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authorQAston <qaston@gmail.com>2011-09-22 02:03:14 -0700
committerQAston <qaston@gmail.com>2011-09-22 02:03:14 -0700
commit29fef71137a43360f41af50ab53e0edbb75bb318 (patch)
tree8889416686313ee9951413b20fc3a923ed12056a
parent562f528f87ef9f24088f2d300fe356282ff083b2 (diff)
parent63318f009e682faa41f8f17bea0f458408aa5e2f (diff)
Merge pull request #2915 from idostyle/armorPen
Core/Mechanics: Cap armorPen to maxArmorPen - prevents having armor penetration rating greater than 100%.
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 077bde85162..d6199cbd910 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -1584,7 +1584,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo
// Figure out how much armor do we ignore
float armorPen = CalculatePctF(maxArmorPen, ToPlayer()->GetRatingBonusValue(CR_ARMOR_PENETRATION));
// Got the value, apply it
- armor -= armorPen;
+ armor -= std::min(armorPen, maxArmorPen);
}
if (armor < 0.0f)