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authorspp@influenza <none@none>2009-09-24 12:44:49 +0200
committerspp@influenza <none@none>2009-09-24 12:44:49 +0200
commit0d6da14dedf0242374e3e5996d10814b05e74f95 (patch)
treeeed70e572e6d396b379b7e1be7dc617efd5db2d3
parent135888af848a1ac1c39e12f7bd69ca5b1fdc1fbb (diff)
Wintergrasp: Cosmetic changes + player leave combat when wartime ends
--HG-- branch : trunk
-rw-r--r--src/game/Wintergrasp.cpp398
-rw-r--r--src/game/Wintergrasp.h1
2 files changed, 203 insertions, 196 deletions
diff --git a/src/game/Wintergrasp.cpp b/src/game/Wintergrasp.cpp
index 0d9e3238c31..c41b760b36b 100644
--- a/src/game/Wintergrasp.cpp
+++ b/src/game/Wintergrasp.cpp
@@ -67,7 +67,7 @@ void LoadTeamPair(TeamPairMap &pairMap, const TeamPair *pair)
}
}
-#define REMOVE_RANK_AURAS(p) (p)->RemoveAura(SPELL_RECRUIT);\
+#define REMOVE_WARTIME_AURAS(p) (p)->RemoveAura(SPELL_RECRUIT);\
(p)->RemoveAura(SPELL_CORPORAL);(p)->RemoveAura(SPELL_LIEUTENANT)
typedef std::list<const AreaPOIEntry *> AreaPOIList;
@@ -84,16 +84,16 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
// Select POI
AreaPOIList areaPOIs;
float minX = 9999, minY = 9999, maxX = -9999, maxY = -9999;
- for(uint32 i = 0; i < sAreaPOIStore.GetNumRows(); ++i)
+ for (uint32 i = 0; i < sAreaPOIStore.GetNumRows(); ++i)
{
const AreaPOIEntry * poiInfo = sAreaPOIStore.LookupEntry(i);
- if(poiInfo && poiInfo->zoneId == ZONE_WINTERGRASP)
+ if (poiInfo && poiInfo->zoneId == ZONE_WINTERGRASP)
{
areaPOIs.push_back(poiInfo);
- if(minX > poiInfo->x) minX = poiInfo->x;
- if(minY > poiInfo->y) minY = poiInfo->y;
- if(maxX < poiInfo->x) maxX = poiInfo->x;
- if(maxY < poiInfo->y) maxY = poiInfo->y;
+ if (minX > poiInfo->x) minX = poiInfo->x;
+ if (minY > poiInfo->y) minY = poiInfo->y;
+ if (maxX < poiInfo->x) maxX = poiInfo->x;
+ if (maxY < poiInfo->y) maxY = poiInfo->y;
}
}
minX -= 20; minY -= 20; maxX += 20; maxY += 20;
@@ -105,7 +105,7 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
" AND gameobject_template.type=33"
" AND gameobject.id=gameobject_template.entry",
minX, minY, maxX, maxY);
- if(!result)
+ if (!result)
return false;
do
@@ -114,32 +114,32 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
uint32 guid = fields[0].GetUInt32();
GameObjectData const * goData = objmgr.GetGOData(guid);
- if(!goData) // this should not happen
+ if (!goData) // this should not happen
continue;
float x = goData->posX, y = goData->posY;
float minDist = 100;
AreaPOIList::iterator poi = areaPOIs.end();
- for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
+ for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
{
- if(!(*itr)->icon[1]) // note: may for other use
+ if (!(*itr)->icon[1]) // note: may for other use
continue;
float dist = (abs((*itr)->x - x) + abs((*itr)->y - y));
- if(minDist > dist)
+ if (minDist > dist)
{
minDist = dist;
poi = itr;
}
}
- if(poi == areaPOIs.end())
+ if (poi == areaPOIs.end())
continue;
// add building to the list
TeamId teamId = x > POS_X_CENTER ? m_defender : OTHER_TEAM(m_defender);
m_buildingStates[guid] = new BuildingState((*poi)->worldState, teamId, m_defender != TEAM_ALLIANCE);
- if((*poi)->id == 2246)
+ if ((*poi)->id == 2246)
{
m_gate = m_buildingStates[guid];
}
@@ -168,7 +168,7 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
case 192032: capturePointEntry = 190475; break;
case 192033: capturePointEntry = 190487; break;
}
- if(capturePointEntry)
+ if (capturePointEntry)
{
uint32 engGuid = 0;
@@ -176,7 +176,7 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
" WHERE creature.map=571"
" AND creature.id IN (%u, %u);", CRE_ENG_A, CRE_ENG_H);
- if(!result)
+ if (!result)
{
sLog.outError("Cannot find siege workshop master in creature!");
continue;
@@ -188,11 +188,11 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
Field *fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
const CreatureData *creData = objmgr.GetCreatureData(guid);
- if(!creData)
+ if (!creData)
continue;
float dist = (abs(creData->posX - x) + abs(creData->posY - y));
- if(minDist > dist)
+ if (minDist > dist)
{
minDist = dist;
engGuid = guid;
@@ -200,21 +200,21 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
}while(result->NextRow());
delete result;
- if(!engGuid)
+ if (!engGuid)
{
sLog.outError("Cannot find nearby siege workshop master!");
continue;
}
SiegeWorkshop *workshop = new SiegeWorkshop(this, m_buildingStates[guid]);
