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authorQAston <none@none>2009-02-14 15:56:04 +0100
committerQAston <none@none>2009-02-14 15:56:04 +0100
commit14d85a183e2bf1fef602e6377510e9fc05ac9107 (patch)
tree0aa17b9f8fa292f8396f227308799e8188531a97
parentf506fde01e84d2a1aeb7fbabe051673479a5afb6 (diff)
*Make range check dependent from target.
--HG-- branch : trunk
-rw-r--r--src/bindings/scripts/include/sc_creature.cpp12
-rw-r--r--src/bindings/scripts/include/sc_creature.h2
-rw-r--r--src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_alar.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp2
-rw-r--r--src/game/Creature.cpp8
-rw-r--r--src/game/GameObject.cpp15
-rw-r--r--src/game/Spell.cpp73
-rw-r--r--src/game/SpellAuras.cpp12
-rw-r--r--src/game/SpellEffects.cpp21
-rw-r--r--src/game/SpellMgr.h9
-rw-r--r--src/game/TotemAI.cpp4
-rw-r--r--src/game/Unit.cpp149
-rw-r--r--src/game/Unit.h5
-rw-r--r--src/shared/Database/DBCStructure.h15
-rw-r--r--src/shared/Database/DBCfmt.cpp2
15 files changed, 199 insertions, 132 deletions
diff --git a/src/bindings/scripts/include/sc_creature.cpp b/src/bindings/scripts/include/sc_creature.cpp
index 8764f612557..9ed263398dc 100644
--- a/src/bindings/scripts/include/sc_creature.cpp
+++ b/src/bindings/scripts/include/sc_creature.cpp
@@ -508,13 +508,13 @@ SpellEntry const* ScriptedAI::SelectSpell(Unit* Target, int32 School, int32 Mech
continue;
//Check if the spell meets our range requirements
- if (RangeMin && TempRange->maxRange < RangeMin)
+ if (RangeMin && m_creature->GetSpellMinRangeForTarget(Target, TempRange) < RangeMin)
continue;
- if (RangeMax && TempRange->maxRange > RangeMax)
+ if (RangeMax && m_creature->GetSpellMaxRangeForTarget(Target, TempRange) > RangeMax)
continue;
//Check if our target is in range
- if (m_creature->IsWithinDistInMap(Target, TempRange->minRange) || !m_creature->IsWithinDistInMap(Target, TempRange->maxRange))
+ if (m_creature->IsWithinDistInMap(Target, m_creature->GetSpellMinRangeForTarget(Target, TempRange)) || !m_creature->IsWithinDistInMap(Target, m_creature->GetSpellMaxRangeForTarget(Target, TempRange)))
continue;
//All good so lets add it to the spell list
@@ -552,20 +552,20 @@ bool ScriptedAI::CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered)
return false;
//Unit is out of range of this spell
- if (m_creature->GetDistance(Target) > TempRange->maxRange || m_creature->GetDistance(Target) < TempRange->minRange)
+ if (m_creature->GetDistance(Target) > m_creature->GetSpellMaxRangeForTarget(Target, TempRange) || m_creature->GetDistance(Target) < m_creature->GetSpellMinRangeForTarget(Target, TempRange))
return false;
return true;
}
-float GetSpellMaxRange(uint32 id)
+float GetSpellMaxRangeForHostile(uint32 id)
{
SpellEntry const *spellInfo = GetSpellStore()->LookupEntry(id);
if(!spellInfo) return 0;
SpellRangeEntry const *range = GetSpellRangeStore()->LookupEntry(spellInfo->rangeIndex);
if(!range) return 0;
- return range->maxRange;
+ return range->maxRangeHostile;
}
void FillSpellSummary()
diff --git a/src/bindings/scripts/include/sc_creature.h b/src/bindings/scripts/include/sc_creature.h
index 866007cc52a..f72278595c8 100644
--- a/src/bindings/scripts/include/sc_creature.h
+++ b/src/bindings/scripts/include/sc_creature.h
@@ -11,7 +11,7 @@
#include "CreatureAI.h"
#include "Creature.h"
-float GetSpellMaxRange(uint32 id);
+float GetSpellMaxRangeForHostile(uint32 id);
class SummonList : std::list<uint64>
{
diff --git a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_alar.cpp b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_alar.cpp
index fed536832bf..9bf7fe0a437 100644
--- a/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_alar.cpp
+++ b/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_alar.cpp
@@ -333,7 +333,7 @@ struct TRINITY_DLL_DECL boss_alarAI : public ScriptedAI
if(Charge_Timer < diff)
{
- Unit *target= SelectUnit(SELECT_TARGET_RANDOM, 1, GetSpellMaxRange(SPELL_CHARGE), true);
+ Unit *target= SelectUnit(SELECT_TARGET_RANDOM, 1, GetSpellMaxRangeForHostile(SPELL_CHARGE), true);
DoCast(target, SPELL_CHARGE);
Charge_Timer = 30000;
}else Charge_Timer -= diff;
diff --git a/src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp b/src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp
index 0220523a1e2..b047ebd04d6 100644
