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authormegamage <none@none>2009-01-04 16:45:32 -0600
committermegamage <none@none>2009-01-04 16:45:32 -0600
commit13cfff2327247c20ec4c0bcc51fa8cfb2594daff (patch)
tree5fc4dd45436c78a912218bdd7027e01eb8943e2d
parent2d319dd5b41c12f50250c006cca66f0316b90dc2 (diff)
*Mangos [7023] Remove not used useCharges for IsImmunedToSpell/IsImmunedToDamage. By DiSlord.
--HG-- branch : trunk
-rw-r--r--src/game/Creature.cpp4
-rw-r--r--src/game/Creature.h2
-rw-r--r--src/game/Player.cpp2
-rw-r--r--src/game/Spell.cpp6
-rw-r--r--src/game/ThreatManager.cpp2
-rw-r--r--src/game/Totem.cpp4
-rw-r--r--src/game/Totem.h4
-rw-r--r--src/game/Unit.cpp10
-rw-r--r--src/game/Unit.h4
-rw-r--r--src/shared/revision_nr.h2
10 files changed, 20 insertions, 20 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 5c5ccef3897..649f9385081 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -1703,7 +1703,7 @@ void Creature::Respawn()
}
}
-bool Creature::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
+bool Creature::IsImmunedToSpell(SpellEntry const* spellInfo)
{
if (!spellInfo)
return false;
@@ -1711,7 +1711,7 @@ bool Creature::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
if (GetCreatureInfo()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1)))
return true;
- return Unit::IsImmunedToSpell(spellInfo, useCharges);
+ return Unit::IsImmunedToSpell(spellInfo);
}
bool Creature::IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const
diff --git a/src/game/Creature.h b/src/game/Creature.h
index ff512fb5da0..b3ebe87de92 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -438,7 +438,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
bool isCanInteractWithBattleMaster(Player* player, bool msg) const;
bool isCanTrainingAndResetTalentsOf(Player* pPlayer) const;
bool IsOutOfThreatArea(Unit* pVictim) const;
- bool IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges = false);
+ bool IsImmunedToSpell(SpellEntry const* spellInfo);
// redefine Unit::IsImmunedToSpell
bool IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const;
// redefine Unit::IsImmunedToSpellEffect
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index cbf5c8dbfc5..c551a2b8dc8 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -19458,7 +19458,7 @@ void Player::HandleFallDamage(MovementInfo& movementInfo)
// 14.57 can be calculated by resolving damageperc formular below to 0
if (z_diff >= 14.57f && !isDead() && !isGameMaster() &&
!HasAuraType(SPELL_AURA_HOVER) && !HasAuraType(SPELL_AURA_FEATHER_FALL) &&
- !HasAuraType(SPELL_AURA_FLY) && !IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL,true) )
+ !HasAuraType(SPELL_AURA_FLY) && !IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL) )
{
//Safe fall, fall height reduction
int32 safe_fall = GetTotalAuraModifier(SPELL_AURA_SAFE_FALL);
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 20e10384a49..3ede2fe4f53 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1020,8 +1020,8 @@ void Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
// Recheck immune (only for delayed spells)
if( m_spellInfo->speed &&
!(m_spellInfo->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
- && (unit->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo),true) ||
- unit->IsImmunedToSpell(m_spellInfo,true) ))
+ && (unit->IsImmunedToDamage(GetSpellSchoolMask(m_spellInfo)) ||
+ unit->IsImmunedToSpell(m_spellInfo)))
{
m_caster->SendSpellMiss(unit, m_spellInfo->Id, SPELL_MISS_IMMUNE);
return;
@@ -3593,7 +3593,7 @@ uint8 Spell::CanCast(bool strict)
if(IsPositiveSpell(m_spellInfo->Id))
{
- if(target->IsImmunedToSpell(m_spellInfo,false))
+ if(target->IsImmunedToSpell(m_spellInfo))
return SPELL_FAILED_TARGET_AURASTATE;
}
diff --git a/src/game/ThreatManager.cpp b/src/game/ThreatManager.cpp
index 9586f1d4722..1af12bedc02 100644
--- a/src/game/ThreatManager.cpp
+++ b/src/game/ThreatManager.cpp
@@ -280,7 +280,7 @@ HostilReference* ThreatContainer::selectNextVictim(Creature* pAttacker, HostilRe
assert(target); // if the ref has status online the target must be there !
