diff options
author | Discover- <amort11@hotmail.com> | 2012-06-04 17:20:40 +0200 |
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committer | Discover- <amort11@hotmail.com> | 2012-06-04 17:20:40 +0200 |
commit | 19dbfbeb622101267a43ae7a87fc7e5fa2ccd588 (patch) | |
tree | f52987e6c8f7e85d3e49537bc118d81c10b2f042 | |
parent | 0d097749844c8b7b13f4a37b315aef9dc97af1a3 (diff) |
Core/SAI: Fixed a mistake in SMART_TARGET_INVOKER_PARTY which made it add the same player to the targetlist twice if there was a group.
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 21dc92b25d1..e4c9e4a3047 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -2123,12 +2123,20 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /* case SMART_TARGET_INVOKER_PARTY: if (trigger) { - l->push_back(trigger); if (Player* player = trigger->ToPlayer()) + { if (Group* group = player->GetGroup()) + { for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) if (Player* member = groupRef->getSource()) l->push_back(member); + } + // We still add the player to the list if there is no group. If we do + // this even if there is a group (thus the else-check), it will add the + // same player to the list twice. We don't want that to happen. + else + l->push_back(trigger); + } } break; case SMART_TARGET_CREATURE_RANGE: |