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author | Keader <keader.android@gmail.com> | 2017-06-01 09:04:40 -0300 |
---|---|---|
committer | funjoker <funjoker109@gmail.com> | 2020-06-14 23:49:05 +0200 |
commit | 19602c2e8336ed28362ee943e1207f42a9ee8cbf (patch) | |
tree | 665ce5fa422628edf87d6753e7337f3a0e408170 | |
parent | 1881088744315ed3edcb1a61290cd5bde6ff1d9a (diff) |
Core/Spells: Removed duplicated check
unitTarget was checked twice in Spell::EffectTaunt
(cherry picked from commit 3a0417f7128292995a4085a0114ed59fbfa64325)
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 0ec8e6f1138..d1745f80273 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2727,8 +2727,7 @@ void Spell::EffectTaunt(SpellEffIndex /*effIndex*/) // this effect use before aura Taunt apply for prevent taunt already attacking target // for spell as marked "non effective at already attacking target" - if (!unitTarget || !unitTarget->CanHaveThreatList() - || unitTarget->GetVictim() == m_caster) + if (!unitTarget->CanHaveThreatList() || unitTarget->GetVictim() == m_caster) { SendCastResult(SPELL_FAILED_DONT_REPORT); return; |