diff options
author | Houston <69751143+HoustonCore@users.noreply.github.com> | 2020-09-02 17:41:34 +0300 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-02-04 23:41:43 +0100 |
commit | 1f774873bfd97039ce63933a538a907a0ed67c2c (patch) | |
tree | f1cb108bd9f0c911650042c46289ccf78187e510 | |
parent | c4b287c7bfb2bb2dcb5efacf238e29413ebe77ec (diff) |
Core/Totem: Immune to all positive spells. (#25326)
* Core/Totem: Immune to all positive spells.
* Fix tabs
* Avoid using magic numbers
* Remove whitespace
Co-authored-by: Moki <moki.play@mail.ru>
(cherry picked from commit 8d0f52247fe6dbc51a6a41d0530f4409c5f9fbb3)
-rw-r--r-- | src/server/game/Entities/Totem/Totem.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/server/game/Entities/Totem/Totem.cpp b/src/server/game/Entities/Totem/Totem.cpp index caf8c50274e..43be89d22c2 100644 --- a/src/server/game/Entities/Totem/Totem.cpp +++ b/src/server/game/Entities/Totem/Totem.cpp @@ -141,9 +141,13 @@ void Totem::UnSummon(uint32 msTime) bool Totem::IsImmunedToSpellEffect(SpellInfo const* spellInfo, SpellEffectInfo const& spellEffectInfo, WorldObject const* caster) const { - /// @todo possibly all negative auras immune? - if (GetEntry() == 5925) - return false; + // immune to all positive spells, except of stoneclaw totem absorb and sentry totem bind sight + // totems positive spells have unit_caster target + if (spellEffectInfo.Effect != SPELL_EFFECT_DUMMY && + spellEffectInfo.Effect != SPELL_EFFECT_SCRIPT_EFFECT && + spellInfo->IsPositive() && spellEffectInfo.TargetA.GetTarget() != TARGET_UNIT_CASTER && + spellEffectInfo.TargetA.GetCheckType() != TARGET_CHECK_ENTRY) + return true; switch (spellEffectInfo.ApplyAuraName) { |