diff options
author | Kandera <KanderaDev@gmail.com> | 2012-05-18 12:31:13 -0400 |
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committer | Kandera <KanderaDev@gmail.com> | 2012-05-18 12:31:13 -0400 |
commit | 1037f96e4f9a788cc450fd429ce5f2b0fcc29790 (patch) | |
tree | 1490bd1791af9ae859ec99b3654c624bfe71ceb1 | |
parent | e897bb59f74178c60ce24153e35d1ad4eb230ad9 (diff) |
Core/Spells: Damage should be dealt AFTER m_damage has been set. possibly fixes scourge strike damage calculations.
-rwxr-xr-x | src/server/game/Spells/Spell.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index ae9f68f594c..758769b36a4 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2475,15 +2475,16 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target) caster->ToPlayer()->CastItemCombatSpell(unitTarget, m_attackType, procVictim, procEx); } - caster->DealSpellDamage(&damageInfo, true); - // Haunt if (m_spellInfo->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellInfo->SpellFamilyFlags[1] & 0x40000 && m_spellAura && m_spellAura->GetEffect(1)) { AuraEffect* aurEff = m_spellAura->GetEffect(1); aurEff->SetAmount(CalculatePctU(aurEff->GetAmount(), damageInfo.damage)); } + m_damage = damageInfo.damage; + + caster->DealSpellDamage(&damageInfo, true); } // Passive spell hits/misses or active spells only misses (only triggers) else |