diff options
author | Rushor <Rushor@users.noreply.github.com> | 2017-01-05 18:33:53 +0100 |
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committer | Keader <keader.android@gmail.com> | 2017-01-05 15:33:53 -0200 |
commit | 193e51a80bbd31848a09d1e22bf8b7f05957b9f9 (patch) | |
tree | 9e7b4b37ba9b64bbf1b476b0f523d8e216ff8381 | |
parent | 7c379129e90f61ee51acfd613755c93a9aaca739 (diff) |
Core/Vehicle: Remove immunity to Battering Ram for Ulduar vehicles (#18562)
Closes: #15185
-rwxr-xr-x | src/server/game/Entities/Vehicle/Vehicle.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index f828633a7b2..8c71df670ad 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -212,6 +212,11 @@ void Vehicle::ApplyAllImmunities() // why we need to apply this? we can simple add immunities to slow mechanic in DB _me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DECREASE_SPEED, true); break; + case 335: // Salvaged Chopper + case 336: // Salvaged Siege Engine + case 338: // Salvaged Demolisher + _me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, false); // Battering Ram + break; default: break; } |