diff options
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 0279678d6cc..448edf16304 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -972,7 +972,7 @@ bool Unit::HasBreakableByDamageCrowdControlAura(Unit* excludeCasterChannel) cons } // make player victims stand up automatically - if (victim->GetStandState() && victim->IsPlayer()) + if (victim->GetStandState() && victim->IsPlayer() && damagetype != NODAMAGE && damagetype != DOT) victim->SetStandState(UNIT_STAND_STATE_STAND); return damage; |