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authorSubv <s.v.h21@hotmail.com>2012-10-10 10:14:26 -0500
committerSubv <s.v.h21@hotmail.com>2012-10-10 10:14:26 -0500
commit1f699f2cd300895a5889d24d7513b09b544638ff (patch)
tree5dc94da0090b162e06325b5bc8e0703ec59be773
parent595d194d99a2c08861c746e18f5263ef90ef0b5b (diff)
Core/Scripts: Fixed the command to restore deleted characters.
-rw-r--r--src/server/scripts/Commands/cs_character.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp
index 9f910cbaf75..d6c4ef54d15 100644
--- a/src/server/scripts/Commands/cs_character.cpp
+++ b/src/server/scripts/Commands/cs_character.cpp
@@ -224,7 +224,7 @@ public:
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME_DATA);
stmt->setUInt32(0, delInfo.lowGuid);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
- sWorld->AddCharacterNameData(delInfo.lowGuid, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8(), (*result)[2].GetUInt8());
+ sWorld->AddCharacterNameData(delInfo.lowGuid, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8(), (*result)[3].GetUInt8());
}
static void HandleCharacterLevel(Player* player, uint64 playerGuid, uint32 oldLevel, uint32 newLevel, ChatHandler* handler)