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authorCarbenium <carbenium@outlook.com>2015-06-02 14:40:11 +0200
committerCarbenium <carbenium@outlook.com>2015-06-02 14:40:11 +0200
commit125d839a1878d3d3d0cbc193298f385560e268c9 (patch)
treeeeed716f86d04347110ac34fa76113e1abd1da31
parent833a0d2ea52009ea302fedda02882a3e9bd86286 (diff)
parente7484151d5483ee478d4a293b8a7b6e37e4d26af (diff)
Merge pull request #14780 from mik1893/immune_to_npc_flag
Core/Creature: UNIT_FLAG_IMMUNE_TO_NPC check only vs non-player targets
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 7f00fc7f9d8..f7e32a25db7 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1370,9 +1370,6 @@ bool Creature::CanStartAttack(Unit const* who, bool force) const
if (IsCivilian())
return false;
- if (HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC))
- return false;
-
// Do not attack non-combat pets
if (who->GetTypeId() == TYPEID_UNIT && who->GetCreatureType() == CREATURE_TYPE_NON_COMBAT_PET)
return false;