diff options
author | jackpoz <giacomopoz@gmail.com> | 2020-10-25 13:29:36 +0100 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-02-28 23:14:37 +0100 |
commit | 1ba5e17c950deea4e5eb2962b9769261de089c2c (patch) | |
tree | 2a6c8832a2bb04bfe116d22d4a8ab73cebb2a768 | |
parent | b7a31241562089eb8df7f5243e26d5e9c23ba4de (diff) |
Core/AI: Fix CorpseRemoved() and SMART_EVENT_CORPSE_REMOVED not being called for creatures without m_respawnCompatibilityMode
Fixes #24958
(cherry picked from commit 28a1132211aaf8d43e3459a7dc8ee093df1bcfa0)
-rw-r--r-- | src/server/game/Entities/Creature/Creature.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 902d1034796..10a48914ee0 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -455,6 +455,9 @@ void Creature::RemoveCorpse(bool setSpawnTime, bool destroyForNearbyPlayers) } else { + if (CreatureAI* ai = AI()) + ai->CorpseRemoved(m_respawnDelay); + // In case this is called directly and normal respawn timer not set // Since this timer will be longer than the already present time it // will be ignored if the correct place added a respawn timer |