--- a/src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp
+++ b/src/bindings/scripts/scripts/zone/zulaman/boss_nalorakk.cpp
@@ -407,7 +407,7 @@ struct TRINITY_DLL_DECL boss_nalorakkAI : public ScriptedAI
{
DoYell(YELL_SURGE, LANG_UNIVERSAL, NULL);
DoPlaySoundToSet(m_creature, SOUND_YELL_SURGE);
- Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 1, GetSpellMaxRange(SPELL_SURGE), true);
+ Unit *target = SelectUnit(SELECT_TARGET_RANDOM, 1, GetSpellMaxRangeForHostile(SPELL_SURGE), true);
DoCast(target, SPELL_SURGE);
Surge_Timer = 15000 + rand()%5000;
}else Surge_Timer -= diff;
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 9a4b35f21f7..b6444b7c493 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -1776,8 +1776,8 @@ SpellEntry const *Creature::reachWithSpellAttack(Unit *pVictim)
if(spellInfo->manaCost > GetPower(POWER_MANA))
continue;
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);
- float range = GetSpellMaxRange(srange);
- float minrange = GetSpellMinRange(srange);
+ float range = GetSpellMaxRangeForHostile(srange);
+ float minrange = GetSpellMinRangeForHostile(srange);
float dist = GetDistance(pVictim);
//if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
// continue;
@@ -1822,8 +1822,8 @@ SpellEntry const *Creature::reachWithSpellCure(Unit *pVictim)
if(spellInfo->manaCost > GetPower(POWER_MANA))
continue;
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);
- float range = GetSpellMaxRange(srange);
- float minrange = GetSpellMinRange(srange);
+ float range = GetSpellMaxRangeForFriend(srange);
+ float minrange = GetSpellMinRangeForFriend( srange);
float dist = GetDistance(pVictim);
//if(!isInFront( pVictim, range ) && spellInfo->AttributesEx )
// continue;
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp
index 64d604a04fc..e22bd7264ab 100644
--- a/src/game/GameObject.cpp
+++ b/src/game/GameObject.cpp
@@ -826,7 +826,20 @@ void GameObject::TriggeringLinkedGameObject( uint32 trapEntry, Unit* target)
if(!trapSpell) // checked at load already
return;
- float range = GetSpellMaxRange(sSpellRangeStore.LookupEntry(trapSpell->rangeIndex));
+ float range;
+ SpellRangeEntry const * srentry = sSpellRangeStore.LookupEntry(trapSpell->rangeIndex);
+ //get owner to check hostility of GameObject
+ if (GetSpellMaxRangeForHostile(srentry) == GetSpellMaxRangeForHostile(srentry))
+ range = GetSpellMaxRangeForHostile(srentry);
+ else
+ {
+ Unit * owner=GetOwner();
+ if (owner)
+ range = owner->GetSpellMaxRangeForTarget(target, srentry);
+ else
+ //if no owner assume that object is hostile to target
+ range = GetSpellMaxRangeForHostile(srentry);
+ }
// search nearest linked GO
GameObject* trapGO = NULL;
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index d6d11ba80a7..15a31d670bb 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -474,7 +474,7 @@ void Spell::FillTargetMap()
{
// non-standard target selection
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
- float max_range = GetSpellMaxRange(srange);
+ float max_range = GetSpellMaxRangeForHostile(srange);
WorldObject* result = NULL;
Trinity::CannibalizeObjectCheck u_check(m_caster, max_range);
@@ -1438,11 +1438,17 @@ Unit* Spell::SearchNearbyTarget(float radius, SpellTargets TargetType, uint32 en
void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
{
- float radius;
+ float radius_h, radius_f;
if (m_spellInfo->EffectRadiusIndex[i])
- radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
+ {
+ radius_h = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
+ radius_f = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
+ }
else
- radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
+ {
+ radius_h = GetSpellMaxRangeForHostile(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
+ radius_f = GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
+ }
//Chain: 2, 6, 22, 25, 45, 77
uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[i];
@@ -1459,7 +1465,8 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
{
if(Player* modOwner = m_originalCaster->GetSpellModOwner())
{
- modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius,this);
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius_f,this);
+ modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius_h,this);