// some units are prefered in comparison to others
- if(!noPriorityTargetFound && (target->IsImmunedToDamage(pAttacker->GetMeleeDamageSchoolMask(), false) || target->hasNegativeAuraWithInterruptFlag(AURA_INTERRUPT_FLAG_DAMAGE)) )
+ if(!noPriorityTargetFound && (target->IsImmunedToDamage(pAttacker->GetMeleeDamageSchoolMask()) || target->hasNegativeAuraWithInterruptFlag(AURA_INTERRUPT_FLAG_DAMAGE)) )
{
if(iter != lastRef)
{
diff --git a/src/game/Totem.cpp b/src/game/Totem.cpp
index 2ac26f823d6..335c8e6df13 100644
--- a/src/game/Totem.cpp
+++ b/src/game/Totem.cpp
@@ -178,7 +178,7 @@ void Totem::SetTypeBySummonSpell(SpellEntry const * spellProto)
m_type = TOTEM_STATUE; //Jewelery statue
}
-bool Totem::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
+bool Totem::IsImmunedToSpell(SpellEntry const* spellInfo)
{
/* for (int i=0;i<3;i++)
{
@@ -191,5 +191,5 @@ bool Totem::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
continue;
}
}*/
- return Creature::IsImmunedToSpell(spellInfo, useCharges);
+ return Creature::IsImmunedToSpell(spellInfo);
}
diff --git a/src/game/Totem.h b/src/game/Totem.h
index 717499ff850..cca20886f76 100644
--- a/src/game/Totem.h
+++ b/src/game/Totem.h
@@ -56,8 +56,8 @@ class Totem : public Creature
void UpdateMaxPower(Powers /*power*/) {}
void UpdateAttackPowerAndDamage(bool /*ranged*/ ) {}
void UpdateDamagePhysical(WeaponAttackType /*attType*/) {}
-
- bool IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges = false);
+
+ bool IsImmunedToSpell(SpellEntry const* spellInfo);
protected:
TotemType m_type;
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 65689a71e84..e2c5c9944ac 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -1364,7 +1364,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
}
// Physical Immune check
- if(damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask),true))
+ if(damageInfo->target->IsImmunedToDamage(SpellSchoolMask(damageInfo->damageSchoolMask)))
{
damageInfo->HitInfo |= HITINFO_NORMALSWING;
damageInfo->TargetState = VICTIMSTATE_IS_IMMUNE;
@@ -2529,7 +2529,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
return SPELL_MISS_NONE;
// Check for immune (use charges)
- if (pVictim->IsImmunedToSpell(spell,true))
+ if (pVictim->IsImmunedToSpell(spell))
return SPELL_MISS_IMMUNE;
// All positive spells can`t miss
@@ -2539,7 +2539,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
return SPELL_MISS_NONE;
// Check for immune (use charges)
- if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell),true))
+ if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell)))
return SPELL_MISS_IMMUNE;
if(this == pVictim)
@@ -7857,7 +7857,7 @@ int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVi
return AdvertisedBenefit;
}
-bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask, bool useCharges)
+bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask)
{
//If m_immuneToSchool type contain this school type, IMMUNE damage.
SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
@@ -7874,7 +7874,7 @@ bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask, bool useCharges)
return false;
}
-bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
+bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
{
if (!spellInfo)
return false;
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 238490d9428..b5fa89e04b8 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1381,9 +1381,9 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply);
void ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply);
- virtual bool IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges = false);
+ virtual bool IsImmunedToSpell(SpellEntry const* spellInfo);
// redefined in Creature
- bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask, bool useCharges = false);
+ bool IsImmunedToDamage(SpellSchoolMask meleeSchoolMask);
virtual bool IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const;
// redefined in Creature
diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h
index 1b0b36a740b..d1b84f35e7a 100644
--- a/src/shared/revision_nr.h
+++ b/src/shared/revision_nr.h
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
- #define REVISION_NR "7022"
+ #define REVISION_NR "7024"
#endif // __REVISION_NR_H__