- if(!workshop->SetCapturePointData(capturePointEntry, goData->mapid, goData->posX + 40 * cos(goData->orientation + M_PI / 2), goData->posY + 40 * sin(goData->orientation + M_PI / 2), goData->posZ))
+ if (!workshop->SetCapturePointData(capturePointEntry, goData->mapid, goData->posX + 40 * cos(goData->orientation + M_PI / 2), goData->posY + 40 * sin(goData->orientation + M_PI / 2), goData->posZ))
{
delete workshop;
sLog.outError("Cannot add capture point!");
continue;
}
const CreatureData *creData = objmgr.GetCreatureData(engGuid);
- if(!creData)
+ if (!creData)
continue;
workshop->m_engEntry = const_cast<uint32*>(&creData->id);
@@ -231,7 +231,7 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
}while(result->NextRow());
delete result;
- if(!m_gate)
+ if (!m_gate)
{
sLog.outError("Cannot find wintergrasp fortress gate!");
return false;
@@ -240,23 +240,23 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
// Load Graveyard
GraveYardMap::const_iterator graveLow = objmgr.mGraveYardMap.lower_bound(ZONE_WINTERGRASP);
GraveYardMap::const_iterator graveUp = objmgr.mGraveYardMap.upper_bound(ZONE_WINTERGRASP);
- for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end();)
+ for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end();)
{
- if((*itr)->icon[1] == 8)
+ if ((*itr)->icon[1] == 8)
{
// find or create grave yard
const WorldSafeLocsEntry *loc = objmgr.GetClosestGraveYard((*itr)->x, (*itr)->y, (*itr)->z, (*itr)->mapId, 0);
- if(!loc)
+ if (!loc)
{
++itr;
continue;
}
GraveYardMap::const_iterator graveItr;
- for(graveItr = graveLow; graveItr != graveUp; ++graveItr)
- if(graveItr->second.safeLocId == loc->ID)
+ for (graveItr = graveLow; graveItr != graveUp; ++graveItr)
+ if (graveItr->second.safeLocId == loc->ID)
break;
- if(graveItr == graveUp)
+ if (graveItr == graveUp)
{
GraveYardData graveData;
graveData.safeLocId = loc->ID;
@@ -264,9 +264,9 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
graveItr = objmgr.mGraveYardMap.insert(std::make_pair(ZONE_WINTERGRASP, graveData));
}
- for(BuildingStateMap::iterator stateItr = m_buildingStates.begin(); stateItr != m_buildingStates.end(); ++stateItr)
+ for (BuildingStateMap::iterator stateItr = m_buildingStates.begin(); stateItr != m_buildingStates.end(); ++stateItr)
{
- if(stateItr->second->worldState == (*itr)->worldState)
+ if (stateItr->second->worldState == (*itr)->worldState)
{
stateItr->second->graveTeam = const_cast<uint32*>(&graveItr->second.team);
break;
@@ -278,7 +278,7 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
++itr;
}
- //for(AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
+ //for (AreaPOIList::iterator itr = areaPOIs.begin(); itr != areaPOIs.end(); ++itr)
// sLog.outError("not assigned %u %f %f", (*itr)->id, (*itr)->x, (*itr)->y);
//gameeventmgr.StartInternalEvent(GameEventWintergraspDefender[m_defender]);
@@ -292,12 +292,11 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
m_wartime = false;
m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_START_TIME) * MINUTE * IN_MILISECONDS;
- if(sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
- for(int i = 0; i < WG_REWARD_EVENT_MAX; ++i)
+ if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
+ for (int i = 0; i < WG_REWARD_EVENT_MAX; ++i)
m_customHonorReward[i] = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR_0 + i);
- // if server crashed while in battle there could be players with rank aura from last battle
- CharacterDatabase.PExecute("DELETE FROM character_aura WHERE spell IN (%u,%u,%u)", SPELL_RECRUIT, SPELL_CORPORAL, SPELL_LIEUTENANT);
+ RemoveOfflinePlayerWGAuras();
RegisterZone(ZONE_WINTERGRASP);
return true;
@@ -305,57 +304,57 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
void OPvPWintergrasp::ProcessEvent(GameObject *obj, uint32 eventId)
{
- if(eventId == 19982)
+ if (eventId == 19982)
{
- if(m_wartime && m_gate && m_gate->damageState == DAMAGE_DESTROYED)
+ if (m_wartime && m_gate && m_gate->damageState == DAMAGE_DESTROYED)
{
m_changeDefender = true;
m_timer = 0;
}
}
- else if(obj->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
+ else if (obj->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
{
BuildingStateMap::const_iterator itr = m_buildingStates.find(obj->GetDBTableGUIDLow());
- if(itr != m_buildingStates.end())
+ if (itr != m_buildingStates.end())
{
BuildingState *state = itr->second;
- if(eventId == obj->GetGOInfo()->building.damagedEvent)
+ if (eventId == obj->GetGOInfo()->building.damagedEvent)
{
state->damageState = DAMAGE_DAMAGED;
- if(state->type == BUILDING_TOWER)
+ if (state->type == BUILDING_TOWER)
{
