diff options
-rw-r--r-- | src/server/game/AI/CoreAI/PassiveAI.cpp | 7 | ||||
-rw-r--r-- | src/server/game/AI/CoreAI/PassiveAI.h | 1 |
2 files changed, 0 insertions, 8 deletions
diff --git a/src/server/game/AI/CoreAI/PassiveAI.cpp b/src/server/game/AI/CoreAI/PassiveAI.cpp index 0053b39ecad..c896aa0335e 100644 --- a/src/server/game/AI/CoreAI/PassiveAI.cpp +++ b/src/server/game/AI/CoreAI/PassiveAI.cpp @@ -73,13 +73,6 @@ void PossessedAI::JustDied(Unit* /*u*/) me->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); } -void PossessedAI::KilledUnit(Unit* victim) -{ - // We killed a creature, disable victim's loot - if (victim->GetTypeId() == TYPEID_UNIT) - victim->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); -} - void CritterAI::JustEngagedWith(Unit* /*who*/) { if (!me->HasUnitState(UNIT_STATE_FLEEING)) diff --git a/src/server/game/AI/CoreAI/PassiveAI.h b/src/server/game/AI/CoreAI/PassiveAI.h index 1951e17b20c..9bc651e38d6 100644 --- a/src/server/game/AI/CoreAI/PassiveAI.h +++ b/src/server/game/AI/CoreAI/PassiveAI.h @@ -46,7 +46,6 @@ class TC_GAME_API PossessedAI : public CreatureAI void EnterEvadeMode(EvadeReason /*why*/) override { } void JustDied(Unit*) override; - void KilledUnit(Unit* victim) override; static int32 Permissible(Creature const* /*creature*/) { return PERMIT_BASE_NO; } }; |