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authorGolrag <Golrag@users.noreply.github.com>2016-07-08 21:52:30 +0200
committerShauren <shauren.trinity@gmail.com>2016-07-08 21:52:30 +0200
commit0b9854428657bd5c988e7aeda5b6e4df9a72131a (patch)
tree86736ccc805e5e4cd46b8ccbf4fb8e5667c57a64
parent0547926f179f2e21af4921c43ca2cded5ba7c6a5 (diff)
Core/Unit: Add proc cooldown to all units (#17546)
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 1bd90322857..6b66780f328 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -13870,9 +13870,8 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
bool prepare = i->aura->CallScriptPrepareProcHandlers(aurApp, eventInfo);
- // For players set spell cooldown if need
Milliseconds cooldown = Milliseconds::zero();
- if (prepare && GetTypeId() == TYPEID_PLAYER && i->spellProcEvent && i->spellProcEvent->cooldown)
+ if (prepare && i->spellProcEvent && i->spellProcEvent->cooldown)
cooldown = Seconds(i->spellProcEvent->cooldown);
// Note: must SetCantProc(false) before return