- if(sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
+ if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
{
- for(PlayerSet::const_iterator itr = m_players[m_defender].begin(); itr != m_players[m_defender].end(); ++itr)
- if((*itr)->HasAura(SPELL_LIEUTENANT) && ((*itr)->getLevel() > 69))
+ for (PlayerSet::const_iterator itr = m_players[m_defender].begin(); itr != m_players[m_defender].end(); ++itr)
+ if ((*itr)->HasAura(SPELL_LIEUTENANT) && ((*itr)->getLevel() > 69))
(*itr)->ModifyHonorPoints(m_customHonorReward[DAMAGED_TOWER]);
}
else
LieutenantCastSpell(m_defender, SPELL_DAMAGED_TOWER);
}
}
- else if(eventId == obj->GetGOInfo()->building.destroyedEvent)
+ else if (eventId == obj->GetGOInfo()->building.destroyedEvent)
{
state->damageState = DAMAGE_DESTROYED;
- if(state->type == BUILDING_WORKSHOP)
+ if (state->type == BUILDING_WORKSHOP)
{
- //if(SiegeWorkshop *workshop = GetWorkshop(obj->GetDBTableGUIDLow()))
+ //if (SiegeWorkshop *workshop = GetWorkshop(obj->GetDBTableGUIDLow()))
// workshop->DespawnAllVehicles();
ModifyWorkshopCount(state->GetTeam(), false);
}
- else if(state->type == BUILDING_TOWER)
+ else if (state->type == BUILDING_TOWER)
{
- if(!m_towerCount)
+ if (!m_towerCount)
sLog.outError("OPvPWintergrasp::ProcessEvent: negative tower count!");
else
{
--m_towerCount;
- if(sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
+ if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
{
- for(PlayerSet::const_iterator itr = m_players[m_defender].begin(); itr != m_players[m_defender].end(); ++itr)
- if((*itr)->HasAura(SPELL_LIEUTENANT) && ((*itr)->getLevel() > 69))
+ for (PlayerSet::const_iterator itr = m_players[m_defender].begin(); itr != m_players[m_defender].end(); ++itr)
+ if ((*itr)->HasAura(SPELL_LIEUTENANT) && ((*itr)->getLevel() > 69))
(*itr)->ModifyHonorPoints(m_customHonorReward[DESTROYED_TOWER]);
}
else
@@ -369,14 +368,21 @@ void OPvPWintergrasp::ProcessEvent(GameObject *obj, uint32 eventId)
}
}
+void OPvPWintergrasp::RemoveOfflinePlayerWGAuras()
+{
+ // if server crashed while in battle there could be players with rank, tenacity or wintergrasp essence auras
+ CharacterDatabase.PExecute("DELETE FROM character_aura WHERE spell IN (%u,%u,%u, %u)",
+ SPELL_RECRUIT, SPELL_CORPORAL, SPELL_LIEUTENANT, SPELL_TENACITY);
+}
+
void OPvPWintergrasp::ModifyWorkshopCount(TeamId team, bool add)
{
- if(team == TEAM_NEUTRAL)
+ if (team == TEAM_NEUTRAL)
return;
- if(add)
+ if (add)
++m_workshopCount[team];
- else if(m_workshopCount[team])
+ else if (m_workshopCount[team])
--m_workshopCount[team];
else
sLog.outError("OPvPWintergrasp::ModifyWorkshopCount: negative workshop count!");
@@ -386,10 +392,10 @@ void OPvPWintergrasp::ModifyWorkshopCount(TeamId team, bool add)
uint32 OPvPWintergrasp::GetCreatureEntry(uint32 guidlow, const CreatureData *data)
{
- if(m_defender == TEAM_ALLIANCE)
+ if (m_defender == TEAM_ALLIANCE)
{
TeamPairMap::const_iterator itr = m_creEntryPair.find(data->id);
- if(itr != m_creEntryPair.end())
+ if (itr != m_creEntryPair.end())
{
const_cast<CreatureData*>(data)->displayid = 0;
return itr->second;
@@ -429,24 +435,24 @@ void OPvPWintergrasp::OnCreatureCreate(Creature *creature, bool add)
{
case CREATURE_SIEGE_VEHICLE:
{
- if(!creature->isSummon())
+ if (!creature->isSummon())
return;
TeamId team;
- if(add)
+ if (add)
{
- if(creature->getFaction() == WintergraspFaction[TEAM_ALLIANCE])
+ if (creature->getFaction() == WintergraspFaction[TEAM_ALLIANCE])
team = TEAM_ALLIANCE;
- else if(creature->getFaction() == WintergraspFaction[TEAM_HORDE])
+ else if (creature->getFaction() == WintergraspFaction[TEAM_HORDE])
team = TEAM_HORDE;
else
return;
- if(uint32 engLowguid = GUID_LOPART(((TempSummon*)creature)->GetSummonerGUID()))
+ if (uint32 engLowguid = GUID_LOPART(((TempSummon*)creature)->GetSummonerGUID()))
{
- if(SiegeWorkshop *workshop = GetWorkshopByEngGuid(engLowguid))
+ if (SiegeWorkshop *workshop = GetWorkshopByEngGuid(engLowguid))
{
- if(CanBuildVehicle(workshop))
+ if (CanBuildVehicle(workshop))
{
m_vehicles[team].insert(creature);
//workshop->m_vehicles.insert(creature);
@@ -460,23 +466,23 @@ void OPvPWintergrasp::OnCreatureCreate(Creature *creature, bool add)
}
}
- if(m_tenacityStack > 0)
+ if (m_tenacityStack > 0)
{
- if(team == TEAM_ALLIANCE)
+ if (team == TEAM_ALLIANCE)
creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, m_tenacityStack);
}
- else if(m_tenacityStack < 0)
+ else if (m_tenacityStack < 0)
{
- if(team == TEAM_HORDE)
+ if (team == TEAM_HORDE)
