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authorGiacomo Pozzoni <giacomopoz@gmail.com>2020-08-13 21:12:37 +0200
committerGitHub <noreply@github.com>2020-08-13 21:12:37 +0200
commit298d7994850dfc777c56a7672042d78074b67f3d (patch)
tree3187f9c8d94e10d1d25807cdfb2af29b8e203ffd
parentdc7691a54913fc6fbd6c77e241662e00f441c33b (diff)
Core/AI: Remove code that removed UNIT_DYNFLAG_LOOTABLE from possessed units (#25229)
* Core/AI: Remove code that removed UNIT_DYNFLAG_LOOTABLE from possessed units * Update PassiveAI.cpp Restored logic that removes loot flag while being possessed * Restored logic that removes loot flag while being possessed
-rw-r--r--src/server/game/AI/CoreAI/PassiveAI.cpp7
-rw-r--r--src/server/game/AI/CoreAI/PassiveAI.h1
2 files changed, 0 insertions, 8 deletions
diff --git a/src/server/game/AI/CoreAI/PassiveAI.cpp b/src/server/game/AI/CoreAI/PassiveAI.cpp
index 0053b39ecad..c896aa0335e 100644
--- a/src/server/game/AI/CoreAI/PassiveAI.cpp
+++ b/src/server/game/AI/CoreAI/PassiveAI.cpp
@@ -73,13 +73,6 @@ void PossessedAI::JustDied(Unit* /*u*/)
me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
}
-void PossessedAI::KilledUnit(Unit* victim)
-{
- // We killed a creature, disable victim's loot
- if (victim->GetTypeId() == TYPEID_UNIT)
- victim->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
-}
-
void CritterAI::JustEngagedWith(Unit* /*who*/)
{
if (!me->HasUnitState(UNIT_STATE_FLEEING))
diff --git a/src/server/game/AI/CoreAI/PassiveAI.h b/src/server/game/AI/CoreAI/PassiveAI.h
index 1951e17b20c..9bc651e38d6 100644
--- a/src/server/game/AI/CoreAI/PassiveAI.h
+++ b/src/server/game/AI/CoreAI/PassiveAI.h
@@ -46,7 +46,6 @@ class TC_GAME_API PossessedAI : public CreatureAI
void EnterEvadeMode(EvadeReason /*why*/) override { }
void JustDied(Unit*) override;
- void KilledUnit(Unit* victim) override;
static int32 Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; }
};