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_JUMP_TARGETS, EffectChainTarget, this);
}
}
@@ -1490,13 +1497,13 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
TagUnitMap.push_back(pet);
break;
case TARGET_UNIT_PARTY_CASTER:
- m_caster->GetPartyMember(TagUnitMap, radius);
+ m_caster->GetPartyMember(TagUnitMap, radius_f);
break;
case TARGET_UNIT_RAID:
//if(Unit *target = m_targets.getUnitTarget())
// TagUnitMap.push_back(target);
//else
- m_caster->GetRaidMember(TagUnitMap, radius);
+ m_caster->GetRaidMember(TagUnitMap, radius_f);
TagUnitMap.push_back(m_caster);
break;
}
@@ -1524,19 +1531,19 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
TagUnitMap.push_back(target);
break;
case TARGET_UNIT_PARTY_TARGET:
- target->GetPartyMember(TagUnitMap, radius);
+ target->GetPartyMember(TagUnitMap, radius_f);
break;
case TARGET_UNIT_TARGET_ENEMY:
if(EffectChainTarget <= 1)
TagUnitMap.push_back(SelectMagnetTarget());
else if(SelectMagnetTarget()) //TODO: chain target should also use magnet target
- SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_ENEMY);
+ SearchChainTarget(TagUnitMap, radius_h, EffectChainTarget, SPELL_TARGETS_ENEMY);
break;
case TARGET_UNIT_CHAINHEAL:
if(EffectChainTarget <= 1)
TagUnitMap.push_back(target);
else
- SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_CHAINHEAL);
+ SearchChainTarget(TagUnitMap, radius_f, EffectChainTarget, SPELL_TARGETS_CHAINHEAL);
break;
}
}break;
@@ -1583,17 +1590,17 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
case TARGET_UNIT_AREA_ENEMY_GROUND:
m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION;
case TARGET_UNIT_AREA_ENEMY:
- SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ENEMY);
+ SearchAreaTarget(TagUnitMap, radius_h, PUSH_DEST_CENTER, SPELL_TARGETS_ENEMY);
break;
case TARGET_UNIT_AREA_ALLY_GROUND:
m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION;
case TARGET_UNIT_AREA_ALLY:
- SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ALLY);
+ SearchAreaTarget(TagUnitMap, radius_f, PUSH_DEST_CENTER, SPELL_TARGETS_ALLY);
break;
case TARGET_UNIT_AREA_PARTY_GROUND:
m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION;
case TARGET_UNIT_AREA_PARTY:
- m_caster->GetPartyMember(TagUnitMap, radius);
+ m_caster->GetPartyMember(TagUnitMap, radius_f);
break;
case TARGET_UNIT_AREA_ENTRY_GROUND:
m_targets.m_targetMask |= TARGET_FLAG_DEST_LOCATION;
@@ -1603,7 +1610,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(m_spellInfo->Id);
if(lower==upper)
{
- SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ENEMY);
+ SearchAreaTarget(TagUnitMap, radius_h, PUSH_DEST_CENTER, SPELL_TARGETS_ENEMY);
sLog.outErrorDb("Spell (ID: %u) (caster Entry: %u) does not have record in `spell_script_target`", m_spellInfo->Id, m_caster->GetEntry());
break;
}
@@ -1615,7 +1622,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
sLog.outError( "SPELL: spell ID %u requires non-creature target\n", m_spellInfo->Id );
continue;
}
- SearchAreaTarget(TagUnitMap, radius, PUSH_DEST_CENTER, SPELL_TARGETS_ENTRY, i_spellST->second.targetEntry);
+ SearchAreaTarget(TagUnitMap, radius_f, PUSH_DEST_CENTER, SPELL_TARGETS_ENTRY, i_spellST->second.targetEntry);
}
}
break;
@@ -1662,38 +1669,38 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
case TARGET_IN_FRONT_OF_CASTER:
case TARGET_UNIT_CONE_ENEMY_UNKNOWN:
if(m_customAttr & SPELL_ATTR_CU_CONE_BACK)
- SearchAreaTarget(TagUnitMap, radius, PUSH_IN_BACK, SPELL_TARGETS_ENEMY);
+ SearchAreaTarget(TagUnitMap, radius_h, PUSH_IN_BACK, SPELL_TARGETS_ENEMY);
else if(m_customAttr & SPELL_ATTR_CU_CONE_LINE)
- SearchAreaTarget(TagUnitMap, radius, PUSH_IN_LINE, SPELL_TARGETS_ENEMY);
+ SearchAreaTarget(TagUnitMap, radius_h, PUSH_IN_LINE, SPELL_TARGETS_ENEMY);
else
- SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_ENEMY);
+ SearchAreaTarget(TagUnitMap, radius_h, PUSH_IN_FRONT, SPELL_TARGETS_ENEMY);
break;
case TARGET_UNIT_CONE_ALLY:
- SearchAreaTarget(TagUnitMap, radius, PUSH_IN_FRONT, SPELL_TARGETS_ALLY);
+ SearchAreaTarget(TagUnitMap, radius_f, PUSH_IN_FRONT, SPELL_TARGETS_ALLY);
break;
// nearby target
case TARGET_UNIT_NEARBY_ALLY:
case TARGET_UNIT_NEARBY_ALLY_UNK:
if(!m_targets.getUnitTarget())
- m_targets.setUnitTarget(SearchNearbyTarget(radius, SPELL_TARGETS_ALLY));
+ m_targets.setUnitTarget(SearchNearbyTarget(radius_f, SPELL_TARGETS_ALLY));