creature->SetAuraStack(SPELL_TENACITY_VEHICLE, creature, -m_tenacityStack);
}
}
else // the faction may be changed in uncharm
{
// TODO: now you have to wait until the corpse of vehicle disappear to build a new one
- if(m_vehicles[TEAM_ALLIANCE].erase(creature))
+ if (m_vehicles[TEAM_ALLIANCE].erase(creature))
team = TEAM_ALLIANCE;
- else if(m_vehicles[TEAM_HORDE].erase(creature))
+ else if (m_vehicles[TEAM_HORDE].erase(creature))
team = TEAM_HORDE;
else
return;
@@ -485,10 +491,10 @@ void OPvPWintergrasp::OnCreatureCreate(Creature *creature, bool add)
break;
}
case CREATURE_ENGINEER:
- for(OutdoorPvP::OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ for (OutdoorPvP::OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
{
- if(SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
- if(workshop->m_engGuid == creature->GetDBTableGUIDLow())
+ if (SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
+ if (workshop->m_engGuid == creature->GetDBTableGUIDLow())
{
workshop->m_engineer = add ? creature : NULL;
break;
@@ -496,9 +502,9 @@ void OPvPWintergrasp::OnCreatureCreate(Creature *creature, bool add)
}
break;
default:
- if(m_creEntryPair.find(entry) != m_creEntryPair.end()) // guards and npc
+ if (m_creEntryPair.find(entry) != m_creEntryPair.end()) // guards and npc
{
- if(add) m_creatures.insert(creature);
+ if (add) m_creatures.insert(creature);
else m_creatures.erase(creature);
}
break;
@@ -509,26 +515,26 @@ void OPvPWintergrasp::OnGameObjectCreate(GameObject *go, bool add)
{
OutdoorPvP::OnGameObjectCreate(go, add);
- if(UpdateGameObjectInfo(go))
+ if (UpdateGameObjectInfo(go))
{
- if(add) m_gobjects.insert(go);
+ if (add) m_gobjects.insert(go);
else m_gobjects.erase(go);
}
//do we need to store building?
- else if(go->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
+ else if (go->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
{
BuildingStateMap::const_iterator itr = m_buildingStates.find(go->GetDBTableGUIDLow());
- if(itr != m_buildingStates.end())
+ if (itr != m_buildingStates.end())
{
itr->second->building = add ? go : NULL;
- if(!add || itr->second->damageState == DAMAGE_INTACT && !itr->second->health)
+ if (!add || itr->second->damageState == DAMAGE_INTACT && !itr->second->health)
itr->second->health = go->GetGOValue()->building.health;
else
{
go->GetGOValue()->building.health = itr->second->health;
- if(itr->second->damageState == DAMAGE_DAMAGED)
+ if (itr->second->damageState == DAMAGE_DAMAGED)
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DAMAGED);
- else if(itr->second->damageState == DAMAGE_DESTROYED)
+ else if (itr->second->damageState == DAMAGE_DESTROYED)
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED);
}
}
@@ -538,25 +544,25 @@ void OPvPWintergrasp::OnGameObjectCreate(GameObject *go, bool add)
void OPvPWintergrasp::UpdateAllWorldObject()
{
// update cre and go factions
- for(GameObjectSet::iterator itr = m_gobjects.begin(); itr != m_gobjects.end(); ++itr)
+ for (GameObjectSet::iterator itr = m_gobjects.begin(); itr != m_gobjects.end(); ++itr)
UpdateGameObjectInfo(*itr);
- for(CreatureSet::iterator itr = m_creatures.begin(); itr != m_creatures.end(); ++itr)
+ for (CreatureSet::iterator itr = m_creatures.begin(); itr != m_creatures.end(); ++itr)
UpdateCreatureInfo(*itr);
// rebuild and update building states
RebuildAllBuildings();
// update capture points
- for(OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
- if(SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
+ for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ if (SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
workshop->SetTeamByBuildingState();
}
void OPvPWintergrasp::RebuildAllBuildings()
{
- for(BuildingStateMap::const_iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
+ for (BuildingStateMap::const_iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
{
- if(itr->second->building)
+ if (itr->second->building)
{
itr->second->building->Rebuild();
itr->second->health = itr->second->building->GetGOValue()->building.health;
@@ -564,9 +570,9 @@ void OPvPWintergrasp::RebuildAllBuildings()
else
itr->second->health = 0;
- if(itr->second->damageState == DAMAGE_DESTROYED)
+ if (itr->second->damageState == DAMAGE_DESTROYED)
{
- if(itr->second->type == BUILDING_WORKSHOP)
+ if (itr->second->type == BUILDING_WORKSHOP)
ModifyWorkshopCount(itr->second->GetTeam(), true);
}
@@ -590,7 +596,7 @@ void OPvPWintergrasp::SendInitWorldStatesTo(Player *player) const
data << uint32(3801) << uint32(m_wartime ? 0 : 1);
