MovementGenerator.h +++ b/src/game/MovementGenerator.h @@ -99,3 +99,4 @@ typedef FactoryHolder<MovementGenerator,MovementGeneratorType>::FactoryHolderReg typedef FactoryHolder<MovementGenerator,MovementGeneratorType>::FactoryHolderRepository MovementGeneratorRepository; #endif + diff --git a/src/game/MovementGeneratorImpl.h b/src/game/MovementGeneratorImpl.h index 4565995eecc..d52fb154ad4 100644 --- a/src/game/MovementGeneratorImpl.h +++ b/src/game/MovementGeneratorImpl.h @@ -31,3 +31,4 @@ MovementGeneratorFactory<MOVEMENT_GEN>::Create(void *data) const } #endif + diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp index f71817bdf30..fd3c89ed721 100644 --- a/src/game/MovementHandler.cpp +++ b/src/game/MovementHandler.cpp @@ -719,3 +719,4 @@ void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data) _player->SummonIfPossible(agree); } + diff --git a/src/game/PointMovementGenerator.cpp b/src/game/PointMovementGenerator.cpp index 1cb058240f3..94125fbbffa 100644 --- a/src/game/PointMovementGenerator.cpp +++ b/src/game/PointMovementGenerator.cpp @@ -103,3 +103,4 @@ void AssistanceMovementGenerator::Finalize(Unit &unit) if (unit.isAlive()) unit.GetMotionMaster()->MoveSeekAssistanceDistract(sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY)); } + diff --git a/src/game/PointMovementGenerator.h b/src/game/PointMovementGenerator.h index 474ce8cc9ce..239cc73352a 100644 --- a/src/game/PointMovementGenerator.h +++ b/src/game/PointMovementGenerator.h @@ -65,3 +65,4 @@ class AssistanceMovementGenerator #endif + diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp index 01ff1fcf15d..dabb030878f 100644 --- a/src/game/RandomMovementGenerator.cpp +++ b/src/game/RandomMovementGenerator.cpp @@ -202,3 +202,4 @@ RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff return true; } + diff --git a/src/game/RandomMovementGenerator.h b/src/game/RandomMovementGenerator.h index 8fa738d1928..0e5eed60bad 100644 --- a/src/game/RandomMovementGenerator.h +++ b/src/game/RandomMovementGenerator.h @@ -53,3 +53,4 @@ class RandomMovementGenerator }; #endif + diff --git a/src/game/TargetedMovementGenerator.cpp b/src/game/TargetedMovementGenerator.cpp index fa3484db20c..d5c4ed8b6b9 100644 --- a/src/game/TargetedMovementGenerator.cpp +++ b/src/game/TargetedMovementGenerator.cpp @@ -277,3 +277,4 @@ template bool TargetedMovementGenerator<Creature>::Update(Creature &, const uint template Unit* TargetedMovementGenerator<Player>::GetTarget() const; template Unit* TargetedMovementGenerator<Creature>::GetTarget() const; + diff --git a/src/game/TargetedMovementGenerator.h b/src/game/TargetedMovementGenerator.h index a4f45d1ef8a..c3992697ce4 100644 --- a/src/game/TargetedMovementGenerator.h +++ b/src/game/TargetedMovementGenerator.h @@ -73,3 +73,4 @@ class TargetedMovementGenerator }; #endif + diff --git a/src/game/WaypointMovementGenerator.cpp b/src/game/WaypointMovementGenerator.cpp index 06b821178a0..2437f5d48ed 100644 --- a/src/game/WaypointMovementGenerator.cpp +++ b/src/game/WaypointMovementGenerator.cpp @@ -674,3 +674,4 @@ int GetFCost(int to, int num, int parentNum, float *gcost) } #endif //__PATHFINDING__ + diff --git a/src/game/WaypointMovementGenerator.h b/src/game/WaypointMovementGenerator.h index f9a47a681e6..879fac48ff1 100644 --- a/src/game/WaypointMovementGenerator.h +++ b/src/game/WaypointMovementGenerator.h @@ -125,3 +125,4 @@ public PathMovementBase<Player> }; #endif + |