if(m_targets.getUnitTarget())
{
if(EffectChainTarget <= 1)
TagUnitMap.push_back(m_targets.getUnitTarget());
else
- SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_ALLY);
+ SearchChainTarget(TagUnitMap, radius_f, EffectChainTarget, SPELL_TARGETS_ALLY);
}
break;
case TARGET_UNIT_NEARBY_ENEMY:
if(!m_targets.getUnitTarget())
- m_targets.setUnitTarget(SearchNearbyTarget(radius, SPELL_TARGETS_ENEMY));
+ m_targets.setUnitTarget(SearchNearbyTarget(radius_h, SPELL_TARGETS_ENEMY));
if(m_targets.getUnitTarget())
{
if(EffectChainTarget <= 1)
TagUnitMap.push_back(m_targets.getUnitTarget());
else
- SearchChainTarget(TagUnitMap, radius, EffectChainTarget, SPELL_TARGETS_ENEMY);
+ SearchChainTarget(TagUnitMap, radius_h, EffectChainTarget, SPELL_TARGETS_ENEMY);
}
break;
case TARGET_SCRIPT:
@@ -1710,7 +1717,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
}
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
- float range = GetSpellMaxRange(srange);
+ float range = GetSpellMaxRangeForHostile(srange);
Creature* creatureScriptTarget = NULL;
GameObject* goScriptTarget = NULL;
@@ -1805,7 +1812,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
Player* Target = itr->getSource();
// IsHostileTo check duel and controlled by enemy
- if( Target && targetPlayer->IsWithinDistInMap(Target, radius) &&
+ if( Target && targetPlayer->IsWithinDistInMap(Target, radius_f) &&
targetPlayer->getClass() == Target->getClass() &&
!m_caster->IsHostileTo(Target) )
{
@@ -1836,7 +1843,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
float x, y, z, angle, dist;
float objSize = m_caster->GetObjectSize();
- dist = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
+ dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
if(dist < objSize)
dist = objSize;
else if(cur == TARGET_DEST_CASTER_RANDOM)
@@ -1884,7 +1891,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
float x, y, z, angle, dist;
float objSize = target->GetObjectSize();
- dist = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
+ dist = target->GetSpellRadiusForTarget(target, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
if(dist < objSize)
dist = objSize;
else if(cur == TARGET_DEST_CASTER_RANDOM)
@@ -1920,7 +1927,7 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
float x, y, z, angle, dist;
- dist = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
+ dist = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
if (cur == TARGET_DEST_DEST_RANDOM)
dist *= rand_norm();
@@ -4325,7 +4332,7 @@ uint8 Spell::CanCast(bool strict)
case SPELL_EFFECT_LEAP:
case SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER:
{
- float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
+ float dis = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
float fx = m_caster->GetPositionX() + dis * cos(m_caster->GetOrientation());
float fy = m_caster->GetPositionY() + dis * sin(m_caster->GetOrientation());
// teleport a bit above terrain level to avoid falling below it
@@ -4674,15 +4681,15 @@ uint8 Spell::CheckRange(bool strict)
range_mod = 6.25;*/
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex);
- float max_range = GetSpellMaxRange(srange); // + range_mod;
- float min_range = GetSpellMinRange(srange);
+
+ Unit *target = m_targets.getUnitTarget();
+ float max_range = m_caster->GetSpellMaxRangeForTarget(target, srange); // + range_mod;
+ float min_range = m_caster->GetSpellMinRangeForTarget(target, srange);
uint32 range_type = GetSpellRangeType(srange);
if(Player* modOwner = m_caster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, max_range, this);
- Unit *target = m_targets.getUnitTarget();
-
if(target && target != m_caster)
{
if(range_type == SPELL_RANGE_MELEE)
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index d411d490f14..ac323efedd2 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -464,7 +464,11 @@ Unit *caster, Item* castItem) : Aura(spellproto, eff, currentBasePoints, target,
// caster==NULL in constructor args if target==caster in fact
Unit* caster_ptr = caster ? caster : target;
- m_radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
+ if (spellproto->Effect[eff]==SPELL_EFFECT_APPLY_AREA_AURA_ENEMY)
+ m_radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
+ else
+ m_radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(GetSpellProto()->EffectRadiusIndex[m_effIndex]));