data << uint32(3710) << uint32(m_wartime ? 1 : 0);
- for(uint32 i = 0; i < 5; ++i)
+ for (uint32 i = 0; i < 5; ++i)
data << ClockWorldState[i] << m_clock[i];
data << uint32(3490) << uint32(m_vehicles[TEAM_HORDE].size());
@@ -598,10 +604,10 @@ void OPvPWintergrasp::SendInitWorldStatesTo(Player *player) const
data << uint32(3680) << uint32(m_vehicles[TEAM_ALLIANCE].size());
data << uint32(3681) << m_workshopCount[TEAM_ALLIANCE] * MAX_VEHICLE_PER_WORKSHOP;
- for(BuildingStateMap::const_iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
+ for (BuildingStateMap::const_iterator itr = m_buildingStates.begin(); itr != m_buildingStates.end(); ++itr)
itr->second->FillData(data);
- if(player)
+ if (player)
player->GetSession()->SendPacket(&data);
else
BroadcastPacket(data);
@@ -609,20 +615,20 @@ void OPvPWintergrasp::SendInitWorldStatesTo(Player *player) const
void OPvPWintergrasp::BroadcastStateChange(BuildingState *state) const
{
- if(m_sendUpdate)
- for(uint32 team = 0; team < 2; ++team)
- for(PlayerSet::const_iterator p_itr = m_players[team].begin(); p_itr != m_players[team].end(); ++p_itr)
+ if (m_sendUpdate)
+ for (uint32 team = 0; team < 2; ++team)
+ for (PlayerSet::const_iterator p_itr = m_players[team].begin(); p_itr != m_players[team].end(); ++p_itr)
state->SendUpdate(*p_itr);
}
bool OPvPWintergrasp::UpdateCreatureInfo(Creature *creature) const
{
TeamPairMap::const_iterator itr = m_creEntryPair.find(creature->GetCreatureData()->id);
- if(itr != m_creEntryPair.end())
+ if (itr != m_creEntryPair.end())
{
uint32 entry = m_defender == TEAM_ALLIANCE ? itr->second : itr->first;
creature->SetOriginalEntry(entry);
- if(entry != creature->GetEntry() || !creature->isAlive())
+ if (entry != creature->GetEntry() || !creature->isAlive())
creature->Respawn(true);
}
@@ -645,7 +651,7 @@ bool OPvPWintergrasp::UpdateGameObjectInfo(GameObject *go) const
// Note: this is only for test, still need db support
TeamPairMap::const_iterator itr = m_goDisplayPair.find(go->GetGOInfo()->displayId);
- if(itr != m_goDisplayPair.end())
+ if (itr != m_goDisplayPair.end())
{
go->SetUInt32Value(GAMEOBJECT_DISPLAYID, m_defender == TEAM_ALLIANCE ?
itr->second : itr->first);
@@ -657,7 +663,7 @@ bool OPvPWintergrasp::UpdateGameObjectInfo(GameObject *go) const
void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone)
{
- if(m_wartime && !plr->HasAura(SPELL_RECRUIT) && !plr->HasAura(SPELL_CORPORAL)
+ if (m_wartime && !plr->HasAura(SPELL_RECRUIT) && !plr->HasAura(SPELL_CORPORAL)
&& !plr->HasAura(SPELL_LIEUTENANT))
plr->CastSpell(plr, SPELL_RECRUIT, true);
@@ -669,11 +675,11 @@ void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone)
void OPvPWintergrasp::HandlePlayerLeaveZone(Player * plr, uint32 zone)
{
- if(!plr->GetSession()->PlayerLogout())
+ if (!plr->GetSession()->PlayerLogout())
{
- if(plr->GetVehicle()) // dismiss in change zone case
+ if (plr->GetVehicle()) // dismiss in change zone case
plr->GetVehicle()->Dismiss();
- REMOVE_RANK_AURAS(plr);
+ REMOVE_WARTIME_AURAS(plr);
}
plr->RemoveAura(SPELL_TENACITY);
OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
@@ -683,9 +689,9 @@ void OPvPWintergrasp::HandlePlayerLeaveZone(Player * plr, uint32 zone)
void OPvPWintergrasp::PromotePlayer(Player *killer) const
{
Aura *aur;
- if(aur = killer->GetAura(SPELL_RECRUIT))
+ if (aur = killer->GetAura(SPELL_RECRUIT))
{
- if(aur->GetStackAmount() >= 5)
+ if (aur->GetStackAmount() >= 5)
{
killer->RemoveAura(SPELL_RECRUIT);
killer->CastSpell(killer, SPELL_CORPORAL, true);
@@ -693,9 +699,9 @@ void OPvPWintergrasp::PromotePlayer(Player *killer) const
else
killer->CastSpell(killer, SPELL_RECRUIT, true);
}
- else if(aur = killer->GetAura(SPELL_CORPORAL))
+ else if (aur = killer->GetAura(SPELL_CORPORAL))
{
- if(aur->GetStackAmount() >= 5)
+ if (aur->GetStackAmount() >= 5)
{
killer->RemoveAura(SPELL_CORPORAL);
killer->CastSpell(killer, SPELL_LIEUTENANT, true);
@@ -703,16 +709,16 @@ void OPvPWintergrasp::PromotePlayer(Player *killer) const
else
killer->CastSpell(killer, SPELL_CORPORAL, true);
}
- else if(killer->HasAura(SPELL_LIEUTENANT))
+ else if (killer->HasAura(SPELL_LIEUTENANT))
killer->CastSpell(killer, SPELL_LIEUTENANT, true);
}
void OPvPWintergrasp::HandleKill(Player *killer, Unit *victim)
{
bool ok = false;
- if(victim->GetTypeId() == TYPEID_PLAYER)
+ if (victim->GetTypeId() == TYPEID_PLAYER)
{
- if(victim->getLevel() >= 70)
+ if (victim->getLevel() >= 70)
ok = true;
}
else
@@ -727,15 +733,15 @@ void OPvPWintergrasp::HandleKill(Player *killer, Unit *victim)
