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authorTreeston <treeston.mmoc@gmail.com>2018-08-29 17:16:19 +0200
committerShauren <shauren.trinity@gmail.com>2021-10-23 16:00:05 +0200
commitca5df17dc24c4007615d9cfed49f5a8f80ae07f2 (patch)
tree641f093f0c7c1ff6e11a5e8cdd312a248d060426
parent852164132cd7a545b90bf938d02893c1bb01651a (diff)
Core/GameObject: Add getter for current Quat rotation
(cherry picked from commit 28eeb4bfc982407cff398730ecb1be9712e9ecca)
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index fd06e490ec9..a12e96572da 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -120,6 +120,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
void SetWorldRotationAngles(float z_rot, float y_rot, float x_rot);
void SetWorldRotation(float qx, float qy, float qz, float qw);
void SetParentRotation(QuaternionData const& rotation); // transforms(rotates) transport's path
+ QuaternionData const& GetWorldRotation() const { return m_worldRotation; }
int64 GetPackedWorldRotation() const { return m_packedRotation; }
// overwrite WorldObject function for proper name localization