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authorRushor <Rushor@users.noreply.github.com>2017-01-05 18:33:53 +0100
committerKeader <keader.android@gmail.com>2017-01-05 15:33:53 -0200
commit193e51a80bbd31848a09d1e22bf8b7f05957b9f9 (patch)
tree9e7b4b37ba9b64bbf1b476b0f523d8e216ff8381
parent7c379129e90f61ee51acfd613755c93a9aaca739 (diff)
Core/Vehicle: Remove immunity to Battering Ram for Ulduar vehicles (#18562)
Closes: #15185
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index f828633a7b2..8c71df670ad 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -212,6 +212,11 @@ void Vehicle::ApplyAllImmunities()
// why we need to apply this? we can simple add immunities to slow mechanic in DB
_me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DECREASE_SPEED, true);
break;
+ case 335: // Salvaged Chopper
+ case 336: // Salvaged Siege Engine
+ case 338: // Salvaged Demolisher
+ _me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, false); // Battering Ram
+ break;
default:
break;
}