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authormegamage <none@none.none>2011-11-10 17:31:45 -0500
committermegamage <none@none.none>2011-11-10 17:31:45 -0500
commit31a88d4fe5d5dea87f4dad24e4d7c3c1d47fc48c (patch)
tree959c67bc2442019a69d37877fc7e7bcb33225ab6
parent23b3f16f3a4a27b7b24081b725666c5897fdbbee (diff)
Fix the crash when removing object from an unloaded grid. Object should always be unlinked from grid no matter if the grid is loaded.
-rwxr-xr-xsrc/server/game/Entities/Object/Object.h8
-rwxr-xr-xsrc/server/game/Grids/Grid.h30
-rwxr-xr-xsrc/server/game/Grids/ObjectGridLoader.cpp2
-rwxr-xr-xsrc/server/game/Maps/Map.cpp58
-rwxr-xr-xsrc/server/game/Maps/Map.h3
-rwxr-xr-xsrc/server/shared/Dynamic/TypeContainerFunctions.h51
6 files changed, 54 insertions, 98 deletions
diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h
index dfcf6a3cfa4..c579659623b 100755
--- a/src/server/game/Entities/Object/Object.h
+++ b/src/server/game/Entities/Object/Object.h
@@ -527,9 +527,11 @@ template<class T>
class GridObject
{
public:
- GridReference<T> &GetGridRef() { return m_gridRef; }
- protected:
- GridReference<T> m_gridRef;
+ bool IsInGrid() const { return _gridRef.isValid(); }
+ void AddToGrid(GridRefManager<T>& m) { ASSERT(!IsInGrid()); _gridRef.link(&m, (T*)this); }
+ void RemoveFromGrid() { ASSERT(IsInGrid()); _gridRef.unlink(); }
+ private:
+ GridReference<T> _gridRef;
};
template <class T_VALUES, class T_FLAGS, class FLAG_TYPE, uint8 ARRAY_SIZE>
diff --git a/src/server/game/Grids/Grid.h b/src/server/game/Grids/Grid.h
index cf6eb2471da..448c4cb35fd 100755
--- a/src/server/game/Grids/Grid.h
+++ b/src/server/game/Grids/Grid.h
@@ -58,20 +58,19 @@ class Grid
*/
template<class SPECIFIC_OBJECT> void AddWorldObject(SPECIFIC_OBJECT *obj)
{
- ASSERT(!obj->GetGridRef().isValid());
i_objects.template insert<SPECIFIC_OBJECT>(obj);
- ASSERT(obj->GetGridRef().isValid());
+ ASSERT(obj->IsInGrid());
}
/** an object of interested exits the grid
*/
//Actually an unlink is enough, no need to go through the container
- template<class SPECIFIC_OBJECT> void RemoveWorldObject(SPECIFIC_OBJECT *obj)
- {
- ASSERT(obj->GetGridRef().isValid());
- i_objects.template remove<SPECIFIC_OBJECT>(obj);
- ASSERT(!obj->GetGridRef().isValid());
- }
+ //template<class SPECIFIC_OBJECT> void RemoveWorldObject(SPECIFIC_OBJECT *obj)
+ //{
+ // ASSERT(obj->GetGridRef().isValid());
+ // i_objects.template remove<SPECIFIC_OBJECT>(obj);
+ // ASSERT(!obj->GetGridRef().isValid());
+ //}
/** Refreshes/update the grid. This required for remote grids.
