diff options
author | megamage <none@none> | 2009-01-04 17:14:34 -0600 |
---|---|---|
committer | megamage <none@none> | 2009-01-04 17:14:34 -0600 |
commit | 1622cd26a1f94732f7ddb0ae824cf5fa77c4e276 (patch) | |
tree | 291702beff04571aa731ee03b8f3bdb434ef2f98 | |
parent | 13cfff2327247c20ec4c0bcc51fa8cfb2594daff (diff) |
*Add some missing contents in previous commits.
--HG--
branch : trunk
-rw-r--r-- | src/game/GameObject.cpp | 14 | ||||
-rw-r--r-- | src/game/GameObject.h | 2 | ||||
-rw-r--r-- | src/game/Object.cpp | 2 | ||||
-rw-r--r-- | src/mangosd/CliRunnable.cpp | 2 | ||||
-rw-r--r-- | src/mangosd/Main.cpp | 2 | ||||
-rw-r--r-- | src/mangosd/Master.cpp | 12 | ||||
-rw-r--r-- | src/mangosd/RASocket.cpp | 10 | ||||
-rw-r--r-- | src/realmd/AuthSocket.cpp | 36 | ||||
-rw-r--r-- | src/realmd/Main.cpp | 8 | ||||
-rw-r--r-- | src/realmd/RealmList.cpp | 4 |
10 files changed, 53 insertions, 39 deletions
diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 53a7d36aef4..a888ba6ec5b 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -162,6 +162,8 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map *map, float x, float SetGoAnimProgress(animprogress); + SetByteValue(GAMEOBJECT_BYTES_1, 2, ArtKit); + // Spell charges for GAMEOBJECT_TYPE_SPELLCASTER (22) if (goinfo->type == GAMEOBJECT_TYPE_SPELLCASTER) m_charges = goinfo->spellcaster.charges; @@ -539,6 +541,7 @@ void GameObject::SaveToDB(uint32 mapid, uint8 spawnMask) data.animprogress = GetGoAnimProgress(); data.go_state = GetGoState(); data.spawnMask = spawnMask; + data.ArtKit = GetGoArtKit(); // updated in DB std::ostringstream ss; @@ -589,11 +592,12 @@ bool GameObject::LoadFromDB(uint32 guid, Map *map) uint32 animprogress = data->animprogress; uint32 go_state = data->go_state; + uint32 ArtKit = data->ArtKit; m_DBTableGuid = guid; if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT); - if (!Create(guid,entry, map, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, animprogress, go_state) ) + if (!Create(guid,entry, map, x, y, z, ang, rotation0, rotation1, rotation2, rotation3, animprogress, go_state, ArtKit) ) return false; switch(GetGOInfo()->type) @@ -858,6 +862,14 @@ void GameObject::UseDoorOrButton(uint32 time_to_restore) } +void GameObject::SetGoArtKit(uint8 kit) +{ + SetByteValue(GAMEOBJECT_BYTES_1, 2, kit); + GameObjectData *data = const_cast<GameObjectData*>(objmgr.GetGOData(m_DBTableGuid)); + if(data) + data->ArtKit = kit; +} + void GameObject::SwitchDoorOrButton(bool activate) { if(activate) diff --git a/src/game/GameObject.h b/src/game/GameObject.h index 9a570eb54da..8638ba602bb 100644 --- a/src/game/GameObject.h +++ b/src/game/GameObject.h @@ -516,7 +516,7 @@ class TRINITY_DLL_SPEC GameObject : public WorldObject uint8 GetGoState() const { return GetByteValue(GAMEOBJECT_BYTES_1, 0); } void SetGoState(uint8 state) { SetByteValue(GAMEOBJECT_BYTES_1, 0, state); } uint8 GetGoArtKit() const { return GetByteValue(GAMEOBJECT_BYTES_1, 2); } - void SetGoArtKit(uint8 artkit) { SetByteValue(GAMEOBJECT_BYTES_1, 2, artkit); } + void SetGoArtKit(uint8 artkit); uint8 GetGoAnimProgress() const { return GetByteValue(GAMEOBJECT_BYTES_1, 3); } void SetGoAnimProgress(uint8 animprogress) { SetByteValue(GAMEOBJECT_BYTES_1, 3, animprogress); } diff --git a/src/game/Object.cpp b/src/game/Object.cpp index 84440eec34b..7eedfdcdefb 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -570,6 +570,8 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask IsActivateToQuest = true; updateMask->SetBit(GAMEOBJECT_DYNAMIC); } + if (((GameObject*)this)->GetGoArtKit()) + updateMask->SetBit(GAMEOBJECT_BYTES_1); } } else //case UPDATETYPE_VALUES diff --git a/src/mangosd/CliRunnable.cpp b/src/mangosd/CliRunnable.cpp index 78c6e0dbb85..267a8d41a27 100644 --- a/src/mangosd/CliRunnable.cpp +++ b/src/mangosd/CliRunnable.cpp @@ -194,7 +194,7 @@ bool ChatHandler::HandleAccountOnlineListCommand(const char* args) ///- Get the username, last IP and GM level of each account // No SQL injection. account is uint32. // 0 1 2 3 - QueryResult *resultLogin = loginDatabase.PQuery("SELECT username, last_ip, gmlevel, expansion FROM account WHERE id = '%u'",account); + QueryResult *resultLogin = LoginDatabase.PQuery("SELECT username, last_ip, gmlevel, expansion FROM account WHERE id = '%u'",account); if(resultLogin) { diff --git a/src/mangosd/Main.cpp b/src/mangosd/Main.cpp index 1e4230db1a3..9e3c3cbd2d3 100644 --- a/src/mangosd/Main.cpp +++ b/src/mangosd/Main.cpp @@ -54,7 +54,7 @@ int m_ServiceStatus = -1; DatabaseType WorldDatabase; ///< Accessor to the world database DatabaseType CharacterDatabase; ///< Accessor to the character database -DatabaseType loginDatabase; ///< Accessor to the realm/login database +DatabaseType LoginDatabase; ///< Accessor to the realm/login database uint32 realmID; ///< Id of the realm diff --git a/src/mangosd/Master.cpp b/src/mangosd/Master.cpp index eea1606256c..c1484fede8e 100644 --- a/src/mangosd/Master.cpp +++ b/src/mangosd/Master.cpp @@ -136,7 +136,7 @@ public: loopCounter = 0; sLog.outDetail ("Ping MySQL to keep connection alive"); delete WorldDatabase.Query ("SELECT 1 FROM command LIMIT 1"); - delete loginDatabase.Query ("SELECT 1 FROM realmlist LIMIT 1"); + delete LoginDatabase.Query ("SELECT 1 FROM realmlist LIMIT 1"); delete CharacterDatabase.Query ("SELECT 1 FROM bugreport LIMIT 1"); } } @@ -239,7 +239,7 @@ int Master::Run() t.setPriority ((ZThread::Priority )2); // set server online - loginDatabase.PExecute("UPDATE realmlist SET color = 0, population = 0 WHERE id = '%d'",realmID); + LoginDatabase.PExecute("UPDATE realmlist SET color = 0, population = 0 WHERE id = '%d'",realmID); #ifdef WIN32 if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/) @@ -330,7 +330,7 @@ int Master::Run() sWorldSocketMgr->Wait (); // set server offline - loginDatabase.PExecute("UPDATE realmlist SET color = 2 WHERE id = '%d'",realmID); + LoginDatabase.PExecute("UPDATE realmlist SET color = 2 WHERE id = '%d'",realmID); ///- Remove signal handling before leaving _UnhookSignals(); @@ -346,7 +346,7 @@ int Master::Run() ///- Wait for delay threads to end CharacterDatabase.HaltDelayThread(); WorldDatabase.HaltDelayThread(); - loginDatabase.HaltDelayThread(); + LoginDatabase.HaltDelayThread(); sLog.outString( "Halting process..." ); @@ -440,7 +440,7 @@ bool Master::_StartDB() ///- Initialise the login database sLog.outString("Login Database: %s", dbstring.c_str() ); - if(!loginDatabase.Initialize(dbstring.c_str())) + if(!LoginDatabase.Initialize(dbstring.c_str())) { sLog.outError("Cannot connect to login database %s",dbstring.c_str()); return false; @@ -469,7 +469,7 @@ void Master::clearOnlineAccounts() { // Cleanup online status for characters hosted at current realm /// \todo Only accounts with characters logged on *this* realm should have online status reset. Move the online column from 'account' to 'realmcharacters'? - loginDatabase.PExecute( + LoginDatabase.PExecute( "UPDATE account SET online = 0 WHERE online > 0 " "AND id IN (SELECT acctid FROM realmcharacters WHERE realmid = '%d')",realmID); diff --git a/src/mangosd/RASocket.cpp b/src/mangosd/RASocket.cpp index f953dc3f592..cfc50d95f89 100644 --- a/src/mangosd/RASocket.cpp +++ b/src/mangosd/RASocket.cpp @@ -152,9 +152,9 @@ void RASocket::OnRead() AccountMgr::normilizeString(login); ///- Escape the Login to allow quotes in names - loginDatabase.escape_string(login); + LoginDatabase.escape_string(login); - QueryResult* result = loginDatabase.PQuery("SELECT gmlevel FROM account WHERE username = '%s'",login.c_str()); + QueryResult* result = LoginDatabase.PQuery("SELECT gmlevel FROM account WHERE username = '%s'",login.c_str()); ///- If the user is not found, deny access if(!result) @@ -193,10 +193,10 @@ void RASocket::OnRead() AccountMgr::normilizeString(login); AccountMgr::normilizeString(pw); - loginDatabase.escape_string(login); - loginDatabase.escape_string(pw); + LoginDatabase.escape_string(login); + LoginDatabase.escape_string(pw); - QueryResult *check = loginDatabase.PQuery( + QueryResult *check = LoginDatabase.PQuery( "SELECT 1 FROM account WHERE username = '%s' AND sha_pass_hash=SHA1(CONCAT(username,':','%s'))", login.c_str(), pw.c_str()); diff --git a/src/realmd/AuthSocket.cpp b/src/realmd/AuthSocket.cpp index 7168bcf700b..6f8363a9724 100644 --- a/src/realmd/AuthSocket.cpp +++ b/src/realmd/AuthSocket.cpp @@ -36,7 +36,7 @@ extern RealmList m_realmList; -extern DatabaseType dbRealmServer; +extern DatabaseType LoginDatabase; #define ChunkSize 2048 @@ -324,7 +324,7 @@ void AuthSocket::_SetVSFields(const std::string& rI) const char *v_hex, *s_hex; v_hex = v.AsHexStr(); s_hex = s.AsHexStr(); - dbRealmServer.PExecute("UPDATE account SET v = '%s', s = '%s' WHERE username = '%s'",v_hex,s_hex, _safelogin.c_str() ); + LoginDatabase.PExecute("UPDATE account SET v = '%s', s = '%s' WHERE username = '%s'",v_hex,s_hex, _safelogin.c_str() ); OPENSSL_free((void*)v_hex); OPENSSL_free((void*)s_hex); } @@ -380,18 +380,18 @@ bool AuthSocket::_HandleLogonChallenge() //Escape the user login to avoid further SQL injection //Memory will be freed on AuthSocket object destruction _safelogin=_login; - dbRealmServer.escape_string(_safelogin); + LoginDatabase.escape_string(_safelogin); pkt << (uint8) AUTH_LOGON_CHALLENGE; pkt << (uint8) 0x00; ///- Verify that this IP is not in the ip_banned table // No SQL injection possible (paste the IP address as passed by the socket) - dbRealmServer.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate"); + LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate"); std::string address = GetRemoteAddress(); - dbRealmServer.escape_string(address); - QueryResult *result = dbRealmServer.PQuery( "SELECT * FROM ip_banned WHERE ip = '%s'",address.c_str()); + LoginDatabase.escape_string(address); + QueryResult *result = LoginDatabase.PQuery( "SELECT * FROM ip_banned WHERE ip = '%s'",address.c_str()); if(result) { pkt << (uint8)REALM_AUTH_ACCOUNT_BANNED; @@ -403,7 +403,7 @@ bool AuthSocket::_HandleLogonChallenge() ///- Get the account details from the account table // No SQL injection (escaped user name) - result = dbRealmServer.PQuery("SELECT sha_pass_hash,id,locked,last_ip,gmlevel FROM account WHERE username = '%s'",_safelogin.c_str ()); + result = LoginDatabase.PQuery("SELECT sha_pass_hash,id,locked,last_ip,gmlevel FROM account WHERE username = '%s'",_safelogin.c_str ()); if( result ) { ///- If the IP is 'locked', check that the player comes indeed from the correct IP address @@ -431,9 +431,9 @@ bool AuthSocket::_HandleLogonChallenge() if (!locked) { //set expired bans to inactive - dbRealmServer.Execute("UPDATE account_banned SET active = 0 WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate"); + LoginDatabase.Execute("UPDATE account_banned SET active = 