diff options
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 21dc92b25d1..e4c9e4a3047 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -2123,12 +2123,20 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /* case SMART_TARGET_INVOKER_PARTY: if (trigger) { - l->push_back(trigger); if (Player* player = trigger->ToPlayer()) + { if (Group* group = player->GetGroup()) + { for (GroupReference* groupRef = group->GetFirstMember(); groupRef != NULL; groupRef = groupRef->next()) if (Player* member = groupRef->getSource()) l->push_back(member); + } + // We still add the player to the list if there is no group. If we do + // this even if there is a group (thus the else-check), it will add the + // same player to the list twice. We don't want that to happen. + else + l->push_back(trigger); + } } break; case SMART_TARGET_CREATURE_RANGE: |