}
}
- if(ok)
+ if (ok)
{
- if(Group *pGroup = killer->GetGroup())
+ if (Group *pGroup = killer->GetGroup())
{
- for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
- if(itr->getSource()->IsAtGroupRewardDistance(killer) && itr->getSource()->getLevel() > 69)
+ for (GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
+ if (itr->getSource()->IsAtGroupRewardDistance(killer) && itr->getSource()->getLevel() > 69)
PromotePlayer(itr->getSource());
}
- else if(killer->getLevel() > 69)
+ else if (killer->getLevel() > 69)
PromotePlayer(killer);
}
}
@@ -746,29 +752,29 @@ void OPvPWintergrasp::UpdateTenacityStack()
uint32 hordeNum = m_players[TEAM_HORDE].size();
int32 newStack = 0;
- if(allianceNum && hordeNum)
+ if (allianceNum && hordeNum)
{
- if(allianceNum < hordeNum)
+ if (allianceNum < hordeNum)
newStack = (hordeNum / allianceNum - 1)*4; // positive, should cast on alliance
- else if(allianceNum > hordeNum)
+ else if (allianceNum > hordeNum)
newStack = (1 - int32(allianceNum / hordeNum))*4; // negative, should cast on horde
}
- if(newStack == m_tenacityStack)
+ if (newStack == m_tenacityStack)
return;
// Remove old buff
- if(m_tenacityStack > 0) // old buff was on alliance
+ if (m_tenacityStack > 0) // old buff was on alliance
{
- if(newStack <= 0) // new buff should on horde
+ if (newStack <= 0) // new buff should on horde
{
TeamCastSpell(TEAM_ALLIANCE, -SPELL_TENACITY);
VehicleCastSpell(TEAM_ALLIANCE, -SPELL_TENACITY_VEHICLE);
}
}
- else if(m_tenacityStack < 0)
+ else if (m_tenacityStack < 0)
{
- if(newStack >= 0)
+ if (newStack >= 0)
{
TeamCastSpell(TEAM_HORDE, -SPELL_TENACITY);
VehicleCastSpell(TEAM_HORDE, -SPELL_TENACITY_VEHICLE);
@@ -777,33 +783,33 @@ void OPvPWintergrasp::UpdateTenacityStack()
m_tenacityStack = newStack;
// Apply new buff
- if(newStack)
+ if (newStack)
{
TeamId team = newStack > 0 ? TEAM_ALLIANCE : TEAM_HORDE;
- if(newStack < 0) newStack = -newStack;
+ if (newStack < 0) newStack = -newStack;
int32 auraStack = newStack > 20 ? 20 : newStack; //Dont let it be higher than 20
- for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
- if((*itr)->getLevel() > 69)
+ for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
+ if ((*itr)->getLevel() > 69)
(*itr)->SetAuraStack(SPELL_TENACITY, *itr, auraStack);
- for(CreatureSet::iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
+ for (CreatureSet::iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
(*itr)->SetAuraStack(SPELL_TENACITY_VEHICLE, *itr, auraStack);
}
}
void OPvPWintergrasp::VehicleCastSpell(TeamId team, int32 spellId) const
{
- if(spellId > 0)
- for(CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
+ if (spellId > 0)
+ for (CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
(*itr)->CastSpell(*itr, (uint32)spellId, true);
else
- for(CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
+ for (CreatureSet::const_iterator itr = m_vehicles[team].begin(); itr != m_vehicles[team].end(); ++itr)
(*itr)->RemoveAura((uint32)-spellId); // by stack?
}
void OPvPWintergrasp::LieutenantCastSpell(TeamId team, int32 spellId) const
{
- for(PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
- if((*itr)->HasAura(SPELL_LIEUTENANT) && ((*itr)->getLevel() > 69))
+ for (PlayerSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
+ if ((*itr)->HasAura(SPELL_LIEUTENANT) && ((*itr)->getLevel() > 69))
(*itr)->CastSpell(*itr, (uint32)spellId, true);
}
@@ -811,7 +817,7 @@ void OPvPWintergrasp::UpdateClockDigit(uint32 &timer, uint32 digit, uint32 mod)
{
uint32 value = timer%mod;
timer /= mod;
- if(m_clock[digit] != value)
+ if (m_clock[digit] != value)
{
m_clock[digit] = value;
SendUpdateWorldState(ClockWorldState[digit], value);
@@ -825,17 +831,17 @@ void OPvPWintergrasp::UpdateClock()
UpdateClockDigit(timer, 1, 6);
UpdateClockDigit(timer, 2, 10);
UpdateClockDigit(timer, 3, 6);
- if(!m_wartime)
+ if (!m_wartime)
UpdateClockDigit(timer, 4, 10);
}
bool OPvPWintergrasp::Update(uint32 diff)
{
- if(m_timer > diff)
+ if (m_timer > diff)
{
m_timer -= diff;
- if(m_wartime)
+ if (m_wartime)
OutdoorPvP::Update(diff); // update capture points
UpdateClock();
@@ -844,20 +850,20 @@ bool OPvPWintergrasp::Update(uint32 diff)
{
m_sendUpdate = false;
- if(m_wartime)
+ if (m_wartime)
{
- if(m_changeDefender)
+ if (m_changeDefender)
{
m_changeDefender = false;
m_defender = OTHER_TEAM(m_defender);
- if(m_defender == TEAM_ALLIANCE)
+ if (m_defender == TEAM_ALLIANCE)
sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has taken over the fortress!");
