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authorKeader <keader.android@gmail.com>2018-04-24 21:18:07 -0300
committerShauren <shauren.trinity@gmail.com>2021-09-26 15:42:24 +0200
commit1fcabb40920d870f81c75986ca8f6f1573abeb54 (patch)
tree083efdaab5c77a391e37c914fbc3a3ffff8f5e26
parent326e25adfa8e65e0671700f1e242dd5afac09d73 (diff)
Core/Handlers: Fixed equipament manager with empty slots. Yes kids, dont use drugs !
Followup: 42be04898c6fd001160ee4fdf00fc2ba5c5c1ee3 (cherry picked from commit dec75903cf2ac3bf62d83300a7526cb44ae5b128)
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index e1f6bafa238..8313c4b74b6 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1972,7 +1972,7 @@ void WorldSession::HandleUseEquipmentSet(WorldPackets::EquipmentSet::UseEquipmen
InventoryResult inventoryResult = _player->CanStoreItem(NULL_BAG, NULL_SLOT, itemPosCountVec, uItem, false);
if (inventoryResult == EQUIP_ERR_OK)
{
- if (_player->CanEquipItem(NULL_SLOT, dstPos, uItem, false) != EQUIP_ERR_OK)
+ if (_player->CanUnequipItem(dstPos, true) != EQUIP_ERR_OK)
continue;
_player->RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
@@ -1986,7 +1986,7 @@ void WorldSession::HandleUseEquipmentSet(WorldPackets::EquipmentSet::UseEquipmen
if (item->GetPos() == dstPos)
continue;
- if (_player->CanUnequipItem(dstPos, true) != EQUIP_ERR_OK)
+ if (_player->CanEquipItem(NULL_SLOT, dstPos, item, false) != EQUIP_ERR_OK)
continue;
_player->SwapItem(item->GetPos(), dstPos);