+
if(Player* modOwner = caster_ptr->GetSpellModOwner())
modOwner->ApplySpellMod(GetId(), SPELLMOD_RADIUS, m_radius);
@@ -588,12 +592,12 @@ void Aura::Update(uint32 diff)
SpellModOp mod;
if (m_spellProto->EffectRadiusIndex[GetEffIndex()])
{
- radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellProto->EffectRadiusIndex[GetEffIndex()]));
+ radius = caster->GetSpellRadiusForTarget(m_target, sSpellRadiusStore.LookupEntry(m_spellProto->EffectRadiusIndex[GetEffIndex()]));
mod = SPELLMOD_RADIUS;
}
else
{
- radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellProto->rangeIndex));
+ radius = caster->GetSpellMaxRangeForTarget(m_target, sSpellRangeStore.LookupEntry(m_spellProto->rangeIndex)) ;
mod = SPELLMOD_RANGE;
}
@@ -1833,7 +1837,7 @@ void Aura::TriggerSpell()
}
}
}
- if(!GetSpellMaxRange(sSpellRangeStore.LookupEntry(triggeredSpellInfo->rangeIndex)))
+ if(!caster->GetSpellMaxRangeForTarget(m_target,sSpellRangeStore.LookupEntry(triggeredSpellInfo->rangeIndex)))
target = m_target; //for druid dispel poison
m_target->CastSpell(target, triggeredSpellInfo, true, 0, this, GetCasterGUID());
}
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index d86cf091a5e..a3c291bc5bb 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -385,7 +385,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
if(unitTarget->GetGUID() == m_caster->GetGUID() || unitTarget->GetTypeId() != TYPEID_PLAYER)
return;
- float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[0]));
+ float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[0]));
if(!radius) return;
float distance = m_caster->GetDistance2d(unitTarget);
damage = (distance > radius ) ? 0 : (int32)(m_spellInfo->EffectBasePoints[0]*((radius - distance)/radius));
@@ -2798,7 +2798,7 @@ void Spell::EffectCreateItem2(uint32 i)
void Spell::EffectPersistentAA(uint32 i)
{
- float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
+ float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
if(Player* modOwner = m_originalCaster->GetSpellModOwner())
modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RADIUS, radius);
@@ -3665,7 +3665,7 @@ void Spell::EffectAddFarsight(uint32 i)
if (m_caster->GetTypeId() != TYPEID_PLAYER)
return;
- float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
+ float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
int32 duration = GetSpellDuration(m_spellInfo);
DynamicObject* dynObj = new DynamicObject;
if(!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo->Id, i, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, duration, radius))
@@ -3715,7 +3715,7 @@ void Spell::EffectSummonWild(uint32 i)
float center_y = m_targets.m_destY;
float center_z = m_targets.m_destZ;
- float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
+ float radius = GetSpellRadiusForHostile(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
int32 amount = damage > 0 ? damage : 1;
@@ -3804,7 +3804,7 @@ void Spell::EffectSummonGuardian(uint32 i)
float center_y = m_targets.m_destY;
float center_z = m_targets.m_destZ;
- float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
+ float radius = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
int32 amount = damage > 0 ? damage : 1;
@@ -3908,7 +3908,7 @@ void Spell::EffectTeleUnitsFaceCaster(uint32 i)
return;
uint32 mapid = m_caster->GetMapId();
- float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
+ float dis = m_caster->GetSpellRadiusForTarget(unitTarget, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
float fx,fy,fz;
m_caster->GetClosePoint(fx,fy,fz,unitTarget->GetObjectSize(),dis);
@@ -6002,7 +6002,7 @@ void Spell::EffectMomentMove(uint32 i)
return;
uint32 mapid = m_caster->GetMapId();
- float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
+ float dis = m_caster->GetSpellRadiusForTarget(unitTarget, sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
// src point
float *fx = new float[11], *fy = new float[11], *fz = new float[11];
@@ -6520,13 +6520,14 @@ void Spell::EffectTransmitted(uint32 effIndex)
//FIXME: this can be better check for most objects but still hack
else if(m_spellInfo->EffectRadiusIndex[effIndex] && m_spellInfo->speed==0)
{
- float dis = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex]));
+ float dis = GetSpellRadiusForFriend(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[effIndex]));
m_caster->GetClosePoint(fx,fy,fz,DEFAULT_WORLD_OBJECT_SIZE, dis);
}
else
{
- float min_dis = GetSpellMinRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
- float max_dis = GetSpellMaxRange(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
+ //GO is always friendly to it's creator, get range for friends
+ float min_dis = GetSpellMinRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
+ float max_dis = GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(m_spellInfo->rangeIndex));
float dis = rand_norm() * (max_dis - min_dis) + min_dis;
m_caster->GetClosePoint(fx,fy,fz,DEFAULT_WORLD_OBJECT_SIZE, dis);
diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h
index 9a44ee4ffac..83d17ec2b85 100644
--- a/src/game/SpellMgr.h
+++ b/src/game/SpellMgr.h
@@ -325,10 +325,13 @@ enum SpellLinkedType
SpellSpecific GetSpellSpecific(uint32 spellId);
// Different spell properties
-inline float GetSpellRadius(SpellRadiusEntry const *radius) { return (radius ? radius->Radius : 0); }
+inline float GetSpellRadiusForHostile(SpellRadiusEntry const *radius) { return (radius ? radius->radiusHostile : 0); }
+inline float GetSpellRadiusForFriend(SpellRadiusEntry const *radius) { return (radius ? radius->radiusFriend : 0); }
uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell = NULL);
-inline float GetSpellMinRange(SpellRangeEntry const *range) { return (range ? range->minRange : 0); }
-inline float GetSpellMaxRange(SpellRangeEntry const *range) { return (range ? range->maxRange : 0); }
+inline float GetSpellMinRangeForHostile(SpellRangeEntry const *range) { return (range ? range->minRangeHostile : 0); }
+inline float GetSpellMaxRangeForHostile(SpellRangeEntry const *range) { return (range ? range->maxRangeHostile : 0); }
+inline float GetSpellMinRangeForFriend(SpellRangeEntry const *range) { return (range ? range->minRangeFriend : 0); }
+inline float GetSpellMaxRangeForFriend(SpellRangeEntry const *range) { return (range ? range->maxRangeFriend : 0); }
inline uint32 GetSpellRangeType(SpellRangeEntry const *range) { return (range ? range->type : 0); }
inline uint32 GetSpellRecoveryTime(SpellEntry const *spellInfo) { return spellInfo->RecoveryTime > spellInfo->CategoryRecoveryTime ? spellInfo->RecoveryTime : spellInfo->CategoryRecoveryTime; }
int32 GetSpellDuration(SpellEntry const *spellInfo);
diff --git a/src/game/TotemAI.cpp b/src/game/TotemAI.cpp
index 81113a3a9f8..184cb141913 100644
--- a/src/game/TotemAI.cpp
+++ b/src/game/TotemAI.cpp
@@ -68,9 +68,9 @@ TotemAI::UpdateAI(const uint32 /*diff*/)
if (!spellInfo)
return;
- // Get spell rangy
+ // Get spell range
SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex);
- float max_range = GetSpellMaxRange(srange);
+ float max_range = GetSpellMaxRangeForHostile(srange);
// SPELLMOD_RANGE not applied in this place just because not existence range mods for attacking totems
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 0801ba454bb..7fdbedb26c7 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -421,9 +421,9 @@ void Unit::GetRandomContactPoint( const Unit* obj, float &x, float &y, float &z,
// sLog.outError("Creature entry %u has invalid combat_reach", ((Creature*)this)->GetEntry());
combat_reach = DEFAULT_COMBAT_REACH;
}
- uint32 attacker_number = getAttackers().size();
+ uint32 attacker_number = getAttackers().size();
if(attacker_number > 0) --attacker_number;
- GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*rand_norm()
+ GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*rand_norm()
, GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * (float)attacker_number / combat_reach / 3 : 0));
}
@@ -543,34 +543,34 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
//Script Event damage taken
if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
- {
- ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
-
- // Set tagging
- if(!pVictim->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER) && !((Creature*)pVictim)->isPet())
- {
- //Set Loot
- switch(GetTypeId())
- {
- case TYPEID_PLAYER:
- {
- ((Creature *)pVictim)->SetLootRecipient(this);
- //Set tagged
- ((Creature *)pVictim)->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER);
- break;
- }
- case TYPEID_UNIT:
- {
- if(((Creature*)this)->isPet())
- {
- ((Creature *)pVictim)->SetLootRecipient(this->GetOwner());
- ((Creature *)pVictim)->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER);
- }
- break;
- }
- }
- }
- }
+ {
+ ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
+
+ // Set tagging
+ if(!pVictim->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER) && !((Creature*)pVictim)->isPet())
+ {
+ //Set Loot
+ switch(GetTypeId())
+ {
+ case TYPEID_PLAYER:
+ {
+ ((Creature *)pVictim)->SetLootRecipient(this);
+ //Set tagged
+ ((Creature *)pVictim)->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER);
+ break;
+ }
+ case TYPEID_UNIT:
+ {
+ if(((Creature*)this)->isPet())
+ {
+ ((Creature *)pVictim)->SetLootRecipient(this->GetOwner());
+ ((Creature *)pVictim)->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER);
+ }
+ break;
+ }
+ }
+ }
+ }
if (damagetype != NODAMAGE)
{
@@ -3064,7 +3064,7 @@ uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target)
if(attType != BASE_ATTACK && !item )
{
if(attType == RANGED_ATTACK && getClass() == CLASS_PALADIN) //hammer
- return GetMaxSkillValueForLevel();
+ return GetMaxSkillValueForLevel();
return 0;
}
@@ -7132,6 +7132,8 @@ FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
bool Unit::IsHostileTo(Unit const* unit) const
{
+ if(!unit)
+ return false;
// always non-hostile to self
if(unit==this)
return false;
@@ -7868,22 +7870,22 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
/*switch(spellProto->SpellFamilyName)
{
- case SPELLFAMILY_GENERIC:
- // Siphon Essence - 0%
- if(spellProto->AttributesEx == 268435456 && spellProto->SpellIconID == 2027)
- {
- CastingTime = 0;
- }
- // Goblin Rocket Launcher - 0%
- else if (spellProto->SpellIconID == 184 && spellProto->Attributes == 4259840)
- {
- CastingTime = 0;
- }
- // Darkmoon Card: Vengeance - 0.1%
- else if (spellProto->SpellVisual[0] == 9850 && spellProto->SpellIconID == 2230)
- {
- CastingTime = 3.5;
- }
+ case SPELLFAMILY_GENERIC:
+ // Siphon Essence - 0%
+ if(spellProto->AttributesEx == 268435456 && spellProto->SpellIconID == 2027)
+ {
+ CastingTime = 0;
+ }
+ // Goblin Rocket Launcher - 0%
+ else if (spellProto->SpellIconID == 184 && spellProto->Attributes == 4259840)
+ {
+ CastingTime = 0;
+ }
+ // Darkmoon Card: Vengeance - 0.1%
+ else if (spellProto->SpellVisual[0] == 9850 && spellProto->SpellIconID == 2230)
+ {
+ CastingTime = 3.5;
+ }
case SPELLFAMILY_MAGE:
// Ignite - do not modify, it is (8*Rank)% damage of procing Spell
if(spellProto->Id==12654)
@@ -8465,7 +8467,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
if (spellProto->Id == 15290 || spellProto->Id == 39373 ||
spellProto->Id == 33778 || spellProto->Id == 379 ||
spellProto->Id == 38395 || spellProto->Id == 40972 ||
- spellProto->Id == 22845 || spellProto->Id == 33504 ||
+ spellProto->Id == 22845 || spellProto->Id == 33504 ||
spellProto->Id == 34299)
return healamount;
@@ -8575,12 +8577,12 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
DotFactor = damagetype == DOT ? 0.705f : 1.0f;
CastingTime = damagetype == DOT ? 3500 : 1010;
}
- // Improved Leader of the Pack
- else if (spellProto->AttributesEx2 == 536870912 && spellProto->SpellIconID == 312
- && spellProto->AttributesEx3 == 33554432)
- {
- CastingTime = 0;
- }
+ // Improved Leader of the Pack
+ else if (spellProto->AttributesEx2 == 536870912 && spellProto->SpellIconID == 312
+ && spellProto->AttributesEx3 == 33554432)
+ {
+ CastingTime = 0;
+ }
break;
case SPELLFAMILY_PRIEST:
// Holy Nova - 14%
@@ -10158,13 +10160,13 @@ void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Un
if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
return;
- // test pet/charm masters instead pets/charmeds
- Unit const* targetOwner = GetCharmerOrOwner();
- Unit const* casterOwner = caster->GetCharmerOrOwner();
-
// Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
if(duration > 10000 && IsDiminishingReturnsGroupDurationLimited(group))
{
+ // test pet/charm masters instead pets/charmeds
+ Unit const* targetOwner = GetCharmerOrOwner();
+ Unit const* casterOwner = caster->GetCharmerOrOwner();
+
Unit const* target = targetOwner ? targetOwner : this;
Unit const* source = casterOwner ? casterOwner : caster;
@@ -10175,7 +10177,7 @@ void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Un
float mod = 1.0f;
// Some diminishings applies to mobs too (for example, Stun)
- if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && (targetOwner ? targetOwner->GetTypeId():GetTypeId()) == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
+ if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
{
DiminishingLevels diminish = Level;
switch(diminish)
@@ -10212,6 +10214,31 @@ void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
}
}
+uint32 Unit::GetSpellMaxRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry)
+{
+ if (rangeEntry->maxRangeHostile == rangeEntry->maxRangeFriend)
+ return rangeEntry->maxRangeFriend;
+ if (IsHostileTo(target))
+ return rangeEntry->maxRangeHostile;
+ return rangeEntry->maxRangeFriend;
+};
+uint32 Unit::GetSpellMinRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry)
+{
+ if (rangeEntry->minRangeHostile == rangeEntry->minRangeFriend)
+ return rangeEntry->minRangeFriend;
+ if (IsHostileTo(target))
+ return rangeEntry->minRangeHostile;
+ return rangeEntry->minRangeFriend;
+};
+uint32 Unit::GetSpellRadiusForTarget(Unit* target,const SpellRadiusEntry * radiusEntry)
+{
+ if (radiusEntry->radiusHostile == radiusEntry->radiusFriend)
+ return radiusEntry->radiusFriend;
+ if (IsHostileTo(target))
+ return radiusEntry->radiusHostile;
+ return radiusEntry->radiusFriend;
+};
+
Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
{
return ObjectAccessor::GetUnit(object,guid);
@@ -11923,9 +11950,9 @@ bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura )
{
float radius;
if (spellProto->EffectRadiusIndex[effIdx])
- radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
+ radius = GetSpellRadiusForTarget(triggeredByAura->GetCaster(), sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
else
- radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
+ radius = GetSpellMaxRangeForTarget(triggeredByAura->GetCaster() ,sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
if(Player* caster = ((Player*)triggeredByAura->GetCaster()))
{
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 9ed85ca9cc3..1f51558f3ec 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -844,6 +844,11 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
void ApplyDiminishingAura(DiminishingGroup group, bool apply);
void ClearDiminishings() { m_Diminishing.clear(); }
+ //target dependent range checks
+ uint32 GetSpellMaxRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry);
+ uint32 GetSpellMinRangeForTarget(Unit* target,const SpellRangeEntry * rangeEntry);
+ uint32 GetSpellRadiusForTarget(Unit* target,const SpellRadiusEntry * radiusEntry);
+
virtual void Update( uint32 time );
void setAttackTimer(WeaponAttackType type, uint32 time) { m_attackTimer[type] = time; }
diff --git a/src/shared/Database/DBCStructure.h b/src/shared/Database/DBCStructure.h
index ea14a587d8e..86079fb417a 100644
--- a/src/shared/Database/DBCStructure.h
+++ b/src/shared/Database/DBCStructure.h
@@ -1228,16 +1228,23 @@ struct SpellThreatEntry
struct SpellRadiusEntry
{
uint32 ID;
- float Radius;
- float Radius2;
+ float radiusHostile;
+ //uint32 Unk //always 0
+ float radiusFriend;
};
struct SpellRangeEntry
{
uint32 ID;
- float minRange;
- float maxRange;
+ float minRangeHostile;
+ float minRangeFriend;
+ float maxRangeHostile;
+ float maxRangeFriend; //friend means unattackable unit here
uint32 type;
+ //char* Name[16]; // 7-23 unused
+ // 24 string flags, unused
+ //char* Name2[16]; // 25-40 unused
+ // 41 string flags, unused
};
struct SpellRuneCostEntry
diff --git a/src/shared/Database/DBCfmt.cpp b/src/shared/Database/DBCfmt.cpp
index 050e750cbca..481303406b1 100644
--- a/src/shared/Database/DBCfmt.cpp
+++ b/src/shared/Database/DBCfmt.cpp
@@ -79,7 +79,7 @@ const char SpellFocusObjectfmt[]="nxxxxxxxxxxxxxxxxx";
const char SpellItemEnchantmentfmt[]="nxiiiiiixxxiiissssssssssssssssxiiiixx";
const char SpellItemEnchantmentConditionfmt[]="nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX";
const char SpellRadiusfmt[]="nfxf";
-const char SpellRangefmt[]="nfxfxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
+const char SpellRangefmt[]="nffffixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
const char SpellRuneCostfmt[]="niiii";
const char SpellShapeshiftfmt[]="nxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxx";
const char StableSlotPricesfmt[] = "ni";