diff options
author | Golrag <Golrag@users.noreply.github.com> | 2016-07-08 21:52:30 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2016-07-08 21:52:30 +0200 |
commit | 0b9854428657bd5c988e7aeda5b6e4df9a72131a (patch) | |
tree | 86736ccc805e5e4cd46b8ccbf4fb8e5667c57a64 | |
parent | 0547926f179f2e21af4921c43ca2cded5ba7c6a5 (diff) |
Core/Unit: Add proc cooldown to all units (#17546)
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 1bd90322857..6b66780f328 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -13870,9 +13870,8 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u bool prepare = i->aura->CallScriptPrepareProcHandlers(aurApp, eventInfo); - // For players set spell cooldown if need Milliseconds cooldown = Milliseconds::zero(); - if (prepare && GetTypeId() == TYPEID_PLAYER && i->spellProcEvent && i->spellProcEvent->cooldown) + if (prepare && i->spellProcEvent && i->spellProcEvent->cooldown) cooldown = Seconds(i->spellProcEvent->cooldown); // Note: must SetCantProc(false) before return |