diff options
author | Treeston <treeston.mmoc@gmail.com> | 2018-08-29 18:07:31 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-10-23 16:00:28 +0200 |
commit | 19f24b3e40c5dd56939824a50846fcb437f4a8cd (patch) | |
tree | dfa2fbf16ae69ac20f9ec8e26d5674569a24f5f8 | |
parent | ca5df17dc24c4007615d9cfed49f5a8f80ae07f2 (diff) |
Core/Maps: Fix a crash when spawning a spawn group
(cherry picked from commit 969436adfe8fc0f1c6a01d422ab7f6aa08486be3)
-rw-r--r-- | src/server/game/Maps/Map.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 2f783e65bea..4415caef224 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3438,6 +3438,7 @@ bool Map::SpawnGroupSpawn(uint32 groupId, bool ignoreRespawn, bool force, std::v return false; } + SetSpawnGroupActive(groupId, true); // start processing respawns for the group for (auto& pair : sObjectMgr->GetSpawnDataForGroup(groupId)) { SpawnData const* data = pair.second; @@ -3488,7 +3489,6 @@ bool Map::SpawnGroupSpawn(uint32 groupId, bool ignoreRespawn, bool force, std::v return false; } } - SetSpawnGroupActive(groupId, true); // start processing respawns for the group return true; } |