diff options
-rw-r--r-- | src/server/game/Entities/Totem/Totem.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/src/server/game/Entities/Totem/Totem.cpp b/src/server/game/Entities/Totem/Totem.cpp index caf8c50274e..43be89d22c2 100644 --- a/src/server/game/Entities/Totem/Totem.cpp +++ b/src/server/game/Entities/Totem/Totem.cpp @@ -141,9 +141,13 @@ void Totem::UnSummon(uint32 msTime) bool Totem::IsImmunedToSpellEffect(SpellInfo const* spellInfo, SpellEffectInfo const& spellEffectInfo, WorldObject const* caster) const { - /// @todo possibly all negative auras immune? - if (GetEntry() == 5925) - return false; + // immune to all positive spells, except of stoneclaw totem absorb and sentry totem bind sight + // totems positive spells have unit_caster target + if (spellEffectInfo.Effect != SPELL_EFFECT_DUMMY && + spellEffectInfo.Effect != SPELL_EFFECT_SCRIPT_EFFECT && + spellInfo->IsPositive() && spellEffectInfo.TargetA.GetTarget() != TARGET_UNIT_CASTER && + spellEffectInfo.TargetA.GetCheckType() != TARGET_CHECK_ENTRY) + return true; switch (spellEffectInfo.ApplyAuraName) { |