0 WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate"); ///- If the account is banned, reject the logon attempt - QueryResult *banresult = dbRealmServer.PQuery("SELECT bandate,unbandate FROM account_banned WHERE id = %u AND active = 1", (*result)[1].GetUInt32()); + QueryResult *banresult = LoginDatabase.PQuery("SELECT bandate,unbandate FROM account_banned WHERE id = %u AND active = 1", (*result)[1].GetUInt32()); if(banresult) { if((*banresult)[0].GetUInt64() == (*banresult)[1].GetUInt64()) @@ -652,7 +652,7 @@ bool AuthSocket::_HandleLogonProof() ///- Update the sessionkey, last_ip, last login time and reset number of failed logins in the account table for this account // No SQL injection (escaped user name) and IP address as received by socket const char* K_hex = K.AsHexStr(); - dbRealmServer.PExecute("UPDATE account SET sessionkey = '%s', last_ip = '%s', last_login = NOW(), locale = '%u', failed_logins = 0 WHERE username = '%s'", K_hex, GetRemoteAddress().c_str(), GetLocaleByName(_localizationName), _safelogin.c_str() ); + LoginDatabase.PExecute("UPDATE account SET sessionkey = '%s', last_ip = '%s', last_login = NOW(), locale = '%u', failed_logins = 0 WHERE username = '%s'", K_hex, GetRemoteAddress().c_str(), GetLocaleByName(_localizationName), _safelogin.c_str() ); OPENSSL_free((void*)K_hex); ///- Finish SRP6 and send the final result to the client @@ -683,9 +683,9 @@ bool AuthSocket::_HandleLogonProof() if(MaxWrongPassCount > 0) { //Increment number of failed logins by one and if it reaches the limit temporarily ban that account or IP - dbRealmServer.PExecute("UPDATE account SET failed_logins = failed_logins + 1 WHERE username = '%s'",_safelogin.c_str()); + LoginDatabase.PExecute("UPDATE account SET failed_logins = failed_logins + 1 WHERE username = '%s'",_safelogin.c_str()); - if(QueryResult *loginfail = dbRealmServer.PQuery("SELECT id, failed_logins FROM account WHERE username = '%s'", _safelogin.c_str())) + if(QueryResult *loginfail = LoginDatabase.PQuery("SELECT id, failed_logins FROM account WHERE username = '%s'", _safelogin.c_str())) { Field* fields = loginfail->Fetch(); uint32 failed_logins = fields[1].GetUInt32(); @@ -698,7 +698,7 @@ bool AuthSocket::_HandleLogonProof() if(WrongPassBanType) { uint32 acc_id = fields[0].GetUInt32(); - dbRealmServer.PExecute("INSERT INTO account_banned VALUES ('%u',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+'%u','Trinity realmd','Failed login autoban',1)", + LoginDatabase.PExecute("INSERT INTO account_banned VALUES ('%u',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+'%u','Trinity realmd','Failed login autoban',1)", acc_id, WrongPassBanTime); sLog.outBasic("[AuthChallenge] account %s got banned for '%u' seconds because it failed to authenticate '%u' times", _login.c_str(), WrongPassBanTime, failed_logins); @@ -706,8 +706,8 @@ bool AuthSocket::_HandleLogonProof() else { std::string current_ip = GetRemoteAddress(); - dbRealmServer.escape_string(current_ip); - dbRealmServer.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+'%u','Trinity realmd','Failed login autoban')", + LoginDatabase.escape_string(current_ip); + LoginDatabase.PExecute("INSERT INTO ip_banned VALUES ('%s',UNIX_TIMESTAMP(),UNIX_TIMESTAMP()+'%u','Trinity realmd','Failed login autoban')", current_ip.c_str(), WrongPassBanTime); sLog.outBasic("[AuthChallenge] IP %s got banned for '%u' seconds because account %s failed to authenticate '%u' times", current_ip.c_str(), WrongPassBanTime, _login.c_str(), failed_logins); @@ -753,7 +753,7 @@ bool AuthSocket::_HandleReconnectChallenge() _login = (const