else
sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has taken over the fortress!");
}
else
{
- if(m_defender == TEAM_ALLIANCE)
+ if (m_defender == TEAM_ALLIANCE)
sWorld.SendZoneText(ZONE_WINTERGRASP, "Alliance has successfully defended the fortress!");
else
sWorld.SendZoneText(ZONE_WINTERGRASP, "Horde has successfully defended the fortress!");
@@ -886,11 +892,11 @@ void OPvPWintergrasp::StartBattle()
m_wartime = true;
m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_BATTLE_TIME) * MINUTE * IN_MILISECONDS;
- for(uint32 team = 0; team < 2; ++team)
+ for (uint32 team = 0; team < 2; ++team)
{
- for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
+ for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
{
- REMOVE_RANK_AURAS(*itr);
+ REMOVE_WARTIME_AURAS(*itr);
(*itr)->CastSpell(*itr, SPELL_RECRUIT, true);
}
}
@@ -901,78 +907,78 @@ void OPvPWintergrasp::EndBattle()
m_wartime = false;
m_timer = sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_INTERVAL) * MINUTE * IN_MILISECONDS;
- for(uint32 team = 0; team < 2; ++team)
+ for (uint32 team = 0; team < 2; ++team)
{
- // destroyed all vehicles
- while(!m_vehicles[team].empty())
- {
- Creature *veh = *m_vehicles[team].begin();
- m_vehicles[team].erase(m_vehicles[team].begin());
- veh->CastSpell(veh, SPELL_SHUTDOWN_VEHICLE, true);
- }
-
// calculate rewards
uint32 intactNum = 0;
uint32 damagedNum = 0;
- for(OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ for (OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
{
- if(SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
- if(workshop->m_buildingState->GetTeam() == team)
- if(workshop->m_buildingState->damageState == DAMAGE_DAMAGED)
+ if (SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
+ if (workshop->m_buildingState->GetTeam() == team)
+ if (workshop->m_buildingState->damageState == DAMAGE_DAMAGED)
++damagedNum;
- else if(workshop->m_buildingState->damageState == DAMAGE_INTACT)
+ else if (workshop->m_buildingState->damageState == DAMAGE_INTACT)
++intactNum;
}
// give rewards
- for(PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
+ uint32 honor = ( team == m_defender ? m_customHonorReward[WIN_BATTLE] : m_customHonorReward[LOSE_BATTLE] );
+ for (uint32 i = 0; i < intactNum; ++i)
+ honor += m_customHonorReward[INTACT_BUILDING];
+ for (uint32 i = 0; i < damagedNum; ++i)
+ honor += m_customHonorReward[DAMAGED_BUILDING];
+
+ for (PlayerSet::iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr)
{
- if((*itr)->HasAura(SPELL_LIEUTENANT))
+ if ((*itr)->HasAura(SPELL_LIEUTENANT))
{
- if(!sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
+ if (!sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
{
(*itr)->CastSpell(*itr, team == m_defender ? SPELL_VICTORY_REWARD : SPELL_DEFEAT_REWARD, true);
- for(uint32 i = 0; i < intactNum; ++i)
+ for (uint32 i = 0; i < intactNum; ++i)
(*itr)->CastSpell(*itr, SPELL_INTACT_BUILDING, true);
- for(uint32 i = 0; i < damagedNum; ++i)
+ for (uint32 i = 0; i < damagedNum; ++i)
(*itr)->CastSpell(*itr, SPELL_DAMAGED_BUILDING, true);
}
- else if(sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
- {
- (*itr)->ModifyHonorPoints( team == m_defender ? m_customHonorReward[WIN_BATTLE] : m_customHonorReward[LOSE_BATTLE] );
- for(uint32 i = 0; i < intactNum; ++i)
- (*itr)->ModifyHonorPoints(m_customHonorReward[INTACT_BUILDING]);
- for(uint32 i = 0; i < damagedNum; ++i)
- (*itr)->ModifyHonorPoints(m_customHonorReward[DAMAGED_BUILDING]);
- }
+ else if (sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_CUSTOM_HONOR))
+ (*itr)->ModifyHonorPoints(honor);
}
- REMOVE_RANK_AURAS(*itr);
+ REMOVE_WARTIME_AURAS(*itr);
+ (*itr)->CombatStop(true);
+ }
+
+ // destroyed all vehicles
+ while(!m_vehicles[team].empty())
+ {
+ Creature *veh = *m_vehicles[team].begin();
+ m_vehicles[team].erase(m_vehicles[team].begin());
+ veh->CastSpell(veh, SPELL_SHUTDOWN_VEHICLE, true);
}
}
/*TeamId loser = OTHER_TEAM(m_defender);
- for(PlayerSet::iterator itr = m_players[loser].begin(); itr != m_players[loser].end();)
+ for (PlayerSet::iterator itr = m_players[loser].begin(); itr != m_players[loser].end();)
{
Player *plr = *itr;
++itr;
plr->CastSpell(plr, SPELL_TELEPORT_DALARAN, true);
}*/
- // remove auras from players who are not online
- CharacterDatabase.PExecute("DELETE FROM character_aura WHERE spell IN (%u,%u,%u)", SPELL_RECRUIT, SPELL_CORPORAL, SPELL_LIEUTENANT);
+ RemoveOfflinePlayerWGAuras();
}
void OPvPWintergrasp::SetData(uint32 id, uint32 value)
