diff options
author | Shauren <shauren.trinity@gmail.com> | 2023-05-11 22:51:43 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2023-05-11 22:51:43 +0200 |
commit | 2f4c412f4c13c7ae02d3d3ae715c3099395bcf70 (patch) | |
tree | 582e5024119bbe7e896aba478a057fca1ce4b462 | |
parent | 467b717c5cd20151c4222b077c8af7a8e5d0e83d (diff) |
Core/Units: Don't make force stand state on periodic damage taken
Closes #28950
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 0279678d6cc..448edf16304 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -972,7 +972,7 @@ bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) cons } // make player victims stand up automatically - if (victim->GetStandState() && victim->IsPlayer()) + if (victim->GetStandState() && victim->IsPlayer() && damagetype != NODAMAGE && damagetype != DOT) victim->SetStandState(UNIT_STAND_STATE_STAND); return damage; |