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authorKeader <keader.android@gmail.com>2017-06-01 09:04:40 -0300
committerfunjoker <funjoker109@gmail.com>2020-06-14 23:49:05 +0200
commit19602c2e8336ed28362ee943e1207f42a9ee8cbf (patch)
tree665ce5fa422628edf87d6753e7337f3a0e408170
parent1881088744315ed3edcb1a61290cd5bde6ff1d9a (diff)
Core/Spells: Removed duplicated check
unitTarget was checked twice in Spell::EffectTaunt (cherry picked from commit 3a0417f7128292995a4085a0114ed59fbfa64325)
-rw-r--r--src/server/game/Spells/SpellEffects.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 0ec8e6f1138..d1745f80273 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2727,8 +2727,7 @@ void Spell::EffectTaunt(SpellEffIndex /*effIndex*/)
// this effect use before aura Taunt apply for prevent taunt already attacking target
// for spell as marked "non effective at already attacking target"
- if (!unitTarget || !unitTarget->CanHaveThreatList()
- || unitTarget->GetVictim() == m_caster)
+ if (!unitTarget->CanHaveThreatList() || unitTarget->GetVictim() == m_caster)
{
SendCastResult(SPELL_FAILED_DONT_REPORT);
return;