*/
@@ -107,19 +106,18 @@ class Grid
*/
template<class SPECIFIC_OBJECT> void AddGridObject(SPECIFIC_OBJECT *obj)
{
- ASSERT(!obj->GetGridRef().isValid());
i_container.template insert<SPECIFIC_OBJECT>(obj);
- ASSERT(obj->GetGridRef().isValid());
+ ASSERT(obj->IsInGrid());
}
/** Removes a containter type object from the grid
*/
- template<class SPECIFIC_OBJECT> void RemoveGridObject(SPECIFIC_OBJECT *obj)
- {
- ASSERT(obj->GetGridRef().isValid());
- i_container.template remove<SPECIFIC_OBJECT>(obj);
- ASSERT(!obj->GetGridRef().isValid());
- }
+ //template<class SPECIFIC_OBJECT> void RemoveGridObject(SPECIFIC_OBJECT *obj)
+ //{
+ // ASSERT(obj->GetGridRef().isValid());
+ // i_container.template remove<SPECIFIC_OBJECT>(obj);
+ // ASSERT(!obj->GetGridRef().isValid());
+ //}
/*bool NoWorldObjectInGrid() const
{
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index e38c74dd8e4..1f27aeb4742 100755
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -77,7 +77,7 @@ template<> void ObjectGridLoader::SetObjectCell(Creature* obj, CellCoord const&
template <class T>
void AddObjectHelper(CellCoord &cell, GridRefManager<T> &m, uint32 &count, Map* map, T *obj)
{
- obj->GetGridRef().link(&m, obj);
+ obj->AddToGrid(m);
ObjectGridLoader::SetObjectCell(obj, cell);
obj->AddToWorld();
if (obj->isActiveObject())
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 0c2a808f5c6..05abdd2a734 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -255,17 +255,6 @@ void Map::AddToGrid(Creature* obj, Cell const& cell)
obj->SetCurrentCell(cell);
}
-//TODO: cell is not needed. Just an unlink is enough.
-template<class T>
-void Map::RemoveFromGrid(T* obj, Cell const& cell)
-{
- NGridType* grid = getNGrid(cell.GridX(), cell.GridY());
- if (obj->m_isWorldObject)
- grid->GetGridType(cell.CellX(), cell.CellY()).template RemoveWorldObject<T>(obj);
- else
- grid->GetGridType(cell.CellX(), cell.CellY()).template RemoveGridObject<T>(obj);
-}
-
template<class T>
void Map::SwitchGridContainers(T* obj, bool on)
{
@@ -286,16 +275,11 @@ void Map::SwitchGridContainers(T* obj, bool on)
GridType &grid = ngrid->GetGridType(cell.CellX(), cell.CellY());
+ obj->RemoveFromGrid(); //This step is not really necessary but we want to do ASSERT in remove/add
if (on)
- {
- grid.RemoveGridObject<T>(obj); //not really necessary if there were no ASSERT in remove/add
grid.AddWorldObject<T>(obj);
- }
else
- {
- grid.RemoveWorldObject<T>(obj); //not really necessary if there were no ASSERT in remove/add
grid.AddGridObject<T>(obj);
- }
obj->m_isWorldObject = on;
}
@@ -662,21 +646,8 @@ void Map::RemoveFromMap(Player* player, bool remove)
player->RemoveFromWorld();
SendRemoveTransports(player);
- CellCoord p = Trinity::ComputeCellCoord(player->GetPositionX(), player->GetPositionY());
- if (!p.IsCoordValid())
- sLog->outCrash("Map::Remove: Player is in invalid cell!");
- else
- {
- Cell cell(p);
- if (!getNGrid(cell.data.Part.grid_x, cell.data.Part.grid_y))
- sLog->outError("Map::Remove() i_grids was NULL x:%d, y:%d", cell.data.Part.grid_x, cell.data.Part.grid_y);
- else
- {
- sLog->outStaticDebug("Remove player %s from grid[%u, %u]", player->GetName(), cell.GridX(), cell.GridY());
- player->UpdateObjectVisibility(true);
- RemoveFromGrid(player, cell);
- }
- }
+ player->UpdateObjectVisibility(true);
+ player->RemoveFromGrid();
if (remove)
DeleteFromWorld(player);
@@ -692,19 +663,8 @@ Map::RemoveFromMap(T *obj, bool remove)
if (obj->isActiveObject())
RemoveFromActive(obj);
- CellCoord p = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
- if (!p.IsCoordValid())
- sLog->outError("Map::Remove: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
- else
- {
- Cell cell(p);
- if (IsGridLoaded(GridCoord(cell.data.Part.grid_x, cell.data.Part.grid_y)))
- {
- sLog->outStaticDebug("Remove object " UI64FMTD " from grid[%u, %u]", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y);
- obj->UpdateObjectVisibility(true);
- RemoveFromGrid(obj, cell);
- }
- }
+ obj->UpdateObjectVisibility(true);
