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-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index e1f6bafa238..8313c4b74b6 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1972,7 +1972,7 @@ void WorldSession::HandleUseEquipmentSet(WorldPackets::EquipmentSet::UseEquipmen
InventoryResult inventoryResult = _player->CanStoreItem(NULL_BAG, NULL_SLOT, itemPosCountVec, uItem, false);
if (inventoryResult == EQUIP_ERR_OK)
{
- if (_player->CanEquipItem(NULL_SLOT, dstPos, uItem, false) != EQUIP_ERR_OK)
+ if (_player->CanUnequipItem(dstPos, true) != EQUIP_ERR_OK)
continue;
_player->RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
@@ -1986,7 +1986,7 @@ void WorldSession::HandleUseEquipmentSet(WorldPackets::EquipmentSet::UseEquipmen
if (item->GetPos() == dstPos)
continue;
- if (_player->CanUnequipItem(dstPos, true) != EQUIP_ERR_OK)
+ if (_player->CanEquipItem(NULL_SLOT, dstPos, item, false) != EQUIP_ERR_OK)
continue;
_player->SwapItem(item->GetPos(), dstPos);