{
- //if(id == DATA_ENGINEER_DIE)
- // if(SiegeWorkshop *workshop = GetWorkshopByEngGuid(value))
+ //if (id == DATA_ENGINEER_DIE)
+ // if (SiegeWorkshop *workshop = GetWorkshopByEngGuid(value))
// workshop->DespawnAllVehicles();
}
bool OPvPWintergrasp::CanBuildVehicle(SiegeWorkshop *workshop) const
{
TeamId team = workshop->m_buildingState->GetTeam();
- if(team == TEAM_NEUTRAL)
+ if (team == TEAM_NEUTRAL)
return false;
return m_wartime
@@ -983,7 +989,7 @@ bool OPvPWintergrasp::CanBuildVehicle(SiegeWorkshop *workshop) const
uint32 OPvPWintergrasp::GetData(uint32 id)
{
// if can build more vehicles
- if(SiegeWorkshop *workshop = GetWorkshopByEngGuid(id))
+ if (SiegeWorkshop *workshop = GetWorkshopByEngGuid(id))
return CanBuildVehicle(workshop) ? 1 : 0;
return 0;
@@ -991,25 +997,25 @@ uint32 OPvPWintergrasp::GetData(uint32 id)
SiegeWorkshop *OPvPWintergrasp::GetWorkshop(uint32 lowguid) const
{
- if(OPvPCapturePoint *cp = GetCapturePoint(lowguid))
+ if (OPvPCapturePoint *cp = GetCapturePoint(lowguid))
return dynamic_cast<SiegeWorkshop*>(cp);
return NULL;
}
SiegeWorkshop *OPvPWintergrasp::GetWorkshopByEngGuid(uint32 lowguid) const
{
- for(OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
- if(SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
- if(workshop->m_engGuid == lowguid)
+ for (OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ if (SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
+ if (workshop->m_engGuid == lowguid)
return workshop;
return NULL;
}
SiegeWorkshop *OPvPWintergrasp::GetWorkshopByGOGuid(uint32 lowguid) const
{
- for(OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
- if(SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
- if(workshop->m_workshopGuid == lowguid)
+ for (OutdoorPvP::OPvPCapturePointMap::const_iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
+ if (SiegeWorkshop *workshop = dynamic_cast<SiegeWorkshop*>(itr->second))
+ if (workshop->m_workshopGuid == lowguid)
return workshop;
return NULL;
}
@@ -1026,12 +1032,12 @@ SiegeWorkshop::SiegeWorkshop(OPvPWintergrasp *opvp, BuildingState *state)
void SiegeWorkshop::SetTeamByBuildingState()
{
- if(m_buildingState->GetTeam() == TEAM_ALLIANCE)
+ if (m_buildingState->GetTeam() == TEAM_ALLIANCE)
{
m_value = m_maxValue;
m_State = OBJECTIVESTATE_ALLIANCE;
}
- else if(m_buildingState->GetTeam() == TEAM_HORDE)
+ else if (m_buildingState->GetTeam() == TEAM_HORDE)
{
m_value = -m_maxValue;
m_State = OBJECTIVESTATE_HORDE;
@@ -1042,7 +1048,7 @@ void SiegeWorkshop::SetTeamByBuildingState()
m_State = OBJECTIVESTATE_NEUTRAL;
}
- if(m_team != m_buildingState->GetTeam())
+ if (m_team != m_buildingState->GetTeam())
{
TeamId oldTeam = m_team;
m_team = m_buildingState->GetTeam();
@@ -1055,9 +1061,9 @@ void SiegeWorkshop::SetTeamByBuildingState()
void SiegeWorkshop::ChangeTeam(TeamId oldTeam)
{
uint32 entry = 0;
- if(oldTeam != TEAM_NEUTRAL)
+ if (oldTeam != TEAM_NEUTRAL)
m_wintergrasp->ModifyWorkshopCount(oldTeam, false);
- if(m_team != TEAM_NEUTRAL)
+ if (m_team != TEAM_NEUTRAL)
{
entry = m_team == TEAM_ALLIANCE ? CRE_ENG_A : CRE_ENG_H;
m_wintergrasp->ModifyWorkshopCount(m_team, true);
@@ -1071,20 +1077,20 @@ void SiegeWorkshop::ChangeTeam(TeamId oldTeam)
// does not work, entry may change
/*Creature *creature = ObjectAccessor::GetObjectInWorld(m_Creatures[0], (Creature*)NULL);
- if(!creature)
+ if (!creature)
{
sLog.outError("SiegeWorkshop::ChangeState cannot find creature " I64FMT " !", m_Creatures[0]);
return;
}*/
- if(entry)
+ if (entry)
{
*m_engEntry = entry;
- if(m_engineer)
+ if (m_engineer)
{
m_engineer->SetOriginalEntry(entry);
- if(entry != m_engineer->GetEntry() || !m_engineer->isAlive())
+ if (entry != m_engineer->GetEntry() || !m_engineer->isAlive())
{
m_engineer->Respawn(true);
//DespawnAllVehicles();
@@ -1092,7 +1098,7 @@ void SiegeWorkshop::ChangeTeam(TeamId oldTeam)
m_engineer->SetVisibility(VISIBILITY_ON);
}
}
- else if(m_engineer)
+ else if (m_engineer)
m_engineer->SetVisibility(VISIBILITY_OFF);
sLog.outDebug("Wintergrasp workshop now belongs to %u.", (uint32)m_buildingState->GetTeam());
diff --git a/src/game/Wintergrasp.h b/src/game/Wintergrasp.h
index 7f3be18da3e..a93af832cff 100644
--- a/src/game/Wintergrasp.h
+++ b/src/game/Wintergrasp.h
@@ -239,6 +239,7 @@ class OPvPWintergrasp : public OutdoorPvP
void VehicleCastSpell(TeamId team, int32 spellId) const;
void SendInitWorldStatesTo(Player *player = NULL) const;
+ void RemoveOfflinePlayerWGAuras();
};
class SiegeWorkshop : public OPvPCapturePoint