+ obj->RemoveFromGrid();
obj->ResetMap();
@@ -731,7 +691,7 @@ Map::PlayerRelocation(Player* player, float x, float y, float z, float orientati
{
sLog->outStaticDebug("Player %s relocation grid[%u, %u]cell[%u, %u]->grid[%u, %u]cell[%u, %u]", player->GetName(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
- RemoveFromGrid(player, old_cell);
+ player->RemoveFromGrid();
if (old_cell.DiffGrid(new_cell))
EnsureGridLoadedForActiveObject(new_cell, player);
@@ -857,7 +817,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved in grid[%u, %u] from cell[%u, %u] to cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
#endif
- RemoveFromGrid(c, old_cell);
+ c->RemoveFromGrid();
AddToGrid(c, new_cell);
}
else
@@ -879,7 +839,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
sLog->outDebug(LOG_FILTER_MAPS, "Active creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
- RemoveFromGrid(c, old_cell);
+ c->RemoveFromGrid();
AddToGrid(c, new_cell);
return true;
@@ -892,7 +852,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
- RemoveFromGrid(c, old_cell);
+ c->RemoveFromGrid();
EnsureGridCreated(GridCoord(new_cell.GridX(), new_cell.GridY()));
AddToGrid(c, new_cell);
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 053759a3ab3..9dfa75636cd 100755
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -526,9 +526,6 @@ class Map : public GridRefManager<NGridType>
void AddToGrid(T* object, Cell const& cell);
template<class T>
- void RemoveFromGrid(T* object, Cell const& cell);
-
- template<class T>
void DeleteFromWorld(T*);
template<class T>
diff --git a/src/server/shared/Dynamic/TypeContainerFunctions.h b/src/server/shared/Dynamic/TypeContainerFunctions.h
index 981cd82197f..9bfbf47da93 100755
--- a/src/server/shared/Dynamic/TypeContainerFunctions.h
+++ b/src/server/shared/Dynamic/TypeContainerFunctions.h
@@ -62,7 +62,7 @@ namespace Trinity
template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Insert(ContainerMapList<SPECIFIC_TYPE> &elements, SPECIFIC_TYPE *obj)
{
//elements._element[hdl] = obj;
- obj->GetGridRef().link(&elements._element, obj);
+ obj->AddToGrid(elements._element);
return obj;
};
@@ -84,31 +84,30 @@ namespace Trinity
return (t != NULL ? t : Insert(elements._TailElements, obj));
}
- // non-const remove method
- template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Remove(ContainerMapList<SPECIFIC_TYPE> & /*elements*/, SPECIFIC_TYPE *obj)
- {
- obj->GetGridRef().unlink();
- return obj;
- }
-
- template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Remove(ContainerMapList<TypeNull> &/*elements*/, SPECIFIC_TYPE * /*obj*/)
- {
- return NULL;
- }
-
- // this is a missed
- template<class SPECIFIC_TYPE, class T> SPECIFIC_TYPE* Remove(ContainerMapList<T> &/*elements*/, SPECIFIC_TYPE * /*obj*/)
- {
- return NULL; // a missed
- }
-
- template<class SPECIFIC_TYPE, class T, class H> SPECIFIC_TYPE* Remove(ContainerMapList<TypeList<H, T> > &elements, SPECIFIC_TYPE *obj)
- {
- // The head element is bad
- SPECIFIC_TYPE* t = Remove(elements._elements, obj);
- return ( t != NULL ? t : Remove(elements._TailElements, obj) );
- }
-
+ //// non-const remove method
+ //template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Remove(ContainerMapList<SPECIFIC_TYPE> & /*elements*/, SPECIFIC_TYPE *obj)
+ //{
+ // obj->GetGridRef().unlink();
+ // return obj;
+ //}
+
+ //template<class SPECIFIC_TYPE> SPECIFIC_TYPE* Remove(ContainerMapList<TypeNull> &/*elements*/, SPECIFIC_TYPE * /*obj*/)
+ //{
+ // return NULL;
+ //}
+
+ //// this is a missed
+ //template<class SPECIFIC_TYPE, class T> SPECIFIC_TYPE* Remove(ContainerMapList<T> &/*elements*/, SPECIFIC_TYPE * /*obj*/)
+ //{
+ // return NULL; // a missed
+ //}
+
+ //template<class SPECIFIC_TYPE, class T, class H> SPECIFIC_TYPE* Remove(ContainerMapList<TypeList<H, T> > &elements, SPECIFIC_TYPE *obj)
+ //{
+ // // The head element is bad
+ // SPECIFIC_TYPE* t = Remove(elements._elements, obj);
+ // return ( t != NULL ? t : Remove(elements._TailElements, obj) );
+ //}
}
#endif