char*)ch->I; _safelogin = _login; - QueryResult *result = dbRealmServer.PQuery ("SELECT sessionkey FROM account WHERE username = '%s'", _safelogin.c_str ()); + QueryResult *result = LoginDatabase.PQuery ("SELECT sessionkey FROM account WHERE username = '%s'", _safelogin.c_str ()); // Stop if the account is not found if (!result) @@ -833,7 +833,7 @@ bool AuthSocket::_HandleRealmList() ///- Get the user id (else close the connection) // No SQL injection (escaped user name) - QueryResult *result = dbRealmServer.PQuery("SELECT id,sha_pass_hash FROM account WHERE username = '%s'",_safelogin.c_str()); + QueryResult *result = LoginDatabase.PQuery("SELECT id,sha_pass_hash FROM account WHERE username = '%s'",_safelogin.c_str()); if(!result) { sLog.outError("[ERROR] user %s tried to login and we cannot find him in the database.",_login.c_str()); @@ -858,7 +858,7 @@ bool AuthSocket::_HandleRealmList() uint8 AmountOfCharacters; // No SQL injection. id of realm is controlled by the database. - result = dbRealmServer.PQuery( "SELECT numchars FROM realmcharacters WHERE realmid = '%d' AND acctid='%u'",i->second.m_ID,id); + result = LoginDatabase.PQuery( "SELECT numchars FROM realmcharacters WHERE realmid = '%d' AND acctid='%u'",i->second.m_ID,id); if( result ) { Field *fields = result->Fetch(); diff --git a/src/realmd/Main.cpp b/src/realmd/Main.cpp index 8ba1db3c029..98913b5e586 100644 --- a/src/realmd/Main.cpp +++ b/src/realmd/Main.cpp @@ -64,7 +64,7 @@ void HookSignals(); bool stopEvent = false; ///< Setting it to true stops the server RealmList m_realmList; ///< Holds the list of realms for this server -DatabaseType dbRealmServer; ///< Accessor to the realm server database +DatabaseType LoginDatabase; ///< Accessor to the realm server database /// Print out the usage string for this program on the console. void usage(const char *prog) @@ -265,7 +265,7 @@ extern int main(int argc, char **argv) { loopCounter = 0; sLog.outDetail("Ping MySQL to keep connection alive"); - delete dbRealmServer.Query("SELECT 1 FROM realmlist LIMIT 1"); + delete LoginDatabase.Query("SELECT 1 FROM realmlist LIMIT 1"); } #ifdef WIN32 if (m_ServiceStatus == 0) stopEvent = true; @@ -274,7 +274,7 @@ extern int main(int argc, char **argv) } ///- Wait for the delay thread to exit - dbRealmServer.HaltDelayThread(); + LoginDatabase.HaltDelayThread(); ///- Remove signal handling before leaving UnhookSignals(); @@ -313,7 +313,7 @@ bool StartDB(std::string &dbstring) } sLog.outString("Database: %s", dbstring.c_str() ); - if(!dbRealmServer.Initialize(dbstring.c_str())) + if(!LoginDatabase.Initialize(dbstring.c_str())) { sLog.outError("Cannot connect to database"); return false; diff --git a/src/realmd/RealmList.cpp b/src/realmd/RealmList.cpp index 97fdfbdd91f..32c0cbc12c1 100644 --- a/src/realmd/RealmList.cpp +++ b/src/realmd/RealmList.cpp @@ -29,7 +29,7 @@ INSTANTIATE_SINGLETON_1( RealmList ); -extern DatabaseType dbRealmServer; +extern DatabaseType LoginDatabase; RealmList::RealmList( ) : m_UpdateInterval(0), m_NextUpdateTime(time(NULL)) { @@ -82,7 +82,7 @@ void RealmList::UpdateRealms(bool init) { sLog.outDetail("Updating Realm List..."); - QueryResult *result = dbRealmServer.Query( "SELECT id, name, address, port, icon, color, timezone, allowedSecurityLevel, population FROM realmlist WHERE color <> 3 ORDER BY name" ); + QueryResult *result = LoginDatabase.Query( "SELECT id, name, address, port, icon, color, timezone, allowedSecurityLevel, population FROM realmlist WHERE color <> 3 ORDER BY name" ); ///- Circle through results